Advanced Real-Time Production (11650.1)
|Available teaching periods||Delivery mode||Location|
|View teaching periods|| On-Campus
|| South Bank, QLD
|0.125||3||Faculty Of Arts And Design|
|Discipline||Study level||HECS Bands|
|School Of Arts And Communications||Level 3 - Undergraduate Advanced Unit|| Band 2 2021 (Commenced After 1 Jan 2021)
Band 3 2021 (Commenced Before 1 Jan 2021)
Learning outcomesOn successful completion of this unit, students will be able to:
1. Apply appropriate production methodologies in the construction and assembly of real time 3D projects;
2. Prepare 3D assets, animation and environment effects for use in real time projects;
3. Create advanced texturing, lighting and virtual camera solutions for real time environments;
4. Construct a project that demonstrates appropriate application of advanced real time environment creation techniques; and
5. Implement and describe an effective real time production pipeline.
Graduate attributes1. UC graduates are professional - communicate effectively
1. UC graduates are professional - use creativity, critical thinking, analysis and research skills to solve theoretical and real-world problems
1. UC graduates are professional - display initiative and drive, and use their organisation skills to plan and manage their workload
1. UC graduates are professional - take pride in their professional and personal integrity
2. UC graduates are global citizens - think globally about issues in their profession
2. UC graduates are global citizens - make creative use of technology in their learning and professional lives
3. UC graduates are lifelong learners - reflect on their own practice, updating and adapting their knowledge and skills for continual professional and academic development
3. UC graduates are lifelong learners - be self-aware
3. UC graduates are lifelong learners - adapt to complexity, ambiguity and change by being flexible and keen to engage with new ideas
3. UC graduates are lifelong learners - evaluate and adopt new technology
Equivalent units9747 Advanced Real-Time Production
|Year||Location||Teaching period||Teaching start date||Delivery mode||Unit convener|
|2023||South Bank, QLD||Semester 1||06 February 2023||On-Campus||Mr Macauley Bell|
|2024||South Bank, QLD||Semester 1||05 February 2024||On-Campus||Mr Macauley Bell|
- Novak, J. (2007). Game Development Essentials: An Introduction (2nd Edition). Thomson Delmar/Cengage.
- Ahearn L. (2008). 3D Game Environments, Create Professional 3D Game Worlds. Focal Press.
- Edge Staff. (2008). A Brief History of 3D, October 26 2008. http://www.edge-online.com
- Akenine-Möller, T., Haines, E., Hoffman, N., (2008). Real-Time Rendering 3rd Edition. A. K. Peters, Ltd., Natick, MA, USA.
- Kerlow, I.V., (2009). The art of 3D computer animation and effects. John Wiley & Sons
- Omernick, M. (2004). Creating the Art of the Game. New Riders.
Students should endeavour to maintain at least 80% attendance for all lectures and tutorials, whether they are virtual or face-to-face. Attendance below 80% may adversely affect your ability to complete the unit at a satisfactory level.
Students who attend campus for class or other purposes must play their part in keeping our campus and community safe by following these basic guidelines to reduce the risk of COVID-19 transmission:
- Practise good hand hygiene, washing hands regularly;
- If you do happen to cough or sneeze, please do so into the crook of your elbow, dispose of tissues immediately and wash hands immediately
- Practise effective physical distancing;
- Follow all directions of teaching and other UC staff regarding safety measures;
- Stay off campus if you are unwell and get tested according to QLD Government guidelines, and
- Follow University communications about campus arrangements https://www.canberra.edu.au/coronavirus-advice
Required IT skills
We have not set a pre-requisite for this unit, as we recognise that many students gain basic 3D skills outside of formal classes. However, this unit assumes you will have developed competencies in basic polygonal modelling techniques, and can construct basic 3D models using typical 3D construction techniques (commensurate with having completed the unit 3D animation, for example)
Work placement, internships or practicums