Introduction to Games Design (9753.3)
|Level:||Level 1 - Undergraduate Introductory Unit|
|Faculty:||Faculty of Arts and Design|
|Discipline:||School of Arts and Communications|
UC - TAFE Queensland, South Bank
Year Teaching Period Convener Mode of Delivery 2020 Semester 1 Mr Henry SUN (Ph: ) ON-CAMPUS 2021 Semester 1 Mr Henry SUN (Ph: ) ON-CAMPUS
To view your Unit Outline, click View to log in to MyUC and access this information, or visit your unit's online teaching site.
- Semester 1, 2020, ON-CAMPUS, TQB-SB (194401) - View
- Semester 1, 2019, ON-CAMPUS, TQB-SB (191413) - View
- Semester 1, 2018, ON-CAMPUS, TQB-SB (176473) - View
- Semester 1, 2017, ON-CAMPUS, TQB-SB (165382) - View
- Semester 1, 2016, ON-CAMPUS, TQB-SB (154126) - View
If a link to your Unit Outline is not displayed, please check back later. Unit Outlines are generally published by Week One of the relevant teaching period.
This unit provides an introduction to the world of game design by introducing key concepts of game design such as gameplay mechanics. Through a process of examining historical and contemporary game design and influential gaming literature, students will gain insight into the role of the game designer.
This unit provides a foundation in the key concepts of game design. Learners will explore and apply various aspects of game design, including: gameplay mechanics, emergence, choice, immersion, flow, rewards, balance, goals and risk. An analysis and review of key game design literature will provide insight into the history and future of game design.
On successful completion of this unit, students will be able to:
1. Identify key concepts related to games storytelling and character development, including the integration of storytelling and gameplay;
2. Apply key concepts of interactive design including emergence, choice, immersion, flow, rewards, balance, goals and risk;
3. Apply principles of gameplay mechanics to an original games project incorporating the use of appropriate design documentation;
4. Analyse and describe historical and future developments in games design using key games literature; and
5. Employ written communication skills in a professional and/or academic context.
- UC - TAFE Queensland, South Bank