3d Graphics (9745.3)
|Available teaching periods||Delivery mode||Location|
|View teaching periods|
|0.125||3||Faculty Of Arts And Design|
|Discipline||Study level||HECS Bands|
|School Of Arts And Communications||Level 1 - Undergraduate Introductory Unit|| Band 2 2021 (Commenced After 1 Jan 2021)
Band 2 2021 (Commenced Before 1 Jan 2021)
Learning outcomesOn successful completion of this unit, students will be able to:
1. Discover and employ techniques for navigating and creating in the context of 3D production environments;
Select and use appropriate technology to produce and manipulate 3D designs.
Apply the principles of UV coordinate mapping and asset texture production to 3D asset construction.
Prepare and implement 3D design solutions.
Analyse and explain contemporary 3D software and how it applies to asset construction methodology.
Graduate attributes1. UC graduates are professional - communicate effectively
1. UC graduates are professional - employ up-to-date and relevant knowledge and skills
1. UC graduates are professional - take pride in their professional and personal integrity
1. UC graduates are professional - use creativity, critical thinking, analysis and research skills to solve theoretical and real-world problems
2. UC graduates are global citizens - make creative use of technology in their learning and professional lives
|Year||Location||Teaching period||Teaching start date||Delivery mode||Unit convener|
- Gahan, A. (2012). 3ds Max Modeling for Games Insider's Guide to Stylized Game Character, Vehicle and Environment Modeling. Hoboken: Taylor & Francis.
- Gahan, A. (2009). Game art complete all-in-one : Learn Maya, 3ds Max, zBrush, and Photoshop winning techniques. Amsterdam: Elsevier/Focal Press.
- Ingrassia, M. (2009). Maya for games modeling and texturing techniques with Maya and Mudbox. Amsterdam: Focal Press/Elsevier.
- Palamar, T. (2014). Mastering Autodesk Maya 2015 Autodesk Official Press. Hoboken: Wiley
Students should endeavour to maintain at least 80% attendance for all lectures and tutorials. Lectures and tutorials are designed to scaffold student learning and assist students to complete their Assignment tasks. If there is a legitimate reason for an absence, then the lecturer should be emailed as a courtesy to explain the absence.
Additionally, students are expected to engage in an additional 4-7hrs of work per week for the unit, which excludes the lectures and tutorials (approximately 80hrs over a semester).
Required IT skills
This unit assumes IT and media production skills in line with the prerequisite units. Students should be comfortable designing, developing and producing digital media in a range of forms.
Work placement, internships or practicums