Advanced Real-Time Production (9747.2)
Please note these are the 2019 details for this unit
Available teaching periods | Delivery mode | Location |
---|---|---|
View teaching periods | ||
EFTSL | Credit points | Faculty |
0.125 | 3 | Faculty Of Arts And Design |
Discipline | Study level | HECS Bands |
School Of Arts And Communications | Level 2 - Undergraduate Intermediate Unit | Band 2 2021 (Commenced After 1 Jan 2021) Band 2 2021 (Commenced Before 1 Jan 2021) |
This unit will provide students with the theoretical and practical skills associated with the creation of advanced real-time 3D production methods and technology. Participants will gain knowledge in advanced uses for real-time engines while developing key production skills required such as, the construction of 3D assets, lighting, animation, texturing and environmental effects for use in advanced real-time productions.
This unit aims to expose students to the theoretical and practical knowledge required to create advanced 3D real-time productions. Participants will gain insight into contemporary production methodology and techniques that are required by artists to create appealing environments.
1. Apply appropriate production methodologies in the construction and assembly of real time 3D projects;
2. Prepare 3D assets, animation and environment effects for use in real time projects;
3. Create advanced texturing, lighting and virtual camera solutions for real time environments;
4. Construct a project that demonstrates appropriate application of advanced real time environment creation techniques; and
5. Implement and describe an effective real time production pipeline.
1. UC graduates are professional - display initiative and drive, and use their organisation skills to plan and manage their workload
1. UC graduates are professional - take pride in their professional and personal integrity
1. UC graduates are professional - use creativity, critical thinking, analysis and research skills to solve theoretical and real-world problems
1. UC graduates are professional - work collaboratively as part of a team, negotiate, and resolve conflict
This unit aims to expose students to the theoretical and practical knowledge required to create advanced 3D real-time productions. Participants will gain insight into contemporary production methodology and techniques that are required by artists to create appealing environments.
Learning outcomes
On successful completion of this unit, students will be able to:1. Apply appropriate production methodologies in the construction and assembly of real time 3D projects;
2. Prepare 3D assets, animation and environment effects for use in real time projects;
3. Create advanced texturing, lighting and virtual camera solutions for real time environments;
4. Construct a project that demonstrates appropriate application of advanced real time environment creation techniques; and
5. Implement and describe an effective real time production pipeline.
Graduate attributes
1. UC graduates are professional - communicate effectively1. UC graduates are professional - display initiative and drive, and use their organisation skills to plan and manage their workload
1. UC graduates are professional - take pride in their professional and personal integrity
1. UC graduates are professional - use creativity, critical thinking, analysis and research skills to solve theoretical and real-world problems
1. UC graduates are professional - work collaboratively as part of a team, negotiate, and resolve conflict
Prerequisites
None.Corequisites
None.Incompatible units
None.Equivalent units
None.Assumed knowledge
None.Year | Location | Teaching period | Teaching start date | Delivery mode | Unit convener |
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Not available
Required texts
- Novak, J. (2007). Game Development Essentials: An Introduction (2nd Edition). Thomson Delmar/Cengage.
- Ahearn L. (2008). 3D Game Environments, Create Professional 3D Game Worlds. Focal Press.
- Edge Staff. (2008). A Brief History of 3D, October 26 2008. http://www.edge-online.com
- Akenine-Möller, T., Haines, E., Hoffman, N., (2008). Real-Time Rendering 3rd Edition. A. K. Peters, Ltd., Natick, MA, USA.
- Kerlow, I.V., (2009). The art of 3D computer animation and effects. John Wiley & Sons
- Omernick, M. (2004). Creating the Art of the Game. New Riders.
Participation requirements
Students are expected to maintain at least 80% attendance. There is a significant link between a student's attendance / participation, and the quality of their learning outcomes demonstrated by the submitted assessable project components.
Please advise the Unit Convener (by email) in advance if you are unable to attend a particular class or studio.
Required IT skills
This unit assumes IT and media production skills in line with the prerequisite units. Students should be comfortable designing, developing and producing digital media in a range of forms.
Work placement, internships or practicums
Not Applicable