Introduction to Game Design (11689.1)
|Available teaching periods||Delivery mode||Location|
|View teaching periods|| On-Campus
|| UC - Canberra, Bruce
UC - TAFE Queensland, South Bank
|0.125||3||Faculty Of Arts And Design|
|Discipline||Study level||HECS Bands|
|School Of Arts And Communications||Level 1 - Undergraduate Introductory Unit|| Band 2 2021 (Commenced After 1 Jan 2021)
Band 3 2021 (Commenced Before 1 Jan 2021)
Learning outcomesOn successful completion of this unit, students will be able to:
1. Identify key concepts related to games storytelling and character development, including the integration of storytelling and gameplay;
2. Apply key concepts of interactive design including emergence, choice, immersion, flow, rewards, balance, goals and risk;
3. Apply principles of gameplay mechanics to an original games project incorporating the use of appropriate design documentation;
4. Analyse and describe historical and future developments in games design using key games literature; and
5. Employ written communication skills in a professional and/or academic context.
Graduate attributes1. UC graduates are professional - communicate effectively
1. UC graduates are professional - employ up-to-date and relevant knowledge and skills
1. UC graduates are professional - take pride in their professional and personal integrity
2. UC graduates are global citizens - make creative use of technology in their learning and professional lives
3. UC graduates are lifelong learners - reflect on their own practice, updating and adapting their knowledge and skills for continual professional and academic development
Equivalent units9753 Introduction to Games Design
|Year||Location||Teaching period||Teaching start date||Delivery mode||Unit convener|
|2021||UC - Canberra, Bruce||Semester 2||02 August 2021||On-Campus||Ms Anna Tito|
|2021||UC - TAFE Queensland, South Bank||Semester 2||02 August 2021||On-Campus||Dr Joel Bennett|
|2022||UC - Canberra, Bruce||Semester 2||01 August 2022||On-Campus||Dr Sam Hinton|
|2022||UC - TAFE Queensland, South Bank||Semester 2||01 August 2022||On-Campus||Dr Joel Bennett|
- Fullerton, T. (2019). Game design workshop: a playcentric approach to creating innovative games. AK Peters/CRC Press.
- Dunniway, T. & Novak, J. 2008 Games Development Essentials: Gameplay Mechanics, 1st Edition, Cengage Learning, Clifton Park, N.Y.
- Novak, J. 2012 Games Development Essentials: An Introduction, 3rd Edition, Cengage Learning, Clifton Park, N.Y.
- Rogers, S. 2010 Level Up: The Guide to Great Video Games Design, John Wiley & Sons, West Sussex
- Schell, J. 2008 The Art of Games Design: A Book of Lenses, Morgan Kaufmann Publishers
- Perry, D. 2009 David Perry on Games Design: A Brainstorming Toolbox, Course Technology, Boston MA
- Salen, K. & Zimmerman, E. 2003 Rules of Play: Games Design Fundamentals, MIT Press
- Koster, R. 2004 A Theory of Fun for Games Design, Paraglyph Press, Phoenix, Arizona
Students should endeavour to maintain at least 80% attendance for all lectures and tutorials, whether they are virtual or face-to-face. Attendance below 80% may adversely affect your ability to complete the unit at a satisfactory level.
Students who attend campus for class or other purposes must play their part in keeping our campus and community safe by following these basic guidelines to reduce the risk of COVID-19 transmission:
- Practise good hand hygiene, washing hands regularly;
- If you do happen to cough or sneeze, please do so into the crook of your elbow, dispose of tissues immediately and wash hands immediately
- Practise effective physical distancing;
- Follow all directions of teaching and other UC staff regarding safety measures;
- Stay off campus if you are unwell and get tested according to QLD Government guidelines, and
- Follow University communications about campus arrangements https://www.canberra.edu.au/coronavirus-advice
Required IT skills
Students require general computing skills in applications such as word, PowerPoint, and basic internet search capability.
Work placement, internships or practicums