Virtual Environments (11687.1)
Please note these are the 2023 details for this unit
Available teaching periods | Delivery mode | Location |
---|---|---|
View teaching periods | On-Campus |
Bruce, Canberra South Bank, QLD |
EFTSL | Credit points | Faculty |
0.125 | 3 | Faculty Of Arts And Design |
Discipline | Study level | HECS Bands |
School Of Arts And Communications | Level 2 - Undergraduate Intermediate Unit | Band 2 2021 (Commenced After 1 Jan 2021) Band 3 2021 (Commenced Before 1 Jan 2021) |
In this unit, learners will review and analyse a diverse range of computer generated 3D virtual environments for applications such as 3D games, films, simulations, medical imaging and architectural visualisation. In addition to learning and evaluating the techniques used in creating these environments, students will also be exposed to new ways of experiencing and interacting with these virtual spaces including virtual reality headsets, motion controllers and haptic feedback devices.
Students will apply their gained knowledge in the design and construction of a fully realised 3D environment in response to a project brief.
The unit aims to provide learners with theoretical and practical knowledge relating to the techniques and methods utilised in the design and creation of immersive virtual environments.
1. Analyse and review contemporary virtual environment designs;
2. Discover a variety of applications for virtual environment designs;
3. Design a 3D virtual environment that effectively communicates a simulation scenario or narrative;
4. Construct a 3D virtual environment that responds to a simulation scenario or narrative; and
5. Evaluate the effectiveness of a variety of virtual environments.
1. UC graduates are professional - communicate effectively
1. UC graduates are professional - use creativity, critical thinking, analysis and research skills to solve theoretical and real-world problems
1. UC graduates are professional - display initiative and drive, and use their organisation skills to plan and manage their workload
1. UC graduates are professional - take pride in their professional and personal integrity
2. UC graduates are global citizens - think globally about issues in their profession
2. UC graduates are global citizens - understand issues in their profession from the perspective of other cultures
2. UC graduates are global citizens - communicate effectively in diverse cultural and social settings
2. UC graduates are global citizens - make creative use of technology in their learning and professional lives
Students will apply their gained knowledge in the design and construction of a fully realised 3D environment in response to a project brief.
The unit aims to provide learners with theoretical and practical knowledge relating to the techniques and methods utilised in the design and creation of immersive virtual environments.
Learning outcomes
On successful completion of this unit, students will be able to:1. Analyse and review contemporary virtual environment designs;
2. Discover a variety of applications for virtual environment designs;
3. Design a 3D virtual environment that effectively communicates a simulation scenario or narrative;
4. Construct a 3D virtual environment that responds to a simulation scenario or narrative; and
5. Evaluate the effectiveness of a variety of virtual environments.
Graduate attributes
1. UC graduates are professional - employ up-to-date and relevant knowledge and skills1. UC graduates are professional - communicate effectively
1. UC graduates are professional - use creativity, critical thinking, analysis and research skills to solve theoretical and real-world problems
1. UC graduates are professional - display initiative and drive, and use their organisation skills to plan and manage their workload
1. UC graduates are professional - take pride in their professional and personal integrity
2. UC graduates are global citizens - think globally about issues in their profession
2. UC graduates are global citizens - understand issues in their profession from the perspective of other cultures
2. UC graduates are global citizens - communicate effectively in diverse cultural and social settings
2. UC graduates are global citizens - make creative use of technology in their learning and professional lives
Prerequisites
None.Corequisites
None.Incompatible units
None.Equivalent units
9755 Virtual EnvironmentsAssumed knowledge
None.
Availability for enrolment in 2024 is subject to change and may not be confirmed until closer to the teaching start date.
Year | Location | Teaching period | Teaching start date | Delivery mode | Unit convener |
---|---|---|---|---|---|
2023 | Bruce, Canberra | Semester 2 | 31 July 2023 | On-Campus | Dr Joel Bennett |
2023 | South Bank, QLD | Semester 2 | 31 July 2023 | On-Campus | Mr Enrique Klein |
2024 | South Bank, QLD | Semester 2 | 29 July 2024 | On-Campus | Mr Henry Sun |
2024 | Bruce, Canberra | Semester 2 | 29 July 2024 | On-Campus | Dr Joel Bennett |
The information provided should be used as a guide only. Timetables may not be finalised until week 2 of the teaching period and are subject to change. Search for the unit
timetable.
Required texts
- Jerald, J. (2015). The VR book: Human-centered design for virtual reality. Morgan & Claypool.
- Ahearn, L. (2017). 3D Game Environments: Create Professional 3D Game Worlds. CRC Press.
- Stankovi¿, S. (2015). Virtual Reality and Virtual Environments in 10 lectures. Synthesis Lectures on Image, Video, and Multimedia Processing, 18(3), 1-197.
- Tricart, C. (2017). Virtual reality filmmaking: Techniques & best practices for VR filmmakers. Taylor & Francis.
- Bryant, R., & Giglio, K. (2015). Slay the Dragon: Writing Great Video Games. Michael Wiese Productions.
- Skolnick, E. (2014). Video Game Storytelling: What Every Developer Needs to Know About Narrative Techniques. Watson-Guptill Publications.
- Dille, F., & Platten, J. Z. (2007). The Ultimate Guide to Video Game Writing and Design. Lone Eagle Publishing Company.
- Solarski, C. (2017). Interactive stories and video game art: A storytelling framework for game design. CRC Press.
Participation requirements
Students should endeavour to maintain at least 80% attendance for all lectures and tutorials, whether they are virtual or face-to-face. Attendance below 80% may adversely affect your ability to complete the unit at a satisfactory level.
Students who attend campus for class or other purposes must play their part in keeping our campus and community safe by following these basic guidelines to reduce the risk of COVID-19 transmission:
- Practice good hand hygiene, washing hands regularly.
- If you do happen to cough or sneeze, please do so into the crook of your elbow, dispose of tissues immediately and wash hands immediately.
- Practice effective physical distancing where required.
- Follow all directions of teaching and other UC staff regarding safety measures.
- Stay off campus if you are unwell and get tested according to QLD Government Guidelines.
- Follow University communications about campus arrangements https://www.canberra.edu.au/coronavirus-advice.
Required IT skills
Students require general computing skills in applications such as word, PowerPoint, and basic internet search capability.
Work placement, internships or practicums
Not Applicable
- Semester 2, 2023, On-Campus, UC - TAFE Queensland, South Bank (213604)
- Semester 2, 2023, On-Campus, UC - Canberra, Bruce (213606)
- Semester 2, 2022, On-Campus, UC - Canberra, Bruce (209562)
- Semester 2, 2022, On-Campus, UC - TAFE Queensland, South Bank (208498)
- Semester 2, 2021, On-Campus, UC - TAFE Queensland, South Bank (203698)