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Experimental Game Design (9750.2)

Level: Level 3 - Undergraduate Advanced Unit
Credit Points: 3
HECS Bands:

Band 1 2013-2020 (Expires 31 Dec 2020) Band 2 2021 (Commenced After 1 Jan 2021) Band 2 2021 (Commenced Before 1 Jan 2021)

Faculty: Faculty of Arts and Design
Discipline: School of Arts and Communications

CLOSED FOR FUTURE ENROLMENT.

Availability

    Unit Outlines

    To view your Unit Outline, click View to log in to MyUC and access this information, or visit your unit's online teaching site.

    • Semester 2, 2020, ON-CAMPUS, TQG-CO (196242) - View
    • Semester 2, 2020, ON-CAMPUS, TQB-SB (196243) - View
    • Semester 2, 2019, ON-CAMPUS, TQG-CO (191404) - View
    • Semester 2, 2019, ON-CAMPUS, TQB-SB (191405) - View
    • Semester 2, 2018, ON-CAMPUS, TQG-CO (178318) - View
    • Semester 2, 2018, ON-CAMPUS, TQB-SB (178319) - View
    • Semester 2, 2017, ON-CAMPUS, TQG-CO (165507) - View
    • Semester 2, 2017, ON-CAMPUS, TQB-SB (164681) - View
    • Semester 2, 2016, ON-CAMPUS, TQB-SB (158776) - View

    If a link to your Unit Outline is not displayed, please check back later. Unit Outlines are generally published by Week One of the relevant teaching period.

    Syllabus

    This unit will examine contemporary game systems and how they relate to play objectives and player perception. Participants will develop an understanding of a range of game design strategies within a variety of game genres. Theoretical and practical knowledge learnt will then be applied to the creation of gaming prototypes that explore advanced concepts of game design and gameplay. This unit aims to enable participants to understand the theoretical and practical knowledge required to engage creatively in the production and art of game design.

    Learning Outcomes

    Upon successful completion of this unit, students will be able to:

    1. Deconstruct and evaluate a range of games design strategies from a variety of genres and development generations;

    2. Evaluate contemporary games development methodologies;

    3. Design and create rapid prototypes that explore and test a variety of design theories;

    4. Discuss and explain methods used to enhance experimental process; and

    5. Critique own design prototypes and reflect on experience.

    Assessment Items

    Contact Hours

    3 hours per week.

    Prerequisites

    None

    Corequisites

    None

    Assumed Knowledge

    None

    Incompatible Units

    None

    Equivalent Units

    None



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