Composition: Screen Music (9732.2)
Available teaching periods | Delivery mode | Location |
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View teaching periods | ||
EFTSL | Credit points | Faculty |
0.125 | 3 | Faculty Of Arts And Design |
Discipline | Study level | HECS Bands |
Discipline Of Creative And Cultural Practice | Level 2 - Undergraduate Intermediate Unit | Band 2 2021 (Commenced After 1 Jan 2021) Band 2 2021 (Commenced Before 1 Jan 2021) |
Learning outcomes
Upon successful completion of this unit, students will be able to:1. Identify historically significant developments, film genres and composers of screen music;
2. Employ standard methodologies to compose music for two contrasting screen projects;
3. Explore relationships between music and visuals in a series of short musical/visual experiments;
4. Compose music to picture employing;
5. Apply written communication skills in a range of contexts.
Graduate attributes
1. UC graduates are professional - communicate effectively1. UC graduates are professional - display initiative and drive, and use their organisation skills to plan and manage their workload
1. UC graduates are professional - employ up-to-date and relevant knowledge and skills
1. UC graduates are professional - take pride in their professional and personal integrity
1. UC graduates are professional - use creativity, critical thinking, analysis and research skills to solve theoretical and real-world problems
1. UC graduates are professional - work collaboratively as part of a team, negotiate, and resolve conflict
2. UC graduates are global citizens - behave ethically and sustainably in their professional and personal lives
2. UC graduates are global citizens - make creative use of technology in their learning and professional lives
2. UC graduates are global citizens - think globally about issues in their profession
3. UC graduates are lifelong learners - evaluate and adopt new technology
3. UC graduates are lifelong learners - evaluate and adopt new technology
3. UC graduates are lifelong learners - reflect on their own practice, updating and adapting their knowledge and skills for continual professional and academic development
Prerequisites
NoneCorequisites
None.Incompatible units
NoneEquivalent units
NoneAssumed knowledge
None.Year | Location | Teaching period | Teaching start date | Delivery mode | Unit convener |
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Required texts
Unit readings and resources are provided in Learn Online (Moodle)
Other Recommended texts
Goldmark, D., Kramer, L., and Leppert, R., 2007, Beyond the soundtrack: representing music in cinema, University of California Press, Berkeley, California
Collins, K., 2008, Game sound: an introduction to the history, theory, and practice of video game music and sound design, MIT Press, Cambridge, Massachusetts
Cooke, M., 2008, A history of film music, Cambridge University Press, New York
Gilreath, P., Aikin, J., (editor) Torres, O. (technical editor), 2004, The guide to MIDI orchestration, 3rd edition, Musicworks Atlanta, Marietta
Gorbman, C., and Sherk, W., 2004, Film music 2: history, theory practice, Film Music Society, Sherman Oaks, California
Hedderwick, A., (director), 2001, Music behind the scenes : Series [TV Series]. UK.
Jay, R., 2005, How to get your music in film and TV, Schirmer Trade Books, New York
Rona, J., 2000, The reel world: scoring for picture, Miller Freeman
Participation requirements
PARTICIPATION IN WORKSHOPS AND COLLABORATIVE PROJECTS IS ESSENTIAL
Required IT skills
Basic level IT and computer skills essential..
Work placement, internships or practicums
You will be required to work for Studio Kaboom during this course.
Studio Kaboom is located on the ground floor of H Block.