Perform new course search

Search Filter

Drawing for Games (9749.3)

Level: Level 2 - Undergraduate Intermediate Unit
Credit Points: 3
HECS Bands: 1
Faculty: Faculty of Arts and Design
Discipline: School of Arts and Communications


  • UC - TAFE Queensland, South Bank
    Year Teaching Period Convener Mode of Delivery
    2020 Semester 1 Mr   Greg   CHANDLER (Ph: ) ON-CAMPUS

Possible changes to your unit's learning activities and assessment items

As a result of the Australian Government's directives requiring physical distancing and restrictions on movement because of the COVID-19 pandemic, you may find that learning activities and/or assessment items in some units you are studying have changed. These changes will not be updated in the published Unit Outline but will be communicated to you via your unit’s UCLearn(Canvas) teaching site. The new learning activities and/or assessment items will continue to meet the unit's learning outcomes, as described in the Unit Outline.

New learning activities and/or assessment items are available on your unit's UCLearn(Canvas) teaching site. Please contact your Unit Convener with any questions.

Unit Outlines

To view your Unit Outline, click View to log in to MyUC and access this information, or visit your unit's online teaching site.

  • Semester 1, 2019, ON-CAMPUS, TQB-SB (191402) - View
  • Semester 1, 2018, ON-CAMPUS, TQB-SB (176468) - View
  • Semester 1, 2017, ON-CAMPUS, TQB-SB (165268) - View
  • Semester 1, 2016, ON-CAMPUS, TQB-SB (147138) - View
  • Semester 1, 2015, ON-CAMPUS, TQB-SB (147760) - View

If a link to your Unit Outline is not displayed, please check back later. Unit Outlines are generally published by Week One of the relevant teaching period.


This unit will provide knowledge of the history and techniques associated with drawing for games, including core concepts that enhance critical and creative thinking techniques for the purpose of concept development, prototyping, storyboarding as it relates to the video game industry. This will provide an important foundation required for effective visual communication and idea generation.

The aim of this unit is to provide learners with the theoretical and practical knowledge necessary to utilise contemporary drawing techniques as a method to effectively develop and communicate visual style for the purpose of game production.

Learning Outcomes

On successful completion of this unit, students will be able to:

1. Appraise and integrate a wide range of knowledge relating to contemporary drawing practice for the games industry;

2. Evaluate historical and contemporary practice in drawing for games productions;

3. Employ critical and creative thinking techniques in the design and production of original imagery;

4. Apply practice-based drawing techniques to the development of original ideas; and

5. Employ written and oral communication skills in a professional and academic context.

Assessment Items

Contact Hours

3 hours per week





Assumed Knowledge


Incompatible Units


Equivalent Units


Print this page
Why choose UC

Perform new course search

Search Filter

Frequently Asked Questions