Experimental Game Design (11688.2)
Please note these are the 2024 details for this unit
Available teaching periods | Delivery mode | Location |
---|---|---|
View teaching periods | On-Campus |
South Bank, QLD |
EFTSL | Credit points | Faculty |
0.125 | 3 | Faculty Of Arts And Design |
Discipline | Study level | HECS Bands |
School Of Design And The Built Environment | Level 3 - Undergraduate Advanced Unit | Band 2 2021 (Commenced After 1 Jan 2021) Band 3 2021 (Commenced Before 1 Jan 2021) |
This unit will examine contemporary game systems and how they relate to play objectives and player perception. Participants will develop an understanding of a range of game design strategies within a variety of game genres. Theoretical and practical knowledge learnt will then be applied to the creation of gaming prototypes that explore advanced concepts of game design and gameplay. This unit aims to enable participants to understand the theoretical and practical knowledge required to engage creatively in the production and art of game design.
1. Deconstruct and evaluate a range of games design strategies from a variety of genres and development generations;
2. Evaluate contemporary games development methodologies;
3. Design and create rapid prototypes that explore and test a variety of design theories;
4. Discuss and explain methods used to enhance experimental process; and
5. Critique own design prototypes and reflect on experience.
1. UC graduates are professional - display initiative and drive, and use their organisation skills to plan and manage their workload
2. UC graduates are global citizens - adopt an informed and balanced approach across professional and international boundaries
2. UC graduates are global citizens - make creative use of technology in their learning and professional lives
3. UC graduates are lifelong learners - adapt to complexity, ambiguity and change by being flexible and keen to engage with new ideas
3. UC graduates are lifelong learners - evaluate and adopt new technology
3. UC graduates are lifelong learners - reflect on their own practice, updating and adapting their knowledge and skills for continual professional and academic development
Learning outcomes
Upon successful completion of this unit, students will be able to:1. Deconstruct and evaluate a range of games design strategies from a variety of genres and development generations;
2. Evaluate contemporary games development methodologies;
3. Design and create rapid prototypes that explore and test a variety of design theories;
4. Discuss and explain methods used to enhance experimental process; and
5. Critique own design prototypes and reflect on experience.
Graduate attributes
1. UC graduates are professional - communicate effectively1. UC graduates are professional - display initiative and drive, and use their organisation skills to plan and manage their workload
2. UC graduates are global citizens - adopt an informed and balanced approach across professional and international boundaries
2. UC graduates are global citizens - make creative use of technology in their learning and professional lives
3. UC graduates are lifelong learners - adapt to complexity, ambiguity and change by being flexible and keen to engage with new ideas
3. UC graduates are lifelong learners - evaluate and adopt new technology
3. UC graduates are lifelong learners - reflect on their own practice, updating and adapting their knowledge and skills for continual professional and academic development
Prerequisites
NoneCorequisites
None.Incompatible units
NoneEquivalent units
9750 Experimental Game DesignAssumed knowledge
None.Year | Location | Teaching period | Teaching start date | Delivery mode | Unit convener |
---|---|---|---|---|---|
2024 | South Bank, QLD | Semester 2 | 29 July 2024 | On-Campus | Mr Enrique Klein |
The information provided should be used as a guide only. Timetables may not be finalised until week 2 of the teaching period and are subject to change. Search for the unit
timetable.