Drawing for Games (11685.2)
Please note these are the 2024 details for this unit
Available teaching periods | Delivery mode | Location |
---|---|---|
View teaching periods | On-Campus |
South Bank, QLD Bruce, Canberra |
EFTSL | Credit points | Faculty |
0.125 | 3 | Faculty Of Arts And Design |
Discipline | Study level | HECS Bands |
School Of Design And The Built Environment | Level 2 - Undergraduate Intermediate Unit | Band 2 2021 (Commenced After 1 Jan 2021) Band 3 2021 (Commenced Before 1 Jan 2021) |
This unit will provide knowledge of the history and techniques associated with drawing for games, including core concepts that enhance critical and creative thinking techniques for the purpose of concept development, prototyping, storyboarding as it relates to the video game industry. This will provide an important foundation required for effective visual communication and idea generation.
The aim of this unit is to provide learners with the theoretical and practical knowledge necessary to utilise contemporary drawing techniques as a method to effectively develop and communicate visual style for the purpose of game production.
1. Appraise and integrate a wide range of knowledge relating to contemporary drawing practice for the games industry;
2. Evaluate historical and contemporary practice in drawing for games productions;
3. Employ critical and creative thinking techniques in the design and production of original imagery;
4. Apply practice-based drawing techniques to the development of original ideas; and
5. Employ written and oral communication skills in a professional and academic context.
1. UC graduates are professional - communicate effectively
1. UC graduates are professional - use creativity, critical thinking, analysis and research skills to solve theoretical and real-world problems
1. UC graduates are professional - display initiative and drive, and use their organisation skills to plan and manage their workload
1. UC graduates are professional - take pride in their professional and personal integrity
2. UC graduates are global citizens - communicate effectively in diverse cultural and social settings
2. UC graduates are global citizens - behave ethically and sustainably in their professional and personal lives
3. UC graduates are lifelong learners - reflect on their own practice, updating and adapting their knowledge and skills for continual professional and academic development
The aim of this unit is to provide learners with the theoretical and practical knowledge necessary to utilise contemporary drawing techniques as a method to effectively develop and communicate visual style for the purpose of game production.
Learning outcomes
On successful completion of this unit, students will be able to:1. Appraise and integrate a wide range of knowledge relating to contemporary drawing practice for the games industry;
2. Evaluate historical and contemporary practice in drawing for games productions;
3. Employ critical and creative thinking techniques in the design and production of original imagery;
4. Apply practice-based drawing techniques to the development of original ideas; and
5. Employ written and oral communication skills in a professional and academic context.
Graduate attributes
1. UC graduates are professional - employ up-to-date and relevant knowledge and skills1. UC graduates are professional - communicate effectively
1. UC graduates are professional - use creativity, critical thinking, analysis and research skills to solve theoretical and real-world problems
1. UC graduates are professional - display initiative and drive, and use their organisation skills to plan and manage their workload
1. UC graduates are professional - take pride in their professional and personal integrity
2. UC graduates are global citizens - communicate effectively in diverse cultural and social settings
2. UC graduates are global citizens - behave ethically and sustainably in their professional and personal lives
3. UC graduates are lifelong learners - reflect on their own practice, updating and adapting their knowledge and skills for continual professional and academic development
Prerequisites
NoneCorequisites
None.Incompatible units
NoneEquivalent units
9749 Drawing for GamesAssumed knowledge
None.
Availability for enrolment in 2025 is subject to change and may not be confirmed until closer to the teaching start date.
Year | Location | Teaching period | Teaching start date | Delivery mode | Unit convener |
---|---|---|---|---|---|
2024 | South Bank, QLD | Semester 1 | 05 February 2024 | On-Campus | Mrs Ola Pak |
2024 | Bruce, Canberra | Semester 1 | 05 February 2024 | On-Campus | Dr Joel Bennett |
2025 | South Bank, QLD | Semester 1 | 03 February 2025 | On-Campus | Mrs Ola Pak |
2025 | Bruce, Canberra | Semester 1 | 03 February 2025 | On-Campus | Dr Joel Bennett |
The information provided should be used as a guide only. Timetables may not be finalised until week 2 of the teaching period and are subject to change. Search for the unit
timetable.
Required texts
This unit will provide a range of required texts and readings during its delivery. However, a selection of recommended texts is listed below:
- Solarski, C. Drawing Basics and Video Game Art: Classic to Cutting-edge Art Techniques for Winning Video Game Design, New York, Watson-Guptill Publications, 2012.
- Willenbrink, M., & Willenbrink, M. (2006). Drawing for the Absolute Beginner: A Clear & Easy Guide to Successful Drawing. Penguin.
- Zarins, U., & Kondrats, S. (2015). Anatomy for Sculptors: Understanding the Human Figure. Anatomy Next, Incorporated.
- Zarins, U. (2018). Anatomy of Facial Expressions. Exonicus, Incorporated.
- Hampton, M. (2009). Figure Drawing: Design and Invention. Amazon.
- Tipsey, C. (2022). How to Draw Adorable: Joyful Lessons for Making Cute Art
- Melissinos, C. & O'Rourke, P. The Art of Video Games: from Pac-Man to Mass Effect , New York, Welcome Books, 2012.
Please Note: These recommended texts are just for consideration and do not have to be purchased.
Participation requirements
Students should endeavour to maintain at least 80% attendance for all lectures and tutorials, whether they are virtual or face-to-face. Attendance below 80% may adversely affect your ability to complete the unit at a satisfactory level.
Students who attend campus for class or other purposes must play their part in keeping our campus and community safe by following these basic guidelines to reduce the risk of COVID-19 transmission:
- Practice good hand hygiene, washing hands regularly.
- If you do happen to cough or sneeze, please do so into the crook of your elbow, dispose of tissues immediately and wash hands immediately
- Practice effective physical distancing where required.
- Follow all directions of teaching and other UC staff regarding safety measures.
- Stay off campus if you are unwell and get tested according to ACT Government Guidelines,
- Follow University communications about campus arrangements https://www.canberra.edu.au/coronavirus-advice
Required IT skills
Students require general computing skills in applications such as Microsoft Word, Powerpoint and internet search capability.
Work placement, internships or practicums
Not Applicable