Design Led Innovation PG (11076.1)
|Available teaching periods||Delivery mode||Location|
|View teaching periods|
|0.25||6||Faculty Of Arts And Design|
|Discipline||Study level||HECS Bands|
|School Of Design And The Built Environment||Post Graduate Level|| Band 2 2021 (Commenced After 1 Jan 2021)
Band 2 2021 (Commenced Before 1 Jan 2021)
Learning outcomesAfter successful completion of this unit, students will be able to:
1. Critically select and apply design-based methods to solve real-world challenges through failures;
2. Critically select and apply discipline-specific knowledge in cross-disciplinary creative teams;
3. Define and articulate a wicked problem using cross-disciplinary perspectives; and
4. Develop and critically evaluate prototypes for innovative customer experience and communicate the processes to different stake holders.
Graduate attributes1. UC graduates are professional - employ up-to-date and relevant knowledge and skills
1. UC graduates are professional - communicate effectively
1. UC graduates are professional - use creativity, critical thinking, analysis and research skills to solve theoretical and real-world problems
1. UC graduates are professional - work collaboratively as part of a team, negotiate, and resolve conflict
1. UC graduates are professional - take pride in their professional and personal integrity
2. UC graduates are global citizens - think globally about issues in their profession
2. UC graduates are global citizens - adopt an informed and balanced approach across professional and international boundaries
2. UC graduates are global citizens - understand issues in their profession from the perspective of other cultures
2. UC graduates are global citizens - make creative use of technology in their learning and professional lives
|Year||Location||Teaching period||Teaching start date||Delivery mode||Unit convener|
- Verganti, R. (2009). Design driven innovation: changing the rules of competition by radically innovating what things mean. Harvard Business
- Press.Osterwalder, A., & Pigneur, Y. (2010). Business model generation: a handbook for visionaries, game changers, and challengers. John Wiley & Sons.
- Osterwalder, A., Pigneur, Y., Bernarda, G., & Smith, A. (2014). Value proposition design: How to create products and services customers want. John Wiley & Sons.
- Bland, D. J., & Osterwalder, A. (2019). Testing Business Ideas: A Field Guide for Rapid Experimentation. John Wiley & Sons.
- Lockwood, T., & Papke, E. (2017). Innovation by design: How any organization can leverage design thinking to produce change, drive new ideas, and deliver meaningful solutions. Red Wheel/Weiser.
- Von Stamm, B. (2008). Managing innovation, design and creativity. John Wiley & Sons.
- Bruce, M., & Bessant, J. R. (2002). Design in business: Strategic innovation through design. Pearson education.
Students who attend campus for class or other purposes must play their part in keeping our campus and community safe by following these basic guidelines to reduce the risk of COVID-19 transmission:
- Practise good hand hygiene, washing hands regularly;
- If you do happen to cough or sneeze, please do so into the crook of your elbow, dispose of tissues immediately and wash hands immediately
- Practise effective physical distancing;
- Follow all directions of teaching and other UC staff regarding safety measures;
- Stay off campus if you are unwell and get tested according to ACT Government guidelines, and
- Follow University communications about campus arrangements https://www.canberra.edu.au/coronavirus-advice
Required IT skills
Being able to use a computer, a word processor software such as Microsoft Word
Work placement, internships or practicums