3d Graphics (9745.1)
Please note these are the 2016 details for this unit
Available teaching periods | Delivery mode | Location |
---|---|---|
View teaching periods | ||
EFTSL | Credit points | Faculty |
0.125 | 3 | Faculty Of Arts And Design |
Discipline | Study level | HECS Bands |
Discipline Of Media Arts & Graphic Design | Level 1 - Undergraduate Introductory Unit | Band 2 2021 (Commenced After 1 Jan 2021) Band 2 2021 (Commenced Before 1 Jan 2021) |
This unit aims to provide learners with the key concepts and foundation techniques required in the creation of 3D computer graphics. Participants will gain insight into the technology and production methods used in the design and creation of 3D creative works.
1. Discover and employ techniques for navigating and creating in the context of 3D production environments;
2. Select and use appropriate technology to produce and manipulate 3D designs;
3. Apply the principles of UV coordinate mapping and asset texture production to 3D asset construction;
4. Prepare and implement 3D design solutions; and
5. Analyse and explain contemporary 3D software and how it applies to asset construction methodology.
1. UC graduates are professional - employ up-to-date and relevant knowledge and skills
1. UC graduates are professional - use creativity, critical thinking, analysis and research skills to solve theoretical and real-world problems
1. UC graduates are professional - take pride in their professional and personal integrity
2. UC graduates are global citizens - make creative use of technology in their learning and professional lives
Learning outcomes
Upon successful completion of this unit, students will be able to:1. Discover and employ techniques for navigating and creating in the context of 3D production environments;
2. Select and use appropriate technology to produce and manipulate 3D designs;
3. Apply the principles of UV coordinate mapping and asset texture production to 3D asset construction;
4. Prepare and implement 3D design solutions; and
5. Analyse and explain contemporary 3D software and how it applies to asset construction methodology.
Graduate attributes
1. UC graduates are professional - communicate effectively1. UC graduates are professional - employ up-to-date and relevant knowledge and skills
1. UC graduates are professional - use creativity, critical thinking, analysis and research skills to solve theoretical and real-world problems
1. UC graduates are professional - take pride in their professional and personal integrity
2. UC graduates are global citizens - make creative use of technology in their learning and professional lives
Prerequisites
None.Corequisites
None.Incompatible units
NONE.Equivalent units
NO.Assumed knowledge
NONEYear | Location | Teaching period | Teaching start date | Delivery mode | Unit convener |
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Not available
Required texts
Gahan, A. (2012). 3ds Max Modeling for Games Insider's Guide to Stylized Game Character, Vehicle and Environment Modeling. Hoboken: Taylor & Francis.
Gahan, A. (2009). Game art complete all-in-one : Learn Maya, 3ds Max, zBrush, and Photoshop winning techniques. Amsterdam: Elsevier/Focal Press.
Ingrassia, M. (2009). Maya for games modeling and texturing techniques with Maya and Mudbox. Amsterdam: Focal Press/Elsevier.
Palamar, T. (2014). Mastering Autodesk Maya 2015 Autodesk Official Press. Hoboken: Wiley.
Participation requirements
Students are expected to maintain at least 80% attendance.
Required IT skills
Students require a general computing skills in applications such as word, powerpoint and basic internet search capability.
Work placement, internships or practicums
Not Applicable