Drawing for Games (9749.3)
Please note these are the 2020 details for this unit
Available teaching periods | Delivery mode | Location |
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View teaching periods | ||
EFTSL | Credit points | Faculty |
0.125 | 3 | Faculty Of Arts And Design |
Discipline | Study level | HECS Bands |
School Of Arts And Communications | Level 2 - Undergraduate Intermediate Unit | Band 2 2021 (Commenced After 1 Jan 2021) Band 2 2021 (Commenced Before 1 Jan 2021) |
This unit will provide knowledge of the history and techniques associated with drawing for games, including core concepts that enhance critical and creative thinking techniques for the purpose of concept development, prototyping, storyboarding as it relates to the video game industry. This will provide an important foundation required for effective visual communication and idea generation.
The aim of this unit is to provide learners with the theoretical and practical knowledge necessary to utilise contemporary drawing techniques as a method to effectively develop and communicate visual style for the purpose of game production.
1. Appraise and integrate a wide range of knowledge relating to contemporary drawing practice for the games industry;
2. Evaluate historical and contemporary practice in drawing for games productions;
3. Employ critical and creative thinking techniques in the design and production of original imagery;
4. Apply practice-based drawing techniques to the development of original ideas; and
5. Employ written and oral communication skills in a professional and academic context.
1. UC graduates are professional - display initiative and drive, and use their organisation skills to plan and manage their workload
1. UC graduates are professional - employ up-to-date and relevant knowledge and skills
1. UC graduates are professional - take pride in their professional and personal integrity
1. UC graduates are professional - use creativity, critical thinking, analysis and research skills to solve theoretical and real-world problems
2. UC graduates are global citizens - make creative use of technology in their learning and professional lives
2. UC graduates are global citizens - behave ethically and sustainably in their professional and personal lives
2. UC graduates are global citizens - communicate effectively in diverse cultural and social settings
2. UC graduates are global citizens - make creative use of technology in their learning and professional lives
2. UC graduates are global citizens - think globally about issues in their profession
2. UC graduates are global citizens - understand issues in their profession from the perspective of other cultures
3. UC graduates are lifelong learners - adapt to complexity, ambiguity and change by being flexible and keen to engage with new ideas
3. UC graduates are lifelong learners - be self-aware
3. UC graduates are lifelong learners - evaluate and adopt new technology
3. UC graduates are lifelong learners - reflect on their own practice, updating and adapting their knowledge and skills for continual professional and academic development
The aim of this unit is to provide learners with the theoretical and practical knowledge necessary to utilise contemporary drawing techniques as a method to effectively develop and communicate visual style for the purpose of game production.
Learning outcomes
On successful completion of this unit, students will be able to:1. Appraise and integrate a wide range of knowledge relating to contemporary drawing practice for the games industry;
2. Evaluate historical and contemporary practice in drawing for games productions;
3. Employ critical and creative thinking techniques in the design and production of original imagery;
4. Apply practice-based drawing techniques to the development of original ideas; and
5. Employ written and oral communication skills in a professional and academic context.
Graduate attributes
1. UC graduates are professional - communicate effectively1. UC graduates are professional - display initiative and drive, and use their organisation skills to plan and manage their workload
1. UC graduates are professional - employ up-to-date and relevant knowledge and skills
1. UC graduates are professional - take pride in their professional and personal integrity
1. UC graduates are professional - use creativity, critical thinking, analysis and research skills to solve theoretical and real-world problems
2. UC graduates are global citizens - make creative use of technology in their learning and professional lives
2. UC graduates are global citizens - behave ethically and sustainably in their professional and personal lives
2. UC graduates are global citizens - communicate effectively in diverse cultural and social settings
2. UC graduates are global citizens - make creative use of technology in their learning and professional lives
2. UC graduates are global citizens - think globally about issues in their profession
2. UC graduates are global citizens - understand issues in their profession from the perspective of other cultures
3. UC graduates are lifelong learners - adapt to complexity, ambiguity and change by being flexible and keen to engage with new ideas
3. UC graduates are lifelong learners - be self-aware
3. UC graduates are lifelong learners - evaluate and adopt new technology
3. UC graduates are lifelong learners - reflect on their own practice, updating and adapting their knowledge and skills for continual professional and academic development
Prerequisites
NoneCorequisites
None.Incompatible units
NoneEquivalent units
NoneAssumed knowledge
None.Year | Location | Teaching period | Teaching start date | Delivery mode | Unit convener |
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Not available
Required texts
Solarski, C. Drawing basics and video game art: classic to cutting-edge art techniques for
winning video game design, New York, Watson-Guptill Publications, 2012.
Pardew, L. Basic drawing for games. Boston, MA: Thomson Course Technology, 2006.
Stoneham, B. How to create fantasy art for video games. Hauppauge, NY: Barron's, 2010.
3D Total (Editor) Beginner's Guide to Digital Painting in Photoshop, Worcestershire UK, 3D total publishing, 2011.
Melissinos, C. & O'Rourke, P. The art of video games : from Pac-Man to mass effect , New York, Welcome Books, 2012.
Stoneham, B. How to create Fantasy Art for Computer games, London UK, A&C Black
Publishers, 2010.
Gahan, A. Game Art Complete, Oxford UK, Focal Press, 2009.
Participation requirements
Students are expected to maintain at least 80% attendance.
Required IT skills
Students require general computing skills in applications such as Microsoft Word, Powerpoint and internet search capability.
Work placement, internships or practicums
Not applicable