Digital Production Project (11840.2)
Available teaching periods | Delivery mode | Location |
---|---|---|
View teaching periods | On-campus |
Bruce, Canberra South Bank, QLD |
EFTSL | Credit points | Faculty |
0.125 | 3 | Faculty Of Arts And Design |
Discipline | Study level | HECS Bands |
School Of Design And The Built Environment | Level 3 - Undergraduate Advanced Unit | Band 2 2021 (Commenced Before 1 Jan 2021) Band 4 2021 (Commenced After 1 Jan 2021) Band 4 2021 (Commenced After 1 Jan Social Work_Exclude 0905) |
Learning outcomes
After successful completion of this unit, students will be able to:1. Plan and undertake a substantial digital media arts project;
2. Document, evaluate and present their own creative process;
3. Respond proactively to a creative challenge; and
4. Interpret and apply skills and knowledge in digital media production.
Graduate attributes
1. UC graduates are professional - employ up-to-date and relevant knowledge and skills1. UC graduates are professional - communicate effectively
1. UC graduates are professional - use creativity, critical thinking, analysis and research skills to solve theoretical and real-world problems
1. UC graduates are professional - display initiative and drive, and use their organisation skills to plan and manage their workload
1. UC graduates are professional - take pride in their professional and personal integrity
2. UC graduates are global citizens - make creative use of technology in their learning and professional lives
3. UC graduates are lifelong learners - reflect on their own practice, updating and adapting their knowledge and skills for continual professional and academic development
3. UC graduates are lifelong learners - adapt to complexity, ambiguity and change by being flexible and keen to engage with new ideas
Prerequisites
Students enrolled in ARB003 Bachelor of Arts (Digital Media) must have passed 11064 Design for Digital Contexts OR 11132 Engineering Reality.Students enrolled in ARB202 Bachelor of Design (Interaction Design) must have passed 11054 Human Factors for Interaction Design, 11055 Programming for Design, 11056 Front-end Web Design and 11836 Digital Media Art 2: Image Production OR 11059 Tangible and Embodied Interaction Design.
Students enrolled in ARB302 Bachelor of Digital Design (Game Design) must have passed 11683 Introduction to Games Production OR 11687 Virtual Environments.
Corequisites
None.Incompatible units
None.Equivalent units
11136 Illuminated BitsAssumed knowledge
None.Year | Location | Teaching period | Teaching start date | Delivery mode | Unit convener |
---|---|---|---|---|---|
2024 | Bruce, Canberra | Semester 2 | 29 July 2024 | On-campus | Dr Sam Hinton |
2024 | South Bank, QLD | Semester 2 | 29 July 2024 | On-campus | Mr Rafe Sholer |
2025 | Bruce, Canberra | Semester 2 | 28 July 2025 | On-campus | Dr Sam Hinton |
2025 | South Bank, QLD | Semester 2 | 28 July 2025 | On-campus | Mrs Ola Pak |
Required texts
There are no set texts or required readings for this unit.
Submission of assessment items
Use of Machine Learning Technologies (AI)
The use of machine learning tools, such as large language models (LLMs, such as ChatGPT, Co-Pilot, Llama, etc), image diffusion models (eg: mid journey, stable diffusion DALL-E, etc) or tools that incorporate machine learning (eg: Photoshop content aware fill), are permitted in this unit as part of the modern digital production workflow. However, students must adhere to the following guidelines:
- Transparency: All use of AI tools must be clearly documented in your submissions. This includes specifying which parts of your work were created with AI assistance and which tools were used.
- Critical Evaluation: Students are required to critically evaluate the AI-generated content. This means reviewing, testing, and potentially modifying the AI suggestions to ensure they meet the project requirements and follow best practices.
- Reflection: For each assessment, include a brief reflection (200-300 words) on how you used AI tools. Discuss the benefits and limitations you encountered, any challenges in implementing AI suggestions, and how the use of AI impacted your learning process.
- Original Contribution: While AI can be used for idea generation, code snippets, or problem-solving assistance, the overall design, implementation, and integration of your project must demonstrate your own understanding and decision-making.
- Learning Outcomes: Remember that the unit's learning outcomes focus on your ability to analyse, implement, and evaluate web technologies. Your work should clearly demonstrate these skills, regardless of AI usage.
The ability to effectively leverage AI tools while maintaining critical thinking and problem-solving skills is a valuable competency in modern web development. This approach aims to prepare you for real-world scenarios where you may use similar tools professionally.
Note that we reserve the right to request further explanation or demonstration of your understanding of any part of your submitted work.
Students must apply academic integrity in their learning and research activities at UC. This includes submitting authentic and original work for assessments and properly acknowledging any sources used.
Academic integrity involves the ethical, honest and responsible use, creation and sharing of information. It is critical to the quality of higher education. Our academic integrity values are honesty, trust, fairness, respect, responsibility and courage.
UC students have to complete the Academic Integrity Module annually to learn about academic integrity and to understand the consequences of academic integrity breaches (or academic misconduct).
UC uses various strategies and systems, including detection software, to identify potential breaches of academic integrity. Suspected breaches may be investigated, and action can be taken when misconduct is found to have occurred.
Information is provided in the Academic Integrity Policy, Academic Integrity Procedure, and University of Canberra (Student Conduct) Rules 2023. For further advice, visit Study Skills.
Learner engagement
This project unit requires you to work independently and consistently throughout the semester.
You will need to put as much time as possible into the project work - averaging 8 hours per week. You are expected to attend supervisory meetings regularly, and it is your responsibility to maintain contact with your supervisor throughout the semester.
If your project starts going poorly for any reason, you must let your supervisor know as early as possible so we can negotiate a solution.
Participation requirements
In class presentations occur in week 2 unless you have made arrangements with the lecturer, and regular contact with your tutor is essential to ensure you do not end up with a poor final submission.
Required IT skills
Students undertaking this unit are expected the be in the final year of a digital media, games or interaction design degree or major in one of these areas, and are expected to have significant practical digital production skills. If in doubt, please discuss with your unit convenor as early as possible.
In-unit costs
Variable, depending on what you choose to do, however, we do not require or expect you to spend any money on your projects.
Work placement, internships or practicums
None