Game Programming Techniques (7160.6)
Available teaching periods | Delivery mode | Location |
---|---|---|
View teaching periods | On-Campus |
Bruce, Canberra |
EFTSL | Credit points | Faculty |
0.125 | 3 | Faculty Of Science And Technology |
Discipline | Study level | HECS Bands |
Academic Program Area - Technology | Level 3 - Undergraduate Advanced Unit | Band 2 2021 (Commenced After 1 Jan 2021) Band 3 2021 (Commenced Before 1 Jan 2021) |
This unit may be cotaught with 7191 Game Programming Techniques PG.
Learning outcomes
On successful completion of this unit, students will be able to:1. Write and critique simple graphical interactive computer programs. This includes screen savers, multimedia programming and games like Tetris and Naughts and Crosses.
Graduate attributes
1. UC graduates are professional - communicate effectively1. UC graduates are professional - display initiative and drive, and use their organisation skills to plan and manage their workload
1. UC graduates are professional - employ up-to-date and relevant knowledge and skills
1. UC graduates are professional - take pride in their professional and personal integrity
1. UC graduates are professional - use creativity, critical thinking, analysis and research skills to solve theoretical and real-world problems
2. UC graduates are global citizens - behave ethically and sustainably in their professional and personal lives
2. UC graduates are global citizens - make creative use of technology in their learning and professional lives
3. UC graduates are lifelong learners - adapt to complexity, ambiguity and change by being flexible and keen to engage with new ideas
3. UC graduates are lifelong learners - be self-aware
3. UC graduates are lifelong learners - evaluate and adopt new technology
3. UC graduates are lifelong learners - reflect on their own practice, updating and adapting their knowledge and skills for continual professional and academic development
Prerequisites
4483 Software Technology 1.Corequisites
None.Incompatible units
7191 Game Programming Techniques PG.Equivalent units
None.Assumed knowledge
None.Year | Location | Teaching period | Teaching start date | Delivery mode | Unit convener |
---|---|---|---|---|---|
2023 | Bruce, Canberra | Semester 1 | 06 February 2023 | On-Campus | Mr Robert Cox |
2024 | Bruce, Canberra | Semester 1 | 05 February 2024 | On-Campus | Mr Robert Cox |
Required texts
There is no official textbook. During the first lecture I will suggest some usefull books you may want to purchase.
Submission of assessment items
Extensions & Late submissions
Marked Tutorial 1 - is by demonstration to your tutor with no written component
Marked Tutorial 2 - is by demonstration to your tutor with no written component
Main assignment - has a demonstration to your tutor (or the subject convener) and a written report (with code for a working game program) submitted on Canvas. This submission is to be made as a single zip file. This includes the HD/DI chalenge.
The demonstration of the main assignment to your tutor (or the subject convener) is not optional, the demonstration is part of the mark, and the tutor/convenor can ask students about the code during demonstration marking.
Full details for each assessment item will be available on the Canvas site.
Special assessment requirements
In this unit standard penalties will not apply to Marked Tutorial 1 or Marked Tutorial 2, late penalty information will be included in the assignment briefing material. The variations will not increase penalties for these two assessment Items.
Students must submit a satisfactory main assignment to pass the unit.
The Week 9 and Week 13 Quizzes are 40% of the marks combined (hereafter referred to as the quiz marks) it is necessary to pass this component of the unit to pass the unit. Specifically, students need to get 20 of the 40 marks in these two quizzes combined to pass this unit. It is also necessary to get 50% overall for the unit to pass the unit.Therefore, the student must achieve a score of 50% or more in the exam component and, a score of 50% overall, and have a satisfactory main assignment.
The lecturer/moderator reserves the right to increase a student's mark for academic merit. This is done rarely but can be done for: consistency, elegance or creativity (both technical and artistic).
If a student is guilty of deliberate plagiarism, they should expect to be referred to the relevant student conduct process.
If optional work (the marked tutorials and quizzes) are not submitted the student will receive a grade of 0 for that work thus lowering the student's maximum possible mark.
It is expected that most students won't do the HD/DI Challenge thus their maximum mark for the unit would be 95.
Supplementary assessment
Supplementary Assessment is only offered if required by the University of Canberra Supplementary Assessment Policy.
Academic integrity
Students have a responsibility to uphold University standards on ethical scholarship. Good scholarship involves building on the work of others and use of others' work must be acknowledged with proper attribution made. Cheating, plagiarism, and falsification of data are dishonest practices that contravene academic values. Refer to the University's Student Charter for more information.
To enhance understanding of academic integrity, all students are expected to complete the Academic Integrity Module (AIM) at least once during their course of study. You can access this module within UCLearn (Canvas) through the 'Academic Integrity and Avoiding Plagiarism' link in the Study Help site.
Use of Text-Matching Software
The University of Canberra uses text-matching software to help students and staff reduce plagiarism and improve understanding of academic integrity. The software matches submitted text in student assignments against material from various sources: the internet, published books and journals, and previously submitted student texts.
Learner engagement
Expected Average Student Workload:
a) Lectures (on campus or online): = 24h
b) Tutorials / Computer labs: 12 x 2h = 24h
c) Accessing on line content and web: = 15h
d) Preparation (lectures, tutorials, computer labs) 12 x 2h = 24h
e) Marked Tutorial 1 = 5h
f) Marked Tutorial 2 = 5h
g) AI Assignment = 10h
h) Main Assignment = 25h
i) Final Exam (incl. preparation) = 18h
Total 150 hours
Participation requirements
You should attend the first lecture, additionally you must attend suficient tutorials to demostrate your marked tutorials and to demostrate your assignments.
I Strongly recomend that students attend the weekly lectures and at least one tutorial each week.
On line tutorials will not be routinely recorded; only selected sections of tutorials will be recorded.
Your participation in both class and online activities will enhance your understanding of the unit content and therefore the quality of your assessment responses. Lack of participation may result in your inability to satisfactorily pass assessment items.
Required IT skills
You need to be able to write, compile, debug and run programs in; a 3rd generation language such as Python, C++, Java, Visual Basic or C#.
In-unit costs
There are no mandatory additional costs.
Work placement, internships or practicums
Not Applicable
- Semester 1, 2023, On-Campus, UC - Canberra, Bruce (212844)
- Semester 1, 2022, On-Campus, UC - Canberra, Bruce (205796)
- Semester 1, 2021, On-Campus, UC - Canberra, Bruce (200398)
- Semester 1, 2020, On-Campus, UC - Canberra, Bruce (194170)
- Semester 1, 2019, On-Campus, UC - Canberra, Bruce (184997)
- Semester 1, 2018, On-Campus, UC - Canberra, Bruce (181918)