3D Character Animation (9744.3)
Available teaching periods | Delivery mode | Location |
---|---|---|
View teaching periods | ||
EFTSL | Credit points | Faculty |
0.125 | 3 | Faculty Of Arts And Design |
Discipline | Study level | HECS Bands |
School Of Arts And Communications | Level 2 - Undergraduate Intermediate Unit | Band 2 2021 (Commenced After 1 Jan 2021) Band 2 2021 (Commenced Before 1 Jan 2021) |
Learning outcomes
On successful completion of this unit, students will be able to:1. Apply principles of traditional animation to a 3D character animation sequence for a games or screen production;
2. Create and assemble advanced character rigs for use in a 3D animation projects;
3. Compose complete animated sequences that include advanced areas of practice such as motion capture, kinematic movement and facial animation (lip synchronization);
4. Prepare and implement an appropriate production pipeline for a 3D character animation project; and
5. Produce animations that are aesthetically appealing and communicate appropriately with the audience.
Graduate attributes
1. UC graduates are professional - communicate effectively1. UC graduates are professional - use creativity, critical thinking, analysis and research skills to solve theoretical and real-world problems
2. UC graduates are global citizens - make creative use of technology in their learning and professional lives
2. UC graduates are global citizens - think globally about issues in their profession
2. UC graduates are global citizens - understand issues in their profession from the perspective of other cultures
3. UC graduates are lifelong learners - reflect on their own practice, updating and adapting their knowledge and skills for continual professional and academic development
Prerequisites
NoneCorequisites
None.Incompatible units
NoneEquivalent units
NoneAssumed knowledge
None.Year | Location | Teaching period | Teaching start date | Delivery mode | Unit convener |
---|
Required texts
- Thomas, F. and Johnston, O. (1981). The Illusion of Life. New York: Walt Disney Productions
- Williams, R. (2001). The Animator's Survival Kit. London: Faber and Faber.
- Katz, S. (c1991) Film Directing Shot by Shot: Visualizing from Concept to Screen, Studio City, CA: Michael Wiese Productions
- Muybridge, E. (1955) Animals in Motion, New York: Dover Publications
- Muybridge, E. (1955) The Human Figure in Motion, New York: Dover Publications
- Roberts, S. (2004). Character animation in 3D use traditional drawing techniques to produce stunning CGI animation. Oxford: Focal.
Participation requirements
While students will not be marked explicitly against attendance, you must maintain a satisfactory level of attendance. Attendance below 80% may adversely affect your ability to complete the unit at a satisfactory level. Attendance history will also be taken into account when considering extension requests.
Required IT skills
We have not set a pre-requisite for this unit, as we recognise that many students gain basic 3D skills outside of formal classes. However, this unit assumes you will have developed competencies in basic polygonal modelling techniques, and can construct basic 3D models using typical 3D construction techniques (commensurate with having completed the unit 3D animation, for example)
Basic use of the software for construction of models is not discussed at length in this unit. We STRONGLY advise against attempting this unit if you have not had any previous experience with 3D modelling. If you are unsure of whether you possess the appropriate skill level to complete this unit, it is your responsibility to consult with your tutor before commiting to the unit.
Work placement, internships or practicums
None