Interior Architecture Studio: Context (11029.1)
|Available teaching periods||Delivery mode||Location|
|View teaching periods|| On-Campus
|| UC - Canberra, Bruce
UC - TAFE Queensland, South Bank
|0.125||3||Faculty Of Arts And Design|
|Discipline||Study level||HECS Bands|
|School Of Design And The Built Environment||Level 2 - Undergraduate Intermediate Unit|| Band 2 2021 (Commenced After 1 Jan 2021)
Band 3 2021 (Commenced Before 1 Jan 2021)
Learning outcomesAfter successful completion of this unit, students will be able to:
1. Conceptualise and present cohesive design briefs;
2. Articulate and evaluate individual design practice, including trans-disciplinary techniques;
3. Challenge and interrogate theoretical frameworks;
4. Explore and integrate performative strategies and practice into spatial design; and
5. Present a resolved and cohesive final design project.
Graduate attributes1. UC graduates are professional - employ up-to-date and relevant knowledge and skills
1. UC graduates are professional - communicate effectively
1. UC graduates are professional - use creativity, critical thinking, analysis and research skills to solve theoretical and real-world problems
1. UC graduates are professional - work collaboratively as part of a team, negotiate, and resolve conflict
1. UC graduates are professional - display initiative and drive, and use their organisation skills to plan and manage their workload
1. UC graduates are professional - take pride in their professional and personal integrity
2. UC graduates are global citizens - think globally about issues in their profession
2. UC graduates are global citizens - adopt an informed and balanced approach across professional and international boundaries
2. UC graduates are global citizens - understand issues in their profession from the perspective of other cultures
It is expected that a student who has succesfully completed this subject will have acquired an understanding of the importance of critical and analytical skills in the design process. It is also expected that students will have developed a spatial vocabulary, and an understanding for, and reasoning behind their design intentions.
Prerequisites11020 BE: Design Studio.
Equivalent units9778 Design Studio 2.2 (Architecture).
Assumed knowledgeThe requisite skills and knowledge acquired during first year study of the Bachelor of the Built Environment degrees.
|Year||Location||Teaching period||Teaching start date||Delivery mode||Unit convener|
|2022||UC - Canberra, Bruce||Semester 2||01 August 2022||On-Campus||Miss Lyn Norton|
|2022||UC - TAFE Queensland, South Bank||Semester 2||01 August 2022||On-Campus||Mr Tom James|
Some texts, readings or other reference material will be identified or provided during lectures or studios. Students are expected to undertake self-directed research and sourcing of reference material as required for each project.
Refer to Unit's Canvas Reading List for suggested readings.
Submission of assessment items
Extensions & Late submissions
Details of each assessment item
Detailed 'Project Handouts' are to be presented in-class and available on the unit's Canvas page. Reading and complying with this information and instruction is a requirement for students enrolled in this unit.
Students have a responsibility to uphold University standards on ethical scholarship. Good scholarship involves building on the work of others and use of others' work must be acknowledged with proper attribution made. Cheating, plagiarism, and falsification of data are dishonest practices that contravene academic values. Refer to the University's Student Charter for more information.
To enhance understanding of academic integrity, all students are expected to complete the Academic Integrity Module (AIM) at least once during their course of study. You can access this module within UCLearn (Canvas) through the 'Academic Integrity and Avoiding Plagiarism' link in the Study Help site.
Use of Text-Matching Software
The University of Canberra uses text-matching software to help students and staff reduce plagiarism and improve understanding of academic integrity. The software matches submitted text in student assignments against material from various sources: the internet, published books and journals, and previously submitted student texts.
Good studio practices
The following additional Discipline specific regulations and procedures are designed to
ensure equity for students in the submission, feedback and assessment of projects.
i) Submission requirements and protocols
It is UC policy that students submit ALL assessable work on Canvas in the appropriate
assignment submission box for this unit. You should ensure that your name, student number,
and unit name is provided on the front cover and in the file name.
It is the student’s responsibility to ensure that the correct version of any given
assignment is submitted by the due date and time as indicated in the unit’s Canvas
site and unit outline.
