Tangible and Embodied Interaction Design (11059.1)
|Available teaching periods||Delivery mode||Location|
|View teaching periods|
|0.125||3||Faculty Of Arts And Design|
|Discipline||Study level||HECS Bands|
|School Of Design And The Built Environment||Level 2 - Undergraduate Intermediate Unit|| Band 2 2021 (Commenced After 1 Jan 2021)
Band 3 2021 (Commenced Before 1 Jan 2021)
Learning outcomesAfter successful completion of this unit, students will be able to:
1. Critically analyse how tangible and embodied interactive qualities differ from other forms of interaction;
2. Apply theoretical concepts and technical skills to evaluate experimental interaction design solutions for real world problems; and
3. Ideate and prototype tangible interactions using multi-sensory systems in product and screen design.
Graduate attributes1. UC graduates are professional - communicate effectively
1. UC graduates are professional - display initiative and drive, and use their organisation skills to plan and manage their workload
1. UC graduates are professional - employ up-to-date and relevant knowledge and skills
1. UC graduates are professional - take pride in their professional and personal integrity
1. UC graduates are professional - use creativity, critical thinking, analysis and research skills to solve theoretical and real-world problems
1. UC graduates are professional - work collaboratively as part of a team, negotiate, and resolve conflict
2. UC graduates are global citizens - communicate effectively in diverse cultural and social settings
2. UC graduates are global citizens - make creative use of technology in their learning and professional lives
2. UC graduates are global citizens - think globally about issues in their profession
Prerequisites11055 Programming for Design.
|Year||Location||Teaching period||Teaching start date||Delivery mode||Unit convener|
Please note: Topic relevent readings will be posted on Canvas site.
Platt, C. (2009). Make: Electronics: Learning Through Discovery. " O'Reilly Media, Inc.".
Banzi, M., & Shiloh, M. (2014). Getting started with Arduino: the open source electronics prototyping platform. Maker Media, Inc..Please see canvas for topic relevent readings.
Submission of assessment items
Extensions & Late submissions
In general this unit follows "NO-EXTENSIONS" policy. Extension to assessment deadline will only be granted on rare occasions where students were very ill or been through extreme hardship, backed up by a related medical certificate or letter from the university councillors office. Students are to discuss extensions well before the assessment deadline. Please note that couple of days down with seasonal viral is not a valid reason for extensions. Similarly, breakdown of computer, hard-disk/back-up corruption are not valid reasons for extensions.
Students on inclusion and welfare should discuss with their tutor regarding additional support or time well before assessment deadline. Finally, retrospective extensions will not be not be accepted under any circumstances.
Late Submissions (Please note this deviates from university general late submission penalty)
Late submission of assignments without an approved extension will result in a penalty of 10% reduced from the total available per calendar day late. An assignment submitted over 4 days late will not be accepted.
Students have a responsibility to uphold University standards on ethical scholarship. Good scholarship involves building on the work of others and use of others' work must be acknowledged with proper attribution made. Cheating, plagiarism, and falsification of data are dishonest practices that contravene academic values. Refer to the University's Student Charter for more information.
To enhance understanding of academic integrity, all students are expected to complete the Academic Integrity Module (AIM) at least once during their course of study. You can access this module within UCLearn (Canvas) through the 'Academic Integrity and Avoiding Plagiarism' link in the Study Help site.
Use of Text-Matching Software
The University of Canberra uses text-matching software to help students and staff reduce plagiarism and improve understanding of academic integrity. The software matches submitted text in student assignments against material from various sources: the internet, published books and journals, and previously submitted student texts.
This is a hands-on-tutorial intensive unit. Regular tutorial participation is extremely important for doing well in this unit.
Required IT skills
Students are expected to have good grasp on concepts and skills covered in the core units such as - Human Factors for Interaction Design and Programming for Design.
This is a hands-on project intensive unit. Depending on the scope and scale of your project concepts - please be prepared to allocate funds between $50 to $100.
Work placement, internships or practicums