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Introduction to Games Design (9753.3)

Level: Level 1 - Undergraduate Introductory Unit
Credit Points: 3
HECS Bands: 1
Faculty: Faculty of Arts and Design
Discipline: School of Arts and Communications

Availability

  • UC - TAFE Queensland, South Bank
    Year Teaching Period Convener Mode of Delivery
    2020 Semester 1 Mr   Henry   SUN (Ph: ) ON-CAMPUS
    2021 Semester 1 Mr   Henry   SUN (Ph: ) ON-CAMPUS

Unit Outlines

To view your Unit Outline, click View to log in to MyUC and access this information, or visit your unit's online teaching site.

  • Semester 1, 2020, ON-CAMPUS, TQB-SB (194401) - View
  • Semester 1, 2019, ON-CAMPUS, TQB-SB (191413) - View
  • Semester 1, 2018, ON-CAMPUS, TQB-SB (176473) - View
  • Semester 1, 2017, ON-CAMPUS, TQB-SB (165382) - View
  • Semester 1, 2016, ON-CAMPUS, TQB-SB (154126) - View

If a link to your Unit Outline is not displayed, please check back later. Unit Outlines are generally published by Week One of the relevant teaching period.

Syllabus

This unit provides an introduction to the world of game design by introducing key concepts of game design such as gameplay mechanics. Through a process of examining historical and contemporary game design and influential gaming literature, students will gain insight into the role of the game designer.

This unit provides a foundation in the key concepts of game design. Learners will explore and apply various aspects of game design, including: gameplay mechanics, emergence, choice, immersion, flow, rewards, balance, goals and risk. An analysis and review of key game design literature will provide insight into the history and future of game design.

Learning Outcomes

On successful completion of this unit, students will be able to:

1. Identify key concepts related to games storytelling and character development, including the integration of storytelling and gameplay;

2. Apply key concepts of interactive design including emergence, choice, immersion, flow, rewards, balance, goals and risk;

3. Apply principles of gameplay mechanics to an original games project incorporating the use of appropriate design documentation;

4. Analyse and describe historical and future developments in games design using key games literature; and

5. Employ written communication skills in a professional and/or academic context.

Assessment Items

Prerequisites

None



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