Visual and Interactive Computing (7174.7)
Available teaching periods | Delivery mode | Location |
---|---|---|
View teaching periods | On-campus |
Bruce, Canberra |
EFTSL | Credit points | Faculty |
0.125 | 3 | Faculty Of Science And Technology |
Discipline | Study level | HECS Bands |
Academic Program Area - Technology | Level 3 - Undergraduate Advanced Unit | Band 2 2021 (Commenced After 1 Jan 2021) Band 3 2021 (Commenced Before 1 Jan 2021) |
This unit may be cotaught with 7108 Graphics Visualisation Techniques PG.
Learning outcomes
On successful completion of this unit, students will be able to:1. Analyse a problem for its suitability for a 3D visualisation;
2. Construct a program in C or C++ using OpenGL to render a model constructed of geometric primitives;
3. Analyse and design a suitable 3D solution for common 3D visualisations as used in computer games or scientific visualisation;
4. Develop an Illumination model for a 3D model;
5. Write a program to apply a texture map to a 3D surface;
6. Write an OpenGl program to texture map a 3D model including MIP mapping, bilinear filtering and depth cueing; and
7. Evaluate 3D architectures for use in science or entertainment.
Graduate attributes
1. UC graduates are professional - communicate effectively1. UC graduates are professional - display initiative and drive, and use their organisation skills to plan and manage their workload
1. UC graduates are professional - employ up-to-date and relevant knowledge and skills
1. UC graduates are professional - take pride in their professional and personal integrity
1. UC graduates are professional - use creativity, critical thinking, analysis and research skills to solve theoretical and real-world problems
2. UC graduates are global citizens - communicate effectively in diverse cultural and social settings
2. UC graduates are global citizens - make creative use of technology in their learning and professional lives
2. UC graduates are global citizens - think globally about issues in their profession
3. UC graduates are lifelong learners - adapt to complexity, ambiguity and change by being flexible and keen to engage with new ideas
3. UC graduates are lifelong learners - be self-aware
3. UC graduates are lifelong learners - reflect on their own practice, updating and adapting their knowledge and skills for continual professional and academic development
Skills development
ACS Accreditation
This unit is part of courses accredited by the Australian Computer Society (ACS)
Skills Framework for the Information Age (SFIA) v8
This unit aligns with the following SFIA professional skills:
- TECH - Technical specialism
- PROG - Developing software components
- SWDN - Specifying and designing software to meet defined requirements
- TEST - Investigating products, systems and services to assess behaviour and whether this meets specifications.
- DESN - Designing systems to meet specified requirements
- UNAN - Understanding the context of use for systems, products and services
SFIA skills are defined by levels of responsibility, based on autonomy, influence, complexity, business skills, and knowledge. Although this unit may cover knowledge and skills at higher levels, it is expected that graduates of undergraduate degrees will be capable of operating at Level 2 overall.
Seoul Accord
The UC generic attributes address graduate attributes 1, 6, 7, 9, and 10 of the Seoul Accord. The remaining graduate attributes that are covered in this unit are:
2. Knowledge for Solving Computing Problems
3. Problem Analysis
4. Design/Development of Solutions
5. Modern Tool Usage
8. Computing Professionalism and Society
This unit addresses complex computing problems that have one or more of the following characteristics:
- involves wide-ranging or conflicting technical, computing, and other issues;
- has no obvious solution, and requires conceptual thinking and innovative analysis to formulate suitable abstract models;
- a solution requires the use of in-depth computing or domain knowledge and an analytical approach that is based on well-founded principles;
- involves infrequently encountered issues;
- is outside problems encompassed by standards and standard practice for professional computing;
- has significant consequences in a range of contexts;
- is a high-level problem possibly including many component parts or sub-problems;
- identification of a requirement or the cause of a problem is ill defined or unknown.
