Introduction to Games Design (9753.3)
Available teaching periods | Delivery mode | Location |
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View teaching periods | ||
EFTSL | Credit points | Faculty |
0.125 | 3 | Faculty Of Arts And Design |
Discipline | Study level | HECS Bands |
School Of Arts And Communications | Level 1 - Undergraduate Introductory Unit | Band 2 2021 (Commenced After 1 Jan 2021) Band 2 2021 (Commenced Before 1 Jan 2021) |
Learning outcomes
On successful completion of this unit, students will be able to:1. Identify key concepts related to games storytelling and character development, including the integration of storytelling and gameplay;
2. Apply key concepts of interactive design including emergence, choice, immersion, flow, rewards, balance, goals and risk;
3. Apply principles of gameplay mechanics to an original games project incorporating the use of appropriate design documentation;
4. Analyse and describe historical and future developments in games design using key games literature; and
5. Employ written communication skills in a professional and/or academic context.
Graduate attributes
1. UC graduates are professional - communicate effectively1. UC graduates are professional - employ up-to-date and relevant knowledge and skills
1. UC graduates are professional - take pride in their professional and personal integrity
2. UC graduates are global citizens - make creative use of technology in their learning and professional lives
3. UC graduates are lifelong learners - reflect on their own practice, updating and adapting their knowledge and skills for continual professional and academic development
Prerequisites
NoneCorequisites
None.Incompatible units
NoneEquivalent units
NoneAssumed knowledge
None.Year | Location | Teaching period | Teaching start date | Delivery mode | Unit convener |
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Required texts
- Dunniway, T. & Novak, J. 2008 Games Development Essentials: Gameplay Mechanics, 1st Edition, Cengage Learning, Clifton Park, N.Y.
- Novak, J. 2012 Games Development Essentials: An Introduction, 3rd Edition, Cengage Learning, Clifton Park, N.Y.
- Rogers, S. 2010 Level Up: The Guide to Great Video Games Design, John Wiley & Sons, West Sussex
- Schell, J. 2008 The Art of Games Design: A Book of Lenses, Morgan Kaufmann Publishers
- Perry, D. 2009 David Perry on Games Design: A Brainstorming Toolbox, Course Technology, Boston MA
- Salen, K. & Zimmerman, E. 2003 Rules of Play: Games Design Fundamentals, MIT Press
- Koster, R. 2004 A Theory of Fun for Games Design, Paraglyph Press, Phoenix, Arizona
Students must apply academic integrity in their learning and research activities at UC. This includes submitting authentic and original work for assessments and properly acknowledging any sources used.
Academic integrity involves the ethical, honest and responsible use, creation and sharing of information. It is critical to the quality of higher education. Our academic integrity values are honesty, trust, fairness, respect, responsibility and courage.
UC students have to complete the Academic Integrity Module annually to learn about academic integrity and to understand the consequences of academic integrity breaches (or academic misconduct).
UC uses various strategies and systems, including detection software, to identify potential breaches of academic integrity. Suspected breaches may be investigated, and action can be taken when misconduct is found to have occurred.
Information is provided in the Academic Integrity Policy, Academic Integrity Procedure, and University of Canberra (Student Conduct) Rules 2023. For further advice, visit Study Skills.
Participation requirements
Students should endeavour to maintain at least 80% attendance for all lectures and tutorials. Lectures and tutorials are designed to scaffold student learning and assist students to complete their Assignment tasks. If there is a legitimate reason for an absence, then the lecturer should be emailed as a courtesy to explain the absence.
Additionally, students are expected to engage in an additional 4-7hrs of work per week for the unit, which excludes the lectures and tutorials (approximately 80hrs over a semester).
Required IT skills
This unit assumes IT and media production skills in line with the prerequisite units. Students should be comfortable designing, developing and producing digital media in a range of forms.
Work placement, internships or practicums
Not Applicable