History, Culture and Foundation of Games (9751.3)
|Level:||Level 1 - Undergraduate Introductory Unit|
Band 1 2013-2020 (Expires 31 Dec 2020) Band 2 2021 (Commenced After 1 Jan 2021) Band 2 2021 (Commenced Before 1 Jan 2021)
|Faculty:||Faculty of Arts and Design|
|Discipline:||School of Arts and Communications|
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- Semester 1, 2020, ON-CAMPUS, TQB-SB (194398) - View
- Semester 1, 2019, ON-CAMPUS, TQG-CO (191408) - View
- Semester 1, 2019, ON-CAMPUS, TQB-SB (191407) - View
- Semester 1, 2018, ON-CAMPUS, TQG-CO (176471) - View
- Semester 1, 2018, ON-CAMPUS, TQB-SB (176470) - View
- Semester 1, 2018, ON-CAMPUS, BRUCE (176469) - View
- Semester 1, 2017, ON-CAMPUS, TQB-SB (165380) - View
- Semester 1, 2017, ON-CAMPUS, BRUCE (169467) - View
- Semester 1, 2016, ON-CAMPUS, TQB-SB (154125) - View
- Semester 1, 2015, ON-CAMPUS, TQB-SB (147139) - View
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This unit provides the key components to understand how the games industry has evolved and currently operates. This will be achieved through an analysis of the history of video games and the role games play in society. Core to this understanding is knowledge of areas such as existing works, genres, job roles, key studios and influential designers.
This unit aims to give students the theoretical and practical knowledge required to participate in the games industry. Participants will gain insight into the games industry including its history, role in society and structure. This will be achieved through a study of key contemporary and historical influential designers, studios, game franchises and genres.
On successful completion of this unit, students will be able to:
1. Identify and review the history of console, arcade and computer games and how they impact on our society and aspects where society has influenced computer games;
2. Identify and interpret key concepts of games through the review and analysis of established games literature;
3. Discover and engage with the games industry Identifying its dialogue, context and culture;
4. Summarise games and the games industry; including key factors such as games genres, major influential games franchises, job roles, key studios and influential designers; and
5. Employ written and oral communication skills in a professional and academic context.
- UC - TAFE Queensland, South Bank
- UC - TAFE Queensland, Coomera
3 hours per week
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