BE Digital Design Techniques 02: Prototyping Space (11625.1)
|Available teaching periods||Delivery mode||Location|
|View teaching periods|| On-Campus
|| South Bank, QLD
|0.125||3||Faculty Of Arts And Design|
|Discipline||Study level||HECS Bands|
|School Of Design And The Built Environment||Level 2 - Undergraduate Intermediate Unit|| Band 2 2021 (Commenced After 1 Jan 2021)
Band 3 2021 (Commenced Before 1 Jan 2021)
Learning outcomesAfter successful completion of this unit, students will be able to:
1. Digitally model complex space structures using industry-leading strategies and techniques;
2. Diagrammatically communicate complex architectural assemblies;
3. Develop and apply simple associative modelling and parametric design practices;
4. Produce visually compelling representations of architectural environments, assemblies and materials;
5. Interact with digital (CNC) fabrication technologies; and
6. Apply augmented reality technologies within architectural design and production.
Graduate attributes1. UC graduates are professional - display initiative and drive, and use their organisation skills to plan and manage their workload
1. UC graduates are professional - employ up-to-date and relevant knowledge and skills
2. UC graduates are global citizens - make creative use of technology in their learning and professional lives
3. UC graduates are lifelong learners - be self-aware
3. UC graduates are lifelong learners - evaluate and adopt new technology
3. UC graduates are lifelong learners - reflect on their own practice, updating and adapting their knowledge and skills for continual professional and academic development
Prerequisites11624 BE Digital Design Techniques 01: Fundamentals OR
8330 Digital Environments OR
11013 Pixels and Polygons
Incompatible units11131 Space, Time and Form
Assumed knowledge1. A working knowledge of 3D modelling software (Preferably Rhino3D).
2. Basic experience of digital fabrication technologies (3D printing and laser-cutting).
3. Ability to work with and manipulate vector graphics using industry standard software (Illustrator).
|Year||Location||Teaching period||Teaching start date||Delivery mode||Unit convener|
|2023||South Bank, QLD||Semester 1||06 February 2023||On-Campus||Mr Tom James|
|2023||Bruce, Canberra||Semester 1||06 February 2023||On-Campus||Mr Max Maxwell|
|2024||South Bank, QLD||Semester 1||05 February 2024||On-Campus||Mr Tom James|
|2024||Bruce, Canberra||Semester 1||05 February 2024||On-Campus||Mr Max Maxwell|
Please refer to the unit specification available on the 11625 CANVAS teaching site.
The knowledge and skills necessary to succeed in this unit will be delivered through weekly studio-like (on-campus) tutorials supported by supplementary self-paced videos made available on the unit's CANVAS teaching site. Each assessment task builds upon the previous and as such it is imperative that all students attend each and every lab and workshop session and submit their assignments in a timely and responsible manner.
Required IT skills
Students are expected to have a good working knowledge of SketchUp.
As this unit addresses the relationship between digital design and physical prototyping students will be required to produce multiple material models and prototypes using the facilites and digital fabrication machines located on campus. The supply of materials and machine time will incur a cost to students that will vary depending on each process and the nature and complexity of each design proposal.
Work placement, internships or practicums