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Drawing for Games (9749.3)

Level: Level 2 - Undergraduate Intermediate Unit
Credit Points: 3
HECS Bands: 1
Faculty: Faculty of Arts and Design
Discipline: School of Arts and Communications

Availability

  • UC - TAFE Queensland, South Bank
    Year Teaching Period Convener Mode of Delivery
    2020 Semester 1 Mr   Greg   CHANDLER (Ph: ) ON-CAMPUS

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Unit Outlines

To view your Unit Outline, click View to log in to MyUC and access this information, or visit your unit's online teaching site.

  • Semester 1, 2019, ON-CAMPUS, TQB-SB (191402) - View
  • Semester 1, 2018, ON-CAMPUS, TQB-SB (176468) - View
  • Semester 1, 2017, ON-CAMPUS, TQB-SB (165268) - View
  • Semester 1, 2016, ON-CAMPUS, TQB-SB (147138) - View
  • Semester 1, 2015, ON-CAMPUS, TQB-SB (147760) - View

If a link to your Unit Outline is not displayed, please check back later. Unit Outlines are generally published by Week One of the relevant teaching period.

Syllabus

This unit will provide knowledge of the history and techniques associated with drawing for games, including core concepts that enhance critical and creative thinking techniques for the purpose of concept development, prototyping, storyboarding as it relates to the video game industry. This will provide an important foundation required for effective visual communication and idea generation.

The aim of this unit is to provide learners with the theoretical and practical knowledge necessary to utilise contemporary drawing techniques as a method to effectively develop and communicate visual style for the purpose of game production.

Learning Outcomes

On successful completion of this unit, students will be able to:

1. Appraise and integrate a wide range of knowledge relating to contemporary drawing practice for the games industry;

2. Evaluate historical and contemporary practice in drawing for games productions;

3. Employ critical and creative thinking techniques in the design and production of original imagery;

4. Apply practice-based drawing techniques to the development of original ideas; and

5. Employ written and oral communication skills in a professional and academic context.

Assessment Items

Contact Hours

3 hours per week

Prerequisites

None

Corequisites

None

Assumed Knowledge

None

Incompatible Units

None

Equivalent Units

None


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