Tangible and Embodied Interaction Design (11059.1)
Available teaching periods | Delivery mode | Location |
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View teaching periods | ||
EFTSLEquivalent Full Time Study Load is a measure of the student study load. One EFTSL is worth 24 credit points and is equivalent to a student undertaking full time study for one year. | Credit points | Faculty |
0.125 | 3 | Faculty Of Arts And Design |
Discipline | Study level | HECS Bands |
School Of Design And The Built Environment | Level 2 - Undergraduate Intermediate Unit | Band 2 2021 (Commenced After 1 Jan 2021) Band 3 2021 (Commenced Before 1 Jan 2021) |
Learning outcomes
After successful completion of this unit, students will be able to:1. Critically analyse how tangible and embodied interactive qualities differ from other forms of interaction;
2. Apply theoretical concepts and technical skills to evaluate experimental interaction design solutions for real world problems; and
3. Ideate and prototype tangible interactions using multi-sensory systems in product and screen design.
Graduate attributes
1. UC graduates are professional - communicate effectively1. UC graduates are professional - display initiative and drive, and use their organisation skills to plan and manage their workload
1. UC graduates are professional - employ up-to-date and relevant knowledge and skills
1. UC graduates are professional - take pride in their professional and personal integrity
1. UC graduates are professional - use creativity, critical thinking, analysis and research skills to solve theoretical and real-world problems
1. UC graduates are professional - work collaboratively as part of a team, negotiate, and resolve conflict
2. UC graduates are global citizens - communicate effectively in diverse cultural and social settings
2. UC graduates are global citizens - make creative use of technology in their learning and professional lives
2. UC graduates are global citizens - think globally about issues in their profession
2. UC graduates are global citizens - understand issues in their profession from the perspective of other cultures
3. UC graduates are lifelong learners - adapt to complexity, ambiguity and change by being flexible and keen to engage with new ideas
3. UC graduates are lifelong learners - be self-aware
3. UC graduates are lifelong learners - evaluate and adopt new technology
3. UC graduates are lifelong learners - reflect on their own practice, updating and adapting their knowledge and skills for continual professional and academic development
Prerequisites
11055 Programming for Design.Corequisites
None.Incompatible units
None.Equivalent units
None.Assumed knowledge
None.Year | Location | Teaching period | Teaching start date | Delivery mode | Unit convener |
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Required texts
Please note: Topic relevent readings will be posted on Canvas site.
Platt, C. (2009). Make: Electronics: Learning Through Discovery. " O'Reilly Media, Inc.".
Banzi, M., & Shiloh, M. (2014). Getting started with Arduino: the open source electronics prototyping platform. Maker Media, Inc..Please see canvas for topic relevent readings.
Submission of assessment items
Extensions & Late submissions
In general this unit follows "NO-EXTENSIONS" policy. Extension to assessment deadline will only be granted on rare occasions where students were very ill or been through extreme hardship, backed up by a related medical certificate or letter from the university councillors office. Students are to discuss extensions well before the assessment deadline. Please note that couple of days down with seasonal viral is not a valid reason for extensions. Similarly, breakdown of computer, hard-disk/back-up corruption are not valid reasons for extensions.
Students on inclusion and welfare should discuss with their tutor regarding additional support or time well before assessment deadline. Finally, retrospective extensions will not be not be accepted under any circumstances.
Late Submissions (Please note this deviates from university general late submission penalty)
Late submission of assignments without an approved extension will result in a penalty of 10% reduced from the total available per calendar day late. An assignment submitted over 4 days late will not be accepted.
Students must apply academic integrity in their learning and research activities at UC. This includes submitting authentic and original work for assessments and properly acknowledging any sources used.
Academic integrity involves the ethical, honest and responsible use, creation and sharing of information. It is critical to the quality of higher education. Our academic integrity values are honesty, trust, fairness, respect, responsibility and courage.
UC students have to complete the Academic Integrity Module annually to learn about academic integrity and to understand the consequences of academic integrity breaches (or academic misconduct).
UC uses various strategies and systems, including detection software, to identify potential breaches of academic integrity. Suspected breaches may be investigated, and action can be taken when misconduct is found to have occurred.
Information is provided in the Academic Integrity Policy, Academic Integrity Procedure, and University of Canberra (Student Conduct) Rules 2023. For further advice, visit Study Skills.
Participation requirements
This is a hands-on-tutorial intensive unit. Regular tutorial participation is extremely important for doing well in this unit.
Required IT skills
Students are expected to have good grasp on concepts and skills covered in the core units such as - Human Factors for Interaction Design and Programming for Design.
In-unit costs
This is a hands-on project intensive unit. Depending on the scope and scale of your project concepts - please be prepared to allocate funds between $50 to $100.
Work placement, internships or practicums
None