Software Technology 2 (7170.6)
|Available teaching periods||Delivery mode||Location|
|View teaching periods|| On-Campus
|| UC - Canberra, Bruce
|0.125||3||Faculty Of Science And Technology|
|Discipline||Study level||HECS Bands|
|Academic Program Area - Technology||Level 2 - Undergraduate Intermediate Unit|| Band 2 2021 (Commenced After 1 Jan 2021)
Band 3 2021 (Commenced Before 1 Jan 2021)
Learning outcomesOn completion of this unit students will be able to:
1. Describe a variety of algorithm design techniques and recognise the principles of good software design;
2. Apply their knowledge of algorithms and data structures to writing efficient programs;
3. Analyse and compare commonly used algorithms and data structures;
4. Design efficient algorithms and choose appropriate data structures for real-world problems and explain their space and time efficiency; and
5. Evaluate existing software modules for function and purpose.
Graduate attributes1. UC graduates are professional - use creativity, critical thinking, analysis and research skills to solve theoretical and real-world problems
2. UC graduates are global citizens - make creative use of technology in their learning and professional lives
3. UC graduates are lifelong learners - reflect on their own practice, updating and adapting their knowledge and skills for continual professional and academic development
Prerequisites4483 Software Technology 1.
Assumed knowledgeObject-oriented programming language.
|Year||Location||Teaching period||Teaching start date||Delivery mode||Unit convener|
|2021||UC - Canberra, Bruce||Semester 1||08 February 2021||On-Campus||Mr Robert Cox|
|2022||UC - Canberra, Bruce||Semester 1||07 February 2022||On-Campus||Mr Robert Cox|
- There is no prescribed text book for this unit.
- Lecture materials, tutorial questions and answers, assignment specifications, and other related information are required. Details will be provided on UCLearn (Canvas) website for the unit.
Submission of assessment items
Extensions & Late submissions
Responsibility for understanding
If there is any doubt with regard to the requirements of any particular assignments or assessment procedure, the onus for clarifying the issue rests with the student who should contact the unit convenor or tutor. Further, it is the responsibility of students to ensure that they are correctly enrolled in the unit and that the tutor and Student Administration have their correct contact details.
Full details for each assessment item will be available on the Canvas site.
Special assessment requirements
The Week 9 and Week 13 Quizzes are 40% of the marks combined (hereafter referred to as the quiz marks) it is necessary to pass this component of the unit to pass the unit. Specifically, students need to get 20 of the 40 marks in these two quizzes combined to pass this unit. It is also necessary to get 50% overall for the unit to pass the unit.
Except as directed by University Rules suplementary assesment is not offered in this subject.
Weekly Online Lecture on Canvas: 2 hours/week, 12 weeks
Weekly tutorial: 1 hours per tutorial, 12 weeks
Weekly study commitment, in addition to the 2 items above:
2 hours/week, 12 weeks
Assignments & Final Exam: 78 hours (6 hours/week, 13 weeks)
Your participation in both lecture and tutorial/lab activities will enhance your understanding of the unit content and therefore the quality of your assessment responses. Lack of participation may result in your inability to satisfactorily pass assessment items.
Required IT skills
Common IT skills, such as writing a report electronically, using web browsers, and using LMS Systems (eg. Canvas) are required. It is assumed students are familiar with programming in Java, Python or a similar programming language before commencing this course.
Work placement, internships or practicums
- 9073 Software Technology 2 G.