Introduction to Games Design (9753.1)
Available teaching periods | Delivery mode | Location |
---|---|---|
View teaching periods | ||
EFTSL | Credit points | Faculty |
0.125 | 3 | Faculty Of Arts And Design |
Discipline | Study level | HECS Bands |
Discipline Of Media Arts & Graphic Design | Level 1 - Undergraduate Introductory Unit | Band 2 2021 (Commenced After 1 Jan 2021) Band 2 2021 (Commenced Before 1 Jan 2021) |
This unit provides a foundation in the key concepts of game design. Learners will explore and apply various aspects of game design, including: gameplay mechanics, emergence, choice, immersion, flow, rewards, balance, goals and risk. An analysis and review of key game design literature will provide insight into the history and future of game design.
Learning outcomes
Upon successful completion of this unit, students will be able to:1. Identify key concepts related to games storytelling and character development, including the integration of storytelling and gameplay;
2. Apply key concepts of interactive design including emergence, choice, immersion, flow, rewards, balance, goals and risk;
3. Apply principles of gameplay mechanics to an original games project incorporating the use of appropriate design documentation;
4. Analyse and describe historical and future developments in games design using key games literature; and
5. Employ written communication skills in a professional and/or academic context.
Graduate attributes
1. UC graduates are professional - communicate effectively1. UC graduates are professional - employ up-to-date and relevant knowledge and skills
1. UC graduates are professional - take pride in their professional and personal integrity
2. UC graduates are global citizens - make creative use of technology in their learning and professional lives
3. UC graduates are lifelong learners - reflect on their own practice, updating and adapting their knowledge and skills for continual professional and academic development
Prerequisites
None.Corequisites
None.Incompatible units
NONE.Equivalent units
NO.Assumed knowledge
NONEYear | Location | Teaching period | Teaching start date | Delivery mode | Unit convener |
---|
Required texts
Dunniway, T. & Novak, J. 2008 Games Development Essentials: Gameplay Mechanics, 1st Edition, Cengage Learning, Clifton Park, N.Y.
Novak, J. 2012 Games Development Essentials: An Introduction, 3rd Edition, Cengage Learning, Clifton Park, N.Y.
Rogers, S. 2010 Level Up: The Guide to Great Video Games Design, John Wiley & Sons, West Sussex
Schell, J. 2008 The Art of Games Design: A Book of Lenses, Morgan Kaufmann Publishers
Perry, D. 2009 David Perry on Games Design: A Brainstorming Toolbox, Course Technology, Boston MA
Salen, K. & Zimmerman, E. 2003 Rules of Play: Games Design Fundamentals, MIT Press
Koster, R. 2004 A Theory of Fun for Games Design, Paraglyph Press, Phoenix, Arizona
Participation requirements
Students are expected to maintain at least 80% attendance.
Required IT skills
Students require a general computing skills in applications such as word, powerpoint and basic internet search capability.
Work placement, internships or practicums
Not Applicable