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Experimental Game Design (9750.2)

Level: Level 3 - Undergraduate Advanced Unit
Credit Points: 3
HECS Bands: 1
Faculty: Faculty of Arts and Design
Discipline: School of Arts and Communications

Availability

  • UC - TAFE Queensland, South Bank
    Year Teaching Period Convener Mode of Delivery
    2020 Semester 2     (Ph: ) ON-CAMPUS
  • UC - TAFE Queensland, Coomera
    Year Teaching Period Convener Mode of Delivery
    2020 Semester 2     (Ph: ) ON-CAMPUS

Possible changes to your unit's learning activities and assessment items

As a result of the Australian Government's directives requiring physical distancing and restrictions on movement because of the COVID-19 pandemic, you may find that learning activities and/or assessment items in some units you are studying have changed. These changes will not be updated in the published Unit Outline but will be communicated to you via your unit’s UCLearn(Canvas) teaching site. The new learning activities and/or assessment items will continue to meet the unit's learning outcomes, as described in the Unit Outline.

New learning activities and/or assessment items are available on your unit's UCLearn(Canvas) teaching site. Please contact your Unit Convener with any questions.

Unit Outlines

To view your Unit Outline, click View to log in to MyUC and access this information, or visit your unit's online teaching site.

  • Semester 2, 2019, ON-CAMPUS, TQG-CO (191404) - View
  • Semester 2, 2019, ON-CAMPUS, TQB-SB (191405) - View
  • Semester 2, 2018, ON-CAMPUS, TQG-CO (178318) - View
  • Semester 2, 2018, ON-CAMPUS, TQB-SB (178319) - View
  • Semester 2, 2017, ON-CAMPUS, TQG-CO (165507) - View
  • Semester 2, 2017, ON-CAMPUS, TQB-SB (164681) - View
  • Semester 2, 2016, ON-CAMPUS, TQB-SB (158776) - View

If a link to your Unit Outline is not displayed, please check back later. Unit Outlines are generally published by Week One of the relevant teaching period.

Syllabus

This unit will examine contemporary game systems and how they relate to play objectives and player perception. Participants will develop an understanding of a range of game design strategies within a variety of game genres. Theoretical and practical knowledge learnt will then be applied to the creation of gaming prototypes that explore advanced concepts of game design and gameplay. This unit aims to enable participants to understand the theoretical and practical knowledge required to engage creatively in the production and art of game design.

Learning Outcomes

Upon successful completion of this unit, students will be able to:

1. Deconstruct and evaluate a range of games design strategies from a variety of genres and development generations;

2. Evaluate contemporary games development methodologies;

3. Design and create rapid prototypes that explore and test a variety of design theories;

4. Discuss and explain methods used to enhance experimental process; and

5. Critique own design prototypes and reflect on experience.

Assessment Items

Contact Hours

3 hours per week.

Prerequisites

None

Corequisites

None

Assumed Knowledge

None

Incompatible Units

None

Equivalent Units

None



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