Social Interaction Design (11061.1)
|Available teaching periods||Delivery mode||Location|
|View teaching periods|| On-Campus
| UC - Canberra, Bruce
|0.125||3||Faculty Of Arts And Design|
|Discipline||Study level||HECS Bands|
|School Of Design And The Built Environment||Level 3 - Undergraduate Advanced Unit|| Band 2 2013-2020 (Expires 31 Dec 2020)
Band 2 2021 (Commenced After 1 Jan 2021)
Band 3 2021 (Commenced Before 1 Jan 2021)
Learning outcomesAfter successful completion of this unit, students will be able to:
1. Critically analyse how people engage with each other and share knowledge online;
2. Identify and critique different design patterns and how they affect users¿ interactions and engagement in online communities; and
3. Evaluate and apply relevant theories and approaches of social interaction to effectively design social spaces using both physical and digital tools.
Graduate attributes1. UC graduates are professional - employ up-to-date and relevant knowledge and skills
1. UC graduates are professional - use creativity, critical thinking, analysis and research skills to solve theoretical and real-world problems
1. UC graduates are professional - work collaboratively as part of a team, negotiate, and resolve conflict
2. UC graduates are global citizens - think globally about issues in their profession
2. UC graduates are global citizens - adopt an informed and balanced approach across professional and international boundaries
2. UC graduates are global citizens - understand issues in their profession from the perspective of other cultures
2. UC graduates are global citizens - make creative use of technology in their learning and professional lives
3. UC graduates are lifelong learners - reflect on their own practice, updating and adapting their knowledge and skills for continual professional and academic development
3. UC graduates are lifelong learners - adapt to complexity, ambiguity and change by being flexible and keen to engage with new ideas
Prerequisites18 credit points from SM0011 Specialist Major in Interaction Design and at least 12 credit points from CM0003 Core Major in Design.
|Year||Location||Teaching period||Teaching start date||Delivery mode||Unit convener|
|2021||UC - Canberra, Bruce||Semester 2||02 August 2021||On-Campus||Mr Gowrie Waterhouse|
|2021||UC - Canberra, Bruce||Semester 2||02 August 2021||Online||Dr Ben Ennis Butler|
|2022||UC - Canberra, Bruce||Semester 2||01 August 2022||On-Campus||Dr Ben Ennis Butler|
|2022||UC - Canberra, Bruce||Semester 2||01 August 2022||Online||Dr Ben Ennis Butler|
Recommended readings and other materials will be available on Canvas.
A key text will be:
Crumlish, C,. & Malone, E. (2015). Designing social interfaces: principles, patterns, and practices for improving the user experience. China: O'reilly. [online].
Submission of assessment items
Extensions & Late submissions
Please note that this unit does not apply the 5% penalty per day; please see the special assessment requirements below for details.
Special assessment requirements
In this unit, we encourage you to be proactive about your work, and to recognise early if you are not going to be able to meet a deadline, and to negotiate an extension if necessary. This is a more authentic, industry standard, approach to dealing with deadlines. As a result, this unit does not apply a penalty of 5% per day, and instead applies a pass/fail policy on late assignments.
Late assignments are assignments that are handed in after the due date and time, or after an agreed extension date. Assignments submitted less than seven days late will be marked on a pass/fail basis (maximum grade of pass, 50%) and will not be provided with any written feedback. This provides strong incentive to get it in on time or negotiate an extension. Assignments that are more than one week late will be deemed to have not been submitted and will receive a non-complete (NC) grade.
This policy is designed to encourage students to take ownership of their work and time commitments, while also allowing for some flexibility. We feel it is far better (and more typical of real work conditions) to seek an extension well before the due date than to hand in a late assignment. We appreciate that there needs to be some flexibility, but we expect all students to manage their time and to keep their tutors informed of any issues with their progress.
All extensions must be applied for in writing to the unit convenor no less than three days before the due date of the assignment, and preferably well before this.
Extension requests should state the reason the extension is being requested (unless the basis for extension is part of adjustment advice from inclusion and welfare), and provide a proposed submission date. Students should not assume an extension will be automatically granted.
This unit has substantial opportunities for feedback and self-assessment, and so students who have fully participated in the unit activities are unlikely to fail. In some cases, resubmission of a failed assignment will be possible if the assessment item can feasibly be brought up to a pass level. A typical example might be an assignment that fails due to a missing component that can readily be supplied in a resubmission. The maximum grade for a resubmitted assessment item is 50%. Resubmissions are given at the discretion of the unit convenor, and must be applied for in writing (via email) within one week of the assessment grade being released.
Regular engagement with unit resources and workshops (online or face-to-face) is required to succeed in this unit.
Regular workshop participation is extremely important to succeed in this unit. Assessment items are linked to in-class activities.
Required IT skills
Students are expected to possess sound computer literacy. A fundamental familiarity with design software is required (for example, Adobe XD) Students should have already completed previous level I units from the Bachelor of Design.
Some minor costs related to internet usage and software may be expected.
Work placement, internships or practicums