Prerequisites
4483 Software Technology 1.Corequisites
None.Incompatible units
7108 Graphics Visualisation Techniques PG.Equivalent units
None.Assumed knowledge
None.Year | Location | Teaching period | Teaching start date | Delivery mode | Unit convener |
---|---|---|---|---|---|
2025 | Bruce, Canberra | Semester 2 | 28 July 2025 | On-campus | Dr Girija Chetty |
2026 | Bruce, Canberra | Semester 2 | 10 August 2026 | On-campus | Dr Girija Chetty |
Required texts
There is no required Textbook for this unit. Web pages will provide most of the necessary reference materials.
Students unfamiliar with C++ may benefit from a 'teach yourself" c++ book.
The the first week's lecture slides list a number of useful books.
Submission of assessment items
Extensions & Late submissions
- All assessment items need to be submitted to pass the unit, as each assessment item is aligned with specific unit learning outcomes.
- Successful completion of the unit requires that student demonstrates the acquisition of knowledge, skills and application of knowledge and skills relevant to each learning outcome.
Special assessment requirements
To pass the unit, student needs to get atleast 50% Final Mark calculated as follows:
Final Mark(100%) = Quiz 1(15%) + Quiz 2(15%) + Individual Assignment(40%)+ Main Assignment(30%)
NOTE: The unit convenor reserves the right to question students on any of their submitted work for moderation and academic integrity purposes.
Supplementary assessment
Supplementary assessment is not offered in this unit unless required by the relevant university policy.
Students must apply academic integrity in their learning and research activities at UC. This includes submitting authentic and original work for assessments and properly acknowledging any sources used.
Academic integrity involves the ethical, honest and responsible use, creation and sharing of information. It is critical to the quality of higher education. Our academic integrity values are honesty, trust, fairness, respect, responsibility and courage.
UC students have to complete the Academic Integrity Module annually to learn about academic integrity and to understand the consequences of academic integrity breaches (or academic misconduct).
UC uses various strategies and systems, including detection software, to identify potential breaches of academic integrity. Suspected breaches may be investigated, and action can be taken when misconduct is found to have occurred.
Information is provided in the Academic Integrity Policy, Academic Integrity Procedure, and University of Canberra (Student Conduct) Rules 2023. For further advice, visit Study Skills.
Learner engagement
Lectures: 24 hours
Tutorials: 24 hours
Quiz 1: 5 hours
Quiz 2: 5 hours
Individual Assignment : 20 hours
Main Assignment: 30 hours
Tutorials (unsupervised): 24 hours
Reading/Homework: 18 hours
Total 150 hours
Participation requirements
Attendance in the Virtual room is required to participate in the Quizzes and Demonstrations.
Required IT skills
Students are assumed to be:
- Generally computer literate;
- Comfortable compiling and executing a program in a 3rd generation object oriented language such as java, c++, python or c# .
This unit involves online meetings in real time using the Virtual Room in your UCLearn teaching site. The Virtual Room allows you to communicate in real time with your lecturer and other students. To participate verbally, rather than just typing, you will need a microphone. For best audio quality we recommend a microphone and speaker headset. For more information and to test your computer, go to the Virtual Room in your UCLearn site and 'Join Course Room'. This will trigger a tutorial to help familiarise you with the functionality of the virtual room.
Work placement, internships or practicums
Not Applicable
- Semester 2, 2025, On-campus, UC - Canberra, Bruce (226498)
- Semester 2, 2024, On-campus, UC - Canberra, Bruce (219763)
- Semester 2, 2023, On-campus, UC - Canberra, Bruce (213710)
- Semester 2, 2022, On-campus, UC - Canberra, Bruce (207249)
- Semester 2, 2021, On-campus, UC - Canberra, Bruce (202098)
- Semester 2, 2020, On-campus, UC - Canberra, Bruce (195603)
- Semester 2, 2019, On-campus, UC - Canberra, Bruce (185345)
- Semester 2, 2018, On-campus, UC - Canberra, Bruce (181977)