Advanced Game Development (12169.1)
Available teaching periods | Delivery mode | Location |
---|---|---|
View teaching periods | On-campus |
South Bank, QLD |
EFTSL | Credit points | Faculty |
0.125 | 3 | Faculty Of Arts And Design |
Discipline | Study level | HECS Bands |
School Of Design And The Built Environment | Level 3 - Undergraduate Advanced Unit | Band 2 2021 (Commenced After 1 Jan 2021) Band 3 2021 (Commenced Before 1 Jan 2021) |
Learning outcomes
On successful completion of this unit, students will be able to:1. Apply appropriate production methodologies in the construction and assembly of real time 3D projects;
2. Prepare 3D assets, animation and environment effects for use in real time projects;
3. Create advanced texturing, lighting and virtual camera solutions for real time environments;
4. Construct a project that demonstrates appropriate application of advanced real time environment creation techniques; and
5. Implement and describe an effective real time production pipeline.
Graduate attributes
1. UC graduates are professional - employ up-to-date and relevant knowledge and skills1. UC graduates are professional - communicate effectively
1. UC graduates are professional - use creativity, critical thinking, analysis and research skills to solve theoretical and real-world problems
1. UC graduates are professional - display initiative and drive, and use their organisation skills to plan and manage their workload
1. UC graduates are professional - take pride in their professional and personal integrity
2. UC graduates are global citizens - make creative use of technology in their learning and professional lives
3. UC graduates are lifelong learners - reflect on their own practice, updating and adapting their knowledge and skills for continual professional and academic development
3. UC graduates are lifelong learners - be self-aware
3. UC graduates are lifelong learners - adapt to complexity, ambiguity and change by being flexible and keen to engage with new ideas
3. UC graduates are lifelong learners - evaluate and adopt new technology
Prerequisites
None.Corequisites
11687 Virtual EnvironmentsIncompatible units
None.Equivalent units
11650 Advanced Real-Time ProductionAssumed knowledge
None.Year | Location | Teaching period | Teaching start date | Delivery mode | Unit convener |
---|---|---|---|---|---|
2025 | South Bank, QLD | Semester 1 | 03 February 2025 | On-campus | Mrs Ola Pak |
Required texts
This unit will provide a range of required texts and readings during its delivery. However, a selection of recommended texts is listed below:
- Novak, J. (2007). Game Development Essentials: An Introduction (2nd Edition). Thomson Delmar/Cengage.
- Ahearn L. (2008). 3D Game Environments, Create Professional 3D Game Worlds. Focal Press.
- Edge Staff. (2008). A Brief History of 3D, October 26 2008. http://www.edge-online.com
- Akenine-Möller, T., Haines, E., Hoffman, N., (2008). Real-Time Rendering 3rd Edition. A. K. Peters, Ltd., Natick, MA, USA.
- Kerlow, I.V., (2009). The art of 3D computer animation and effects. John Wiley & Sons
- Omernick, M. (2004). Creating the Art of the Game. New Riders.
Please Note: These recommended texts are just for consideration and do not have to be purchased.
Submission of assessment items
Extensions & Late submissions
Artificial intelligence
Students are not permitted to use generative artificial intelligence (GenAI) in assessments for this unit.
GenAI may only be used in authorised ways when completing assessments at UC. This means that GenAI can only be used for an assessment when:
- the Unit Convener has authorised GenAI use for that assessment
- the student uses GenAI in the way that the assessment instructions allow
- the student fully acknowledges their use of GenAI, with proper citations, references and a GenAI Acknowledgement Statement in line with the assessment instructions.
Where the assessment instructions do not specifically state that GenAI may be used and how, then its use is not permitted for that assessment. Students must still provide the required GenAI Acknowledgement Statement to indicate whether GenAI has or has not been used in the preparation of the assessment. If unsure, students should seek advice from the Unit Convener.
The GenAI for Students. Library Guide provides further information, including how to reference GenAI.
Students must apply academic integrity in their learning and research activities at UC. This includes submitting authentic and original work for assessments and properly acknowledging any sources used.
Academic integrity involves the ethical, honest and responsible use, creation and sharing of information. It is critical to the quality of higher education. Our academic integrity values are honesty, trust, fairness, respect, responsibility and courage.
UC students have to complete the Academic Integrity Module annually to learn about academic integrity and to understand the consequences of academic integrity breaches (or academic misconduct).
UC uses various strategies and systems, including detection software, to identify potential breaches of academic integrity. Suspected breaches may be investigated, and action can be taken when misconduct is found to have occurred.
Information is provided in the Academic Integrity Policy, Academic Integrity Procedure, and University of Canberra (Student Conduct) Rules 2023. For further advice, visit Study Skills.
Participation requirements
Participation in higher education is a key factor in your academic success. Engaging actively in both the in-person and online learning activities not only deepens your understanding of the subject matter but also equips you to produce stronger, more insightful assessments. Whether through asking questions, contributing to discussions, or completing online modules, your involvement directly influences how well you grasp the material and apply it in your coursework.
Participation isn't just a formality; it's an investment in your education and future achievements, shaping both your academic performance and long-term success.
Required IT skills
Students require general computing skills in applications such as word, PowerPoint, and basic internet search capability.
Students also require fundamental skills in any game development engine.
Work placement, internships or practicums
Not Applicable