History, Culture and Foundation of Games (9751.3)
Level: | Level 1 - Undergraduate Introductory Unit |
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Credit Points: | 3 |
HECS Bands: | Band 1 2013-2020 (Expires 31 Dec 2020) Band 2 2021 (Commenced After 1 Jan 2021) Band 2 2021 (Commenced Before 1 Jan 2021) |
Faculty: | Faculty of Arts and Design |
Discipline: | School of Arts and Communications |
Availability
Unit Outlines
To view your Unit Outline, click View to log in to MyUC and access this information, or visit your unit's online teaching site.
- Semester 1, 2020, ON-CAMPUS, TQB-SB (194398) - View
- Semester 1, 2019, ON-CAMPUS, TQG-CO (191408) - View
- Semester 1, 2019, ON-CAMPUS, TQB-SB (191407) - View
- Semester 1, 2018, ON-CAMPUS, TQG-CO (176471) - View
- Semester 1, 2018, ON-CAMPUS, TQB-SB (176470) - View
- Semester 1, 2018, ON-CAMPUS, BRUCE (176469) - View
- Semester 1, 2017, ON-CAMPUS, TQB-SB (165380) - View
- Semester 1, 2017, ON-CAMPUS, BRUCE (169467) - View
- Semester 1, 2016, ON-CAMPUS, TQB-SB (154125) - View
- Semester 1, 2015, ON-CAMPUS, TQB-SB (147139) - View
If a link to your Unit Outline is not displayed, please check back later. Unit Outlines are generally published by Week One of the relevant teaching period.
Syllabus
This unit provides the key components to understand how the games industry has evolved and currently operates. This will be achieved through an analysis of the history of video games and the role games play in society. Core to this understanding is knowledge of areas such as existing works, genres, job roles, key studios and influential designers.
This unit aims to give students the theoretical and practical knowledge required to participate in the games industry. Participants will gain insight into the games industry including its history, role in society and structure. This will be achieved through a study of key contemporary and historical influential designers, studios, game franchises and genres.
Learning Outcomes
On successful completion of this unit, students will be able to:
1. Identify and review the history of console, arcade and computer games and how they impact on our society and aspects where society has influenced computer games;
2. Identify and interpret key concepts of games through the review and analysis of established games literature;
3. Discover and engage with the games industry Identifying its dialogue, context and culture;
4. Summarise games and the games industry; including key factors such as games genres, major influential games franchises, job roles, key studios and influential designers; and
5. Employ written and oral communication skills in a professional and academic context.
Assessment Items
Contact Hours
3 hours per week
Prerequisites
None
Corequisites
None
Assumed Knowledge
None
Incompatible Units
None
Equivalent Units
None
Referenced Courses
- 988AA Bachelor of Arts / Bachelor of Media Arts and Production
- 798AA Bachelor of Arts/Bachelor of Commerce
- 216JA Bachelor of Arts/Bachelor of Communication in Advertising
- 218JA Bachelor of Arts/Bachelor of Communication in Media and Public Affairs
- 219JA Bachelor of Arts/Bachelor of Communication in Public Relations
- 799AA Bachelor of Arts/Bachelor of Information Technology
- 801AA Bachelor of Arts/Bachelor of Laws
- 802AA Bachelor of Arts/Bachelor of Management
- 804AA Bachelor of Arts/Bachelor of Science in Psychology
- 307JA Bachelor of Games and Interactive Design