Submissions that do not meet the specified content, format or other requirements may be penalised
through a reduction in marks.
Where students are required to submit models, drawings, posters or other physical
artefacts that cannot be submitted electronically, students must create an electronic
record (digital image, scanned copy, PDF version, or video) of the artefact and submit
this in the appropriate assignment dropbox as evidence of their completed and on time
Students will not be required to submit preparatory field notes, visual journals or
design studio portfolios, unless specifically required as part of the unit assessment
tasks. Students may be asked to provide evidence of these in class at the request of the
unit tutor or unit convenor.
Full attendance at all lectures, studios and seminars is expected. Students must contact
the studio tutor in advance if they are unable to attend. There is a significant link
between a student's attendance/participation, and the quality of their learning
outcomes demonstrated by the submitted assessable project components. To this end,
attendance records are kept and may be used to guide and inform aspects of our
evaluation and feedback.
Please advise the Unit Convener if you are unable to attend a particular class or studio.
Students who attend campus for class or other purposes must play their part in keeping our campus and community safe by following these basic guidelines to reduce the risk of COVID-19 transmission:
- Practise good hand hygiene, washing hands regularly;
- If you do happen to cough or sneeze, please do so into the crook of your elbow, dispose of tissues immediately and wash hands immediately
- Practise effective physical distancing;
- Follow all directions of teaching and other UC staff regarding safety measures;
- Stay off campus if you are unwell and get tested according to ACT Government guidelines, and
- Follow University communications about campus arrangements https://www.canberra.edu.au/coronavirus-advice
Required IT skills
Students are expected to have advanced skills in word processing, report compilation and
digital presentation programs such as Sketch-up, Rhino, Revit, Photoshop, Illustrator and InDesign
Materials and equipment needed to undertake the projects, such as drawing and model making
materials, and costs associated with any site visits, are generally the responsibility of each
individual student. This could be in the order of $500 per semester.
Work placement, internships or practicums
Announcements made during tutorials/practicals, or sent to your University of Canberra
student email address, will be deemed to have been made to the whole group. Students are
responsible for regularly checking their UC student email.
Consultation with Staff
Contact with staff should generally be within the allocated class times. Consultation outside of
these hours shall be made by prior appointment, and in addition to, not in lieu of, the
scheduled class time. Students who fail to attend classes, and who do not have a medical or
Counsellor's certificate or other genuine reason for missing classes, should not expect
additional tutorial or consultation time.
Please note: staff are not able to return calls to long distance or mobile telephone numbers
after normal hours or on weekends or holidays. Emails are normally not checked or answered
at nights, on weekends or on public holidays.
Teaching staff (and particularly part-time staff) may not be able to attend to phone calls or
reply to emails immediately. Please ensure any urgent matters are brought to their attention
within the allocated class time, or request assistance in notifying the Convener through the
Administrative Assistant for the Course.
Due to the requirements of professional accreditation, samples of student work will be
retained and stored at the University for periods of up to three years. Where possible, each
student should make a copy of any assignment (prior to submission), as that work may be
retained and inaccessible thereafter.
Late Collection of Assignments
Designers, and design students, are expected to take responsibility for their work. In the
context of the design studios, this is considered to include both submitting the work on time,
and collecting it following assessment.
Collection times will be advised for submissions where appropriate. Where a
project/assignment is not collected by that time, the project is subject to a 5% marks penalty.
The project may be discarded without further notice.
This penalty will not apply when prior arrangements have been made with the Unit Convener,
or when the work is being retained, such as for accreditation.
Project materials are to be cleared away at the end of each studio session. Unless work is
identified for retention by staff, work not collected at this time will be disposed of.
In addition, studios are to be cleared of work and generally cleaned up at the end of each
semester. Projects not removed by the advertised date may be discarded without further
Courtesy in Tutorials/Studios
All mobile phones are to be turned off during seminar presentations and
group discussion sessions. Laptop computers may only be used for purposes directly related to
the seminar/group discussion (i.e. no games, emailing, internet browsing etc.).