Game Programming Techniques PG (7191.6)
Available teaching periods | Delivery mode | Location |
---|---|---|
View teaching periods | On-campus |
Bruce, Canberra |
EFTSL | Credit points | Faculty |
0.125 | 3 | Faculty Of Science And Technology |
Discipline | Study level | HECS Bands |
Academic Program Area - Technology | Post Graduate Level | Band 2 2021 (Commenced After 1 Jan 2021) Band 3 2021 (Commenced Before 1 Jan 2021) |
Topics covered include:
- The game creation process;
- Program design;
- Storyboarding;
- Animation techniques;
- Input devices;
- Sound playback and processing;
- Design Patterns for interactive media; and
- Real time graphics in 2D.
During the unit students produce a simple interactive graphical project (eg game) as a major work.
This unit may be cotaught with 7160 Game Programming Techniques.
Learning outcomes
On successful completion of this unit, students will be able to:1. Write 2D graphical interactive computer programs such as computer games;
2. Design the software for an interactive computer program;
3. Process sound and image assets for a computer game;
4. Know the common design patterns for interactive applications (eg, Factory, state, command, flyweight);
5. Create and use an asset library in an interactive media application; and
6. Create a game storyboard.
Graduate attributes
1. UC graduates are professional - communicate effectively1. UC graduates are professional - display initiative and drive, and use their organisation skills to plan and manage their workload
1. UC graduates are professional - employ up-to-date and relevant knowledge and skills
1. UC graduates are professional - take pride in their professional and personal integrity
1. UC graduates are professional - use creativity, critical thinking, analysis and research skills to solve theoretical and real-world problems
2. UC graduates are global citizens - behave ethically and sustainably in their professional and personal lives
2. UC graduates are global citizens - make creative use of technology in their learning and professional lives
3. UC graduates are lifelong learners - adapt to complexity, ambiguity and change by being flexible and keen to engage with new ideas
3. UC graduates are lifelong learners - be self-aware
3. UC graduates are lifelong learners - evaluate and adopt new technology
3. UC graduates are lifelong learners - reflect on their own practice, updating and adapting their knowledge and skills for continual professional and academic development
Prerequisites
Enrolment in 354JA Master of Engineering OR 846AA Master of Information Technology ORStudents enrolled in 973AA Master of Information Technology and Systems must have completed 8995 Software Technology 1 G OR
Students enrolled in ITM001 Master of Data Science must have completed 11521 Programming for Data Science G.
Corequisites
None.Incompatible units
7160 Game Programming Techniques.Equivalent units
None.Assumed knowledge
General IT Literacy.Year | Location | Teaching period | Teaching start date | Delivery mode | Unit convener |
---|---|---|---|---|---|
2024 | Bruce, Canberra | Semester 1 | 05 February 2024 | On-campus | Dr Aya Hussein |
Required texts
There is no official textbook. The first lecture will suggest some useful books you may want to purchase.
Students must apply academic integrity in their learning and research activities at UC. This includes submitting authentic and original work for assessments and properly acknowledging any sources used.
Academic integrity involves the ethical, honest and responsible use, creation and sharing of information. It is critical to the quality of higher education. Our academic integrity values are honesty, trust, fairness, respect, responsibility and courage.
UC students have to complete the Academic Integrity Module annually to learn about academic integrity and to understand the consequences of academic integrity breaches (or academic misconduct).
UC uses various strategies and systems, including detection software, to identify potential breaches of academic integrity. Suspected breaches may be investigated, and action can be taken when misconduct is found to have occurred.
Information is provided in the Academic Integrity Policy, Academic Integrity Procedure, and University of Canberra (Student Conduct) Rules 2023. For further advice, visit Study Skills.
Learner engagement
Expected Average Student Workload:
a) Lectures (on campus or online) = 24h
b) Tutorials / Computer labs: 12 x 2h = 24h
c) Accessing on line content and web: = 15h
d) Preparation (lectures, tutorials, computer labs) 12 x 2h = 24h
e) Marked Tutorial 1 = 5h
f) Marked Tutorial 2 = 5h
g) AI Assignment - Extension assignment = 10h
h) Main Assignment = 25h
i) Final Exam (incl. preparation) = 18h
Total = 150 hours
Participation requirements
You should attend the first lecture, additionally you must attend sufficient tutorials to demonstrate your marked tutorials and to demonstrate your assignments.
I Strongly recommend that students attend the weekly lectures and at least one tutorial each week.
On line tutorials will not be routinely recorded; only selected sections of tutorials will be recorded.
Your participation in both class and online activities will enhance your understanding of the unit content and therefore the quality of your
assessment responses. Lack of participation may result in your inability to satisfactorily pass assessment items.
Required IT skills
You need to be able to write, compile, debug and run programs in Visual Studio in a 3rd generation language such as C++, Visual Basic, Java or C#.
Work placement, internships or practicums
None
- Semester 1, 2024, On-campus, UC - Canberra, Bruce (218560)
- Semester 1, 2023, On-campus, UC - Canberra, Bruce (212838)
- Semester 1, 2022, On-campus, UC - Canberra, Bruce (205790)
- Semester 1, 2021, On-campus, UC - Canberra, Bruce (200393)
- Semester 1, 2020, On-campus, UC - Canberra, Bruce (194165)
- Semester 1, 2019, On-campus, UC - Canberra, Bruce (185011)
- Semester 1, 2018, On-campus, UC - Canberra, Bruce (181988)