Visual and Interactive Computing (7174.7)
|Available teaching periods||Delivery mode||Location|
|View teaching periods|| On-Campus
|| UC - Canberra, Bruce
|0.125||3||Faculty Of Science And Technology|
|Discipline||Study level||HECS Bands|
|Academic Program Area - Technology||Level 3 - Undergraduate Advanced Unit|| Band 2 2013-2020 (Expires 31 Dec 2020)
Band 2 2021 (Commenced After 1 Jan 2021)
Band 3 2021 (Commenced Before 1 Jan 2021)
Learning outcomesOn successful completion of this unit, students will be able to:
1. Analyse a problem for its suitability for a 3D visualisation;
2. Construct a program in C or C++ using OpenGL to render a model constructed of geometric primitives;
3. Analyse and design a suitable 3D solution for common 3D visualisations as used in computer games or scientific visualisation;
4. Develop an Illumination model for a 3D model;
5. Write a program to apply a texture map to a 3D surface;
6. Write an OpenGl program to texture map a 3D model including MIP mapping, bilinear filtering and depth cueing; and
7. Evaluate 3D architectures for use in science or entertainment.
Graduate attributes1. UC graduates are professional - communicate effectively
1. UC graduates are professional - display initiative and drive, and use their organisation skills to plan and manage their workload
1. UC graduates are professional - employ up-to-date and relevant knowledge and skills
1. UC graduates are professional - take pride in their professional and personal integrity
1. UC graduates are professional - use creativity, critical thinking, analysis and research skills to solve theoretical and real-world problems
2. UC graduates are global citizens - communicate effectively in diverse cultural and social settings
2. UC graduates are global citizens - make creative use of technology in their learning and professional lives
2. UC graduates are global citizens - think globally about issues in their profession
3. UC graduates are lifelong learners - adapt to complexity, ambiguity and change by being flexible and keen to engage with new ideas
Prerequisites4483 Software Technology 1.
|Year||Location||Teaching period||Teaching start date||Delivery mode||Unit convener|
|2021||UC - Canberra, Bruce||Semester 2||02 August 2021||On-Campus||Mr Robert Cox|
|2022||UC - Canberra, Bruce||Semester 2||01 August 2022||On-Campus||Mr Robert Cox|
There is no required Textbook for this unit. However the first week's lecture slides list a number of useful books.
Students unfamiliar with C++ may benefit from a 'teach yourself" c++ book.
Submission of assessment items
Extensions & Late submissions
Marked Tutorial 1, Marked Tutorial 2 assessed by demonstration during a tutorial, and does not have a written submission.
The main assignment has both a demonstration and a written submission which should be submitted to Canvas. Main Assignment demonstrations are not optional you must demonstrate assignments where required. It is your responsibility to arrange with the tutor or unit convenor when to demonstrate your assignments if you can not attend on the
prescribed day. (its likley that additional virtual rooms will be scheduled in week 13)
The late penalties for MT1 and MT2 assignments vary from those normally applied by the university - specifically some late re-submissions are permitted, see the relevent assignment documentation and moodle page for details.
NOTE1: The lecturer/moderator reserves the right to increase a student's mark for academic merit. This is done rarely but can be done for: consistency, elegance, forum participation or creativity.
NOTE2: If a students behaviour could possibly be interpreted as plagiarism, but there is some doubt they will be advised by the unit convener to modify their behaviour.
NOTE3: If the lecturer feels a student is guilty of deliberate unambigous plagarism, the students details and the palgarism details will be passed to the ADE (Assistant Dean Academic) for assesment. Students are refered the the university policy on plagarism in this case.
NOTE4: If optional work is not submitted the student will receive a grade of 0 for that work.
Special assessment requirements
1) In order to pass the unit you must Pass the Quizes part of this unit (ie you must get a mark of 30 out of 60 in the Quizzes).
2) In order to pass the unit you must Pass the Main Assignment to pass the unit. (ie you must get 15 out of 30 marks for the main assignment)
3) In order to pass the unit you your total marks must be a Pass to pass the unit. (ie you must get 50 out of 100 on offer marks in total)
If you fail for reason 1 or reason 2 above your mark will be the mark that failed you converted to a percentage.
Supplementary assessment is not offered in this unit unless required by the relevant university policy.
Lectures: 24 hours
Tutorials: 24 hours
Marked tutorial 1: 4 hours
Marked tutorial 2: 6 hours
Assignment : 20 hours
Quiz preparation: 10 hours
Tutorials (unsupervised): 15 hours
Reading: 10 hours
Homework 22 hours
Quizzes: 5 hours
Total 150 hours
Attendeance in the Virtual room is required to participate in the Quizzes and Demonstrations.
Required IT skills
Students are assumed to be:
- Generally computer literate;
- Comfortable compiling and executing a program in a 3rd generation object oriented language such as java, c++, python or c# .
This unit involves online meetings in real time using the Virtual Room in your UCLearn teaching site. The Virtual Room allows you to communicate in real time with your lecturer and other students. To participate verbally, rather than just typing, you will need a microphone. For best audio quality we recommend a microphone and speaker headset. For more information and to test your computer, go to the Virtual Room in your UCLearn site and 'Join Course Room'. This will trigger a tutorial to help familiarise you with the functionality of the virtual room.
Work placement, internships or practicums
- 7108 Graphics Visualisation Techniques PG.