Advanced Real-Time Production (9747.2)
|Available teaching periods||Delivery mode||Location|
|View teaching periods|| On-Campus
|| UC - TAFE Queensland, South Bank
|0.125||3||Faculty Of Arts And Design|
|Discipline||Study level||HECS Bands|
|School Of Arts And Communications||Level 2 - Undergraduate Intermediate Unit|| Band 1 2013-2020 (Expires 31 Dec 2020)
Band 2 2021 (Commenced After 1 Jan 2021)
Band 2 2021 (Commenced Before 1 Jan 2021)
Learning outcomesOn successful completion of this unit, students will be able to:
1. Apply appropriate production methodologies in the construction and assembly of real time 3D projects;
2. Prepare 3D assets, animation and environment effects for use in real time projects;
3. Create advanced texturing, lighting and virtual camera solutions for real time environments;
4. Construct a project that demonstrates appropriate application of advanced real time environment creation techniques; and
5. Implement and describe an effective real time production pipeline.
Graduate attributes1. UC graduates are professional - communicate effectively
1. UC graduates are professional - display initiative and drive, and use their organisation skills to plan and manage their workload
1. UC graduates are professional - take pride in their professional and personal integrity
1. UC graduates are professional - use creativity, critical thinking, analysis and research skills to solve theoretical and real-world problems
1. UC graduates are professional - work collaboratively as part of a team, negotiate, and resolve conflict
|Year||Location||Teaching period||Teaching start date||Delivery mode||Unit convener|
|2021||UC - TAFE Queensland, South Bank||Semester 2||02 August 2021||On-Campus||Mr Justin Carter|
- Novak, J. (2007). Game Development Essentials: An Introduction (2nd Edition). Thomson Delmar/Cengage.
- Ahearn L. (2008). 3D Game Environments, Create Professional 3D Game Worlds. Focal Press.
- Edge Staff. (2008). A Brief History of 3D, October 26 2008. http://www.edge-online.com
- Akenine-Möller, T., Haines, E., Hoffman, N., (2008). Real-Time Rendering 3rd Edition. A. K. Peters, Ltd., Natick, MA, USA.
- Kerlow, I.V., (2009). The art of 3D computer animation and effects. John Wiley & Sons
- Omernick, M. (2004). Creating the Art of the Game. New Riders.
Submission of assessment items
Use of text matching software
Applications for an extension to the due date for submission of an assessment item on the grounds of illness or other unavoidable and verifiable personal circumstances (that is, special consideration) should be submitted via email to the unit convener. Each application for an extension has to be supported by appropriate documentation. For advice on documentary evidence to support applications for extensions, please refer to the Assessment Guide that supports the Assessment Procedures.
"Students should apply for extensions before the due submission date, and are advised to do so as early as possible. Applications after the due submission date may be considered only in exceptional circumstances" (3.14 Assessment Procedures).
Penalties for late submission or non-completion of mandatory assessment
This section only refers to students who have not been granted an extension (see above).
All work must be completed and submitted by the due date. Work submitted after the due date will only be assessed on a pass or fail basis and without comments, unless an extension has been given.
Extensions should be sought before the due date for an assignment. Extensions will only be given for substantial medical or similar reasons.
Work submitted more than one week after the due date will only be assessed at the lecturer's discretion.
Students are expected to maintain at least 80% attendance. There is a significant link between a student's attendance / participation, and the quality of their learning outcomes demonstrated by the submitted assessable project components.
Please advise the Unit Convener (by email) in advance if you are unable to attend a particular class or studio.
Required IT skills
This unit assumes IT and media production skills in line with the prerequisite units. Students should be comfortable designing, developing and producing digital media in a range of forms.
Work placement, internships or practicums