Introduction to Games Design (9753.3)
|Available teaching periods||Delivery mode||Location|
|View teaching periods|
|0.125||3||Faculty Of Arts And Design|
|Discipline||Study level||HECS Bands|
|School Of Arts And Communications||Level 1 - Undergraduate Introductory Unit|| Band 2 2021 (Commenced After 1 Jan 2021)
Band 2 2021 (Commenced Before 1 Jan 2021)
Learning outcomesOn successful completion of this unit, students will be able to:
1. Identify key concepts related to games storytelling and character development, including the integration of storytelling and gameplay;
2. Apply key concepts of interactive design including emergence, choice, immersion, flow, rewards, balance, goals and risk;
3. Apply principles of gameplay mechanics to an original games project incorporating the use of appropriate design documentation;
4. Analyse and describe historical and future developments in games design using key games literature; and
5. Employ written communication skills in a professional and/or academic context.
Graduate attributes1. UC graduates are professional - communicate effectively
1. UC graduates are professional - employ up-to-date and relevant knowledge and skills
1. UC graduates are professional - take pride in their professional and personal integrity
2. UC graduates are global citizens - make creative use of technology in their learning and professional lives
3. UC graduates are lifelong learners - reflect on their own practice, updating and adapting their knowledge and skills for continual professional and academic development
|Year||Location||Teaching period||Teaching start date||Delivery mode||Unit convener|
- Dunniway, T. & Novak, J. 2008 Games Development Essentials: Gameplay Mechanics, 1st Edition, Cengage Learning, Clifton Park, N.Y.
- Novak, J. 2012 Games Development Essentials: An Introduction, 3rd Edition, Cengage Learning, Clifton Park, N.Y.
- Rogers, S. 2010 Level Up: The Guide to Great Video Games Design, John Wiley & Sons, West Sussex
- Schell, J. 2008 The Art of Games Design: A Book of Lenses, Morgan Kaufmann Publishers
- Perry, D. 2009 David Perry on Games Design: A Brainstorming Toolbox, Course Technology, Boston MA
- Salen, K. & Zimmerman, E. 2003 Rules of Play: Games Design Fundamentals, MIT Press
- Koster, R. 2004 A Theory of Fun for Games Design, Paraglyph Press, Phoenix, Arizona
Students should endeavour to maintain at least 80% attendance for all lectures and tutorials. Lectures and tutorials are designed to scaffold student learning and assist students to complete their Assignment tasks. If there is a legitimate reason for an absence, then the lecturer should be emailed as a courtesy to explain the absence.
Additionally, students are expected to engage in an additional 4-7hrs of work per week for the unit, which excludes the lectures and tutorials (approximately 80hrs over a semester).
Required IT skills
This unit assumes IT and media production skills in line with the prerequisite units. Students should be comfortable designing, developing and producing digital media in a range of forms.
Work placement, internships or practicums