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Virtual Environments (9755.2)

Level: Level 2 - Undergraduate Intermediate Unit
Credit Points: 3
HECS Bands: 1
Faculty: Faculty of Arts and Design
Discipline: School of Arts and Communications

Availability

  • UC - TAFE Queensland, South Bank
    Year Teaching Period Convener Mode of Delivery
    2020 Semester 2     (Ph: ) ON-CAMPUS
  • UC - TAFE Queensland, Coomera
    Year Teaching Period Convener Mode of Delivery
    2020 Semester 2     (Ph: ) ON-CAMPUS

Possible changes to your unit's learning activities and assessment items

As a result of the Australian Government's directives requiring physical distancing and restrictions on movement because of the COVID-19 pandemic, you may find that learning activities and/or assessment items in some units you are studying have changed. These changes will not be updated in the published Unit Outline but will be communicated to you via your unit’s UCLearn(Canvas) teaching site. The new learning activities and/or assessment items will continue to meet the unit's learning outcomes, as described in the Unit Outline.

New learning activities and/or assessment items are available on your unit's UCLearn(Canvas) teaching site. Please contact your Unit Convener with any questions.

Unit Outlines

To view your Unit Outline, click View to log in to MyUC and access this information, or visit your unit's online teaching site.

  • Semester 2, 2019, ON-CAMPUS, TQG-CO (191417) - View
  • Semester 2, 2019, ON-CAMPUS, TQB-SB (191418) - View
  • Semester 2, 2018, ON-CAMPUS, TQG-CO (178299) - View
  • Semester 2, 2018, ON-CAMPUS, TQB-SB (178300) - View
  • Semester 2, 2017, ON-CAMPUS, TQG-CO (165511) - View
  • Semester 2, 2017, ON-CAMPUS, TQB-SB (164670) - View
  • Semester 2, 2016, ON-CAMPUS, TQB-SB (147143) - View

If a link to your Unit Outline is not displayed, please check back later. Unit Outlines are generally published by Week One of the relevant teaching period.

Syllabus

In this unit, learners will review and analyse a diverse range of computer generated 3D virtual environments for applications such as 3D games, films, simulations, medical imaging and architectural visualisation. In addition to learning and evaluating the techniques used in creating these environments, students will also be exposed to new ways of experiencing and interacting with these virtual spaces including virtual reality headsets, motion controllers and haptic feedback devices.

Students will apply their gained knowledge in the design and construction of a fully realised 3D environment in response to a project brief.

The unit aims to provide learners with theoretical and practical knowledge relating to the techniques and methods utilised in the design and creation of immersive virtual environments.

Learning Outcomes

On successful completion of this unit, students will be able to:

1. Analyse and review contemporary virtual environment designs;

2. Discover a variety of applications for virtual environment designs;

3. Design a 3D virtual environment that effectively communicates a simulation scenario or narrative;

4. Construct a 3D virtual environment that responds to a simulation scenario or narrative; and

5. Evaluate the effectiveness of a variety of virtual environments.

Assessment Items

Contact Hours

3 hours per week

Prerequisites

None.

Corequisites

None.

Assumed Knowledge

None.

Incompatible Units

None.

Equivalent Units

None.



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