Programming for Design (11055.1)
|Available teaching periods
|View teaching periods
| Bruce, Canberra
|Faculty Of Arts And Design
|School Of Design And The Built Environment
|Level 1 - Undergraduate Introductory Unit
| Band 2 2021 (Commenced After 1 Jan 2021)
Band 3 2021 (Commenced Before 1 Jan 2021)
Learning outcomesAfter successful completion of this unit, students will be able to:
1. Identify and critique various programming languages and how they can be utilised within the field of design;
2. Analyse and apply computer programming techniques through the use of features including loops, variables, functions and objects; and
3. Create engaging interactive media for different various contexts.
Graduate attributes1. UC graduates are professional - employ up-to-date and relevant knowledge and skills
1. UC graduates are professional - use creativity, critical thinking, analysis and research skills to solve theoretical and real-world problems
1. UC graduates are professional - display initiative and drive, and use their organisation skills to plan and manage their workload
2. UC graduates are global citizens - think globally about issues in their profession
2. UC graduates are global citizens - understand issues in their profession from the perspective of other cultures
2. UC graduates are global citizens - make creative use of technology in their learning and professional lives
3. UC graduates are lifelong learners - reflect on their own practice, updating and adapting their knowledge and skills for continual professional and academic development
3. UC graduates are lifelong learners - adapt to complexity, ambiguity and change by being flexible and keen to engage with new ideas
3. UC graduates are lifelong learners - evaluate and adopt new technology
|Teaching start date
|29 July 2024
|Dr Raghavendra Gudur
|29 July 2024
|Dr Raghavendra Gudur
Recommended readings and other materials will be available on Canvas.
Submission of assessment items
Extensions & Late submissions
Please note that this unit does not apply the 5% penalty per day; please see the special assessment requirements below for details.
Special assessment requirements
Time management, extensions and late assignments
We recognise that you have other units and many others factors impacting your time. Meeting deadlines is an important skill, but being able to negotiate new deadlines and manage workload in a healthy way is a much more important skill.
In this unit, we encourage you to be proactive about your work, to recognise early if you are not going to be able to meet a deadline and to negotiate an extension if necessary. At the discretion of the lecturer, extensions will be granted to anyone who applies at least three days before the due date. You do not need to supply medical or other documentation (simply write "managing workload" as the reason for extension), but you must nominate an alternate reasonable due date. Generally, an extension of up to one week is considered reasonable.
This is a more authentic, industry-standard approach to dealing with deadlines and is intended to give you some flexibility and control of your workload. You should not feel overwhelmed or stressed about the assessment in this unit. If you do, talk to your tutor or lecturer: they are there to help.
Late assignments are assignments that are handed in after the due date and time or after an agreed extension date. Assignments submitted less than seven days late will be marked on a pass/fail basis (maximum grade of pass, 50%) and will not be provided with any written feedback. This provides a strong incentive to get it in on time or negotiate an extension. Assignments that are more than one week late will be deemed to have not been submitted and will receive a non-complete (NC) grade.
This policy is designed to encourage students to take ownership of their work and time commitments, while also allowing for some flexibility. We feel it is far better (and more typical of real work conditions) to seek an extension well before the due date than to hand in a late assignment. We appreciate that there needs to be some flexibility, but we expect all students to manage their time and to keep their tutors informed of any issues with their progress.
This unit has substantial opportunities for feedback and self-assessment, so students who have fully participated in the unit activities are unlikely to fail. In some cases, resubmission of a failed assignment will be possible if the assessment item can feasibly be brought up to a pass level. A typical example might be an assignment that fails due to a missing component that can readily be supplied in a resubmission. The maximum grade for a resubmitted assessment item is 50%. Resubmissions are given at the discretion of the unit convenor and must be applied for in writing (via email) within one week of the assessment grade being released.
Students have a responsibility to uphold University standards on ethical scholarship. Good scholarship involves building on the work of others and use of others' work must be acknowledged with proper attribution made. Cheating, plagiarism, and falsification of data are dishonest practices that contravene academic values. Refer to the University's Student Charter for more information.
To enhance understanding of academic integrity, all students are expected to complete the Academic Integrity Module (AIM) at least once during their course of study. You can access this module within UCLearn (Canvas) through the 'Academic Integrity and Avoiding Plagiarism' link in the Study Help site.
Use of Text-Matching Software
The University of Canberra uses text-matching software to help students and staff reduce plagiarism and improve understanding of academic integrity. The software matches submitted text in student assignments against material from various sources: the internet, published books and journals, and previously submitted student texts.
Please take careful note of academic integrity requirements. Copying of code and presenting others code as your own is every bit as serious as copying an essay or asking someone else to do an assignment for you.
Regular engagement with unit resources and workshops is required to succeed in this unit.
Regular workshop participation is extremely important to succeed in this unit. Assessment items are linked to in-class activities.
Required IT skills
Students are expected to possess a sound computer literacy. A fundamental familiarity with design software (eg: Adobe Photoshop) is beneficial.
Whilst there is no assumed knowledge, this is a practical unit and students will be required to write their own code. Some familarity with HTML/CSS is recommended but not required.
Lectures for this unit will be conducted online and will be available to review after the scheduled lecture time.
Work placement, internships or practicums