User Interface and Experience (9291.3)
|Available teaching periods||Delivery mode||Location|
|View teaching periods|
|0.125||3||Faculty Of Arts And Design|
|Discipline||Study level||HECS Bands|
|School Of Design And The Built Environment||Level 2 - Undergraduate Intermediate Unit|| Band 2 2021 (Commenced After 1 Jan 2021)
Band 2 2021 (Commenced Before 1 Jan 2021)
Learning outcomesOn completion of this unit students will be able to:
1. Demonstrate a critical understanding of interface design and production, and its historical origins;
2. Demonstrate knowledge and expertise in the design and development of interface for a variety of contexts;
3. Demonstrate applied understanding of usability and accessibility as they relate to interface design;
4. Demonstrate expertise in graphic design technology; and
5. Conduct research and analysis, and clearly communicate a rationale for design decisions.
Graduate attributes3. UC graduates are lifelong learners - reflect on their own practice, updating and adapting their knowledge and skills for continual professional and academic development
3. UC graduates are lifelong learners - evaluate and adopt new technology
3. UC graduates are lifelong learners - be self-aware
3. UC graduates are lifelong learners - adapt to complexity, ambiguity and change by being flexible and keen to engage with new ideas
2. UC graduates are global citizens - understand issues in their profession from the perspective of other cultures
Assumed knowledgeFoundational understanding of graphic design principles and practices. Competency with graphic design technology.
|Year||Location||Teaching period||Teaching start date||Delivery mode||Unit convener|
- Cooper, A., & Rathbone, A. (1995). About face: The essentials of user interface design. New York, NY, United States: John Wiley & Sons.
- Krug, S., & Black, R. (2005). Don't make me think!: A common sense approach to web usability (4th ed.). Indianapolis, IN: New Riders Publishing.
- Lidwell, W., Holden, K., & Butler, J. (2003). Universal principles of design: 100 ways to enhance usability, influence perception, increase appeal, make better design decisions, and teach through design. Gloucester, MA: Rockport Publishers.
- Moggridge, B. (2006). Designing interactions. Cambridge, MA: MIT Press.
- Norman, D. A. (2007). Emotional design: Why we love (or hate) everyday things. New York: Basic Books.
- Norman, D. A. (2013). The design of everyday things: Revised and expanded edition. New York: Basic Books.
- Sharp, H. M., Rogers, Y., & Preece, J. (2007). Interaction design: Beyond human-computer interaction (2nd ed.). Chichester, United Kingdom: Wiley, John & Sons.
Students should endeavour to maintain at least 80% attendance for all lectures and tutorials. Lectures and tutorials are designed to scaffold student learning and assist students to complete their Assignment tasks. If there is a legitimate reason for an absence, then the lecturer should be emailed as a courtesy to explain the absence.
Additionally, students are expected to engage in an additional 4-7hrs of work per week for the unit, which excludes the lectures and tutorials (approximately 80hrs over a semester).
Required IT skills
This unit assumes IT and media production skills in line with the prerequisite units. Students should be comfortable designing, developing and producing digital media in a range of forms.
Work placement, internships or practicums