Space, Time and Form (11131.1)
|Available teaching periods||Delivery mode||Location|
|View teaching periods|| On-Campus
|| UC - TAFE Queensland, South Bank
UC - Canberra, Bruce
|0.125||3||Faculty Of Arts And Design|
|Discipline||Study level||HECS Bands|
|School Of Arts And Communications||Level 2 - Undergraduate Intermediate Unit|| Band 1 2013-2020 (Expires 31 Dec 2020)
Band 2 2021 (Commenced Before 1 Jan 2021)
Band 4 2021 (Commenced After 1 Jan 2021)
Band 4 2021 (Commenced After 1 Jan Social Work_Exclude 0905)
Learning outcomesAfter successful completion of this unit, students will be able to:
1. Design and realise forms in 3D using polygonal modelling techniques;
2. Manipulate lighting, materials and cameras in a 3D environment to achieve a desired aesthetic;
3. Animate lighting, cameras, objects and meshes to achieve a desired aesthetic;
4. Identify and critique the requirements and applications of real-time versus pre-rendered 3D contexts; and
5. Critically analyse the history and context of digital 3D construction.
Graduate attributes1. UC graduates are professional - employ up-to-date and relevant knowledge and skills
2. UC graduates are global citizens - make creative use of technology in their learning and professional lives
3. UC graduates are lifelong learners - evaluate and adopt new technology
Corequisites11130 Media Worlds.
|Year||Location||Teaching period||Teaching start date||Delivery mode||Unit convener|
|2021||UC - TAFE Queensland, South Bank||Semester 1||08 February 2021||On-Campus||Mr Greg Chandler|
|2021||UC - Canberra, Bruce||Semester 1||08 February 2021||On-Campus||Mr Amr Tawfik|
|2022||UC - Canberra, Bruce||Semester 1||07 February 2022||On-Campus||Mr Amr Tawfik|
|2022||UC - TAFE Queensland, South Bank||Semester 1||07 February 2022||On-Campus||Mr Greg Chandler|
Readings each week will be freely available on the internet and linked each week from the unit web site.
Submission of assessment items
Use of text matching software
Where stated in assessment details, you may be permitted to use "found" items. A found item is a model, image or other asset that have not created yourself. It can often be very helpful to use these items to improve your scenes and achieve the effect you are looking for, but it is essential that you provide a full account of all found materials you use so we can properly assess your work.
If using found objects:
- make sure they are identified in your submission by labelling them with the _FOUND suffix in the outliner. So for example, if you have an object called "bicycle" you would rename it "bicycle_FOUND". Similarly, name your material and textures accordingly.
- have a section in your submitted written component that includes a list of found objects, including: the name of the object, the type of the object, the filename of the object, and the source for the object. For example: bicycle, 3D mesh, bicycle_1a.obj, http://3ddownloads.com?item=123
- if the object is in more than one part (for example, a mesh plus materials and textures), make sure you clearly identify all the parts
If not using found objects, please state that clearly in the reflection document that accompanies your submission. A statement like "All of the materials in this submission are original works created by me."
If you have used one or more found objects and you have not cited all of the objects your assignment cannot be assessed as we will not be able to determine how much of the work is yours and how much is attributable to a third party. If you are in any doubt make sure you check with your tutor.
Similarly, it is important that you complete your assignments by yourself. Again, we need to be able to assess your contribution, so if you had a friend help you then we cannot easily determine what you did compared to what your friend did.
In all cases it is your responsibility to demonstrate that the work you submit is yours, and the identify any parts that aren't. If there is doubt your lecturer may ask you to submit additional materials that demonstrate your understanding of key concepts. If you cannot provide evidence that you created elements of the work you may lose marks or fail the assessment. Make sure that you document your process (this should be part of the written component of each submission) as this provides valuable information that can help to demonstrate the work is yours.
Again, if in doubt, or if you think there may be confusion please check with your tutor prior to submission.
This unit is structured in a series of weekly exercises that build towards the final submission. It is expected that you will put time into these exercises each week, as the assessment tasks are based on them, and thus is factored in to the time it should take you to complete the assessment items. We STRONGLY recommend coming to a lab once a week and engaging as much as possible with the weekly exercises outside of class time.
You are expected to attend all classes, but will not automatically fail the unit on the basis of attendance alone.
Required IT skills
Students are expected to be confident with the use of computer technologies, but are not required to have previous 3D experience.
Work placement, internships or practicums