Drawing for Games (9749.3)
|Level:||Level 2 - Undergraduate Intermediate Unit|
|Faculty:||Faculty of Arts and Design|
|Discipline:||School of Arts and Communications|
UC - TAFE Queensland, South Bank
Year Teaching Period Convener Mode of Delivery 2020 Semester 1 Mr Greg CHANDLER (Ph: ) ON-CAMPUS 2021 Semester 1 Mr Greg CHANDLER (Ph: ) ON-CAMPUS
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- Semester 1, 2019, ON-CAMPUS, TQB-SB (191402) - View
- Semester 1, 2018, ON-CAMPUS, TQB-SB (176468) - View
- Semester 1, 2017, ON-CAMPUS, TQB-SB (165268) - View
- Semester 1, 2016, ON-CAMPUS, TQB-SB (147138) - View
- Semester 1, 2015, ON-CAMPUS, TQB-SB (147760) - View
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This unit will provide knowledge of the history and techniques associated with drawing for games, including core concepts that enhance critical and creative thinking techniques for the purpose of concept development, prototyping, storyboarding as it relates to the video game industry. This will provide an important foundation required for effective visual communication and idea generation.
The aim of this unit is to provide learners with the theoretical and practical knowledge necessary to utilise contemporary drawing techniques as a method to effectively develop and communicate visual style for the purpose of game production.
On successful completion of this unit, students will be able to:
1. Appraise and integrate a wide range of knowledge relating to contemporary drawing practice for the games industry;
2. Evaluate historical and contemporary practice in drawing for games productions;
3. Employ critical and creative thinking techniques in the design and production of original imagery;
4. Apply practice-based drawing techniques to the development of original ideas; and
5. Employ written and oral communication skills in a professional and academic context.
3 hours per week