User Interface and Experience (9291.3)
Available teaching periods | Delivery mode | Location |
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View teaching periods | ||
EFTSL | Credit points | Faculty |
0.125 | 3 | Faculty Of Arts And Design |
Discipline | Study level | HECS Bands |
School Of Design And The Built Environment | Level 2 - Undergraduate Intermediate Unit | Band 2 2021 (Commenced After 1 Jan 2021) Band 2 2021 (Commenced Before 1 Jan 2021) |
Learning outcomes
On completion of this unit students will be able to:1. Demonstrate a critical understanding of interface design and production, and its historical origins;
2. Demonstrate knowledge and expertise in the design and development of interface for a variety of contexts;
3. Demonstrate applied understanding of usability and accessibility as they relate to interface design;
4. Demonstrate expertise in graphic design technology; and
5. Conduct research and analysis, and clearly communicate a rationale for design decisions.
Graduate attributes
3. UC graduates are lifelong learners - reflect on their own practice, updating and adapting their knowledge and skills for continual professional and academic development3. UC graduates are lifelong learners - evaluate and adopt new technology
3. UC graduates are lifelong learners - be self-aware
3. UC graduates are lifelong learners - adapt to complexity, ambiguity and change by being flexible and keen to engage with new ideas
2. UC graduates are global citizens - understand issues in their profession from the perspective of other cultures
Prerequisites
NoneCorequisites
None.Incompatible units
NoneEquivalent units
NoneAssumed knowledge
Foundational understanding of graphic design principles and practices. Competency with graphic design technology.Year | Location | Teaching period | Teaching start date | Delivery mode | Unit convener |
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Required texts
- Cooper, A., & Rathbone, A. (1995). About face: The essentials of user interface design. New York, NY, United States: John Wiley & Sons.
- Krug, S., & Black, R. (2005). Don't make me think!: A common sense approach to web usability (4th ed.). Indianapolis, IN: New Riders Publishing.
- Lidwell, W., Holden, K., & Butler, J. (2003). Universal principles of design: 100 ways to enhance usability, influence perception, increase appeal, make better design decisions, and teach through design. Gloucester, MA: Rockport Publishers.
- Moggridge, B. (2006). Designing interactions. Cambridge, MA: MIT Press.
- Norman, D. A. (2007). Emotional design: Why we love (or hate) everyday things. New York: Basic Books.
- Norman, D. A. (2013). The design of everyday things: Revised and expanded edition. New York: Basic Books.
- Sharp, H. M., Rogers, Y., & Preece, J. (2007). Interaction design: Beyond human-computer interaction (2nd ed.). Chichester, United Kingdom: Wiley, John & Sons.
Students must apply academic integrity in their learning and research activities at UC. This includes submitting authentic and original work for assessments and properly acknowledging any sources used.
Academic integrity involves the ethical, honest and responsible use, creation and sharing of information. It is critical to the quality of higher education. Our academic integrity values are honesty, trust, fairness, respect, responsibility and courage.
UC students have to complete the Academic Integrity Module annually to learn about academic integrity and to understand the consequences of academic integrity breaches (or academic misconduct).
UC uses various strategies and systems, including detection software, to identify potential breaches of academic integrity. Suspected breaches may be investigated, and action can be taken when misconduct is found to have occurred.
Information is provided in the Academic Integrity Policy, Academic Integrity Procedure, and University of Canberra (Student Conduct) Rules 2023. For further advice, visit Study Skills.
Participation requirements
Students should endeavour to maintain at least 80% attendance for all lectures and tutorials. Lectures and tutorials are designed to scaffold student learning and assist students to complete their Assignment tasks. If there is a legitimate reason for an absence, then the lecturer should be emailed as a courtesy to explain the absence.
Additionally, students are expected to engage in an additional 4-7hrs of work per week for the unit, which excludes the lectures and tutorials (approximately 80hrs over a semester).
Required IT skills
This unit assumes IT and media production skills in line with the prerequisite units. Students should be comfortable designing, developing and producing digital media in a range of forms.
Work placement, internships or practicums
None.