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Advanced Real-Time Production (9747.2)

Level: Level 2 - Undergraduate Intermediate Unit
Credit Points: 3
HECS Bands:

Band 1 2013-2020 (Expires 31 Dec 2020) Band 2 2021 (Commenced After 1 Jan 2021) Band 2 2021 (Commenced Before 1 Jan 2021)

Faculty: Faculty of Arts and Design
Discipline: School of Arts and Communications



  • UC - TAFE Queensland, South Bank
    Year Teaching Period Convener Mode of Delivery
    2021 Semester 2     (Ph: ) ON-CAMPUS

Possible changes to your unit's learning activities and assessment items

For the remainder of 2020, resulting from Australian Government's directives requiring physical distancing and restrictions on movement because of the COVID-19 pandemic, any exams that are required for assessment in a unit will be online exams. Online exams may also use online proctoring to help assure the academic integrity of those exams. Please contact your unit convener with any questions.

While the University has made efforts to ensure that Unit Outlines reflect a unit’s learning activities and assessment items, any changes to Australian Government directives because of the COVID-19 pandemic may require changes to these during the semester to ensure the safety and well being of students and staff. These changes will not be updated in the published unit outline, but will be communicated to you via your unit’s UCLearn(Canvas) teaching site. Any changes made will continue to meet the unit’s learning outcomes, as described in the Unit Outline.

Unit Outlines

To view your Unit Outline, click View to log in to MyUC and access this information, or visit your unit's online teaching site.

  • Semester 2, 2020, ON-CAMPUS, TQG-CO (196238) - View
  • Semester 2, 2020, ON-CAMPUS, TQB-SB (196237) - View
  • Semester 2, 2019, ON-CAMPUS, TQG-CO (191398) - View
  • Semester 2, 2019, ON-CAMPUS, TQB-SB (191397) - View
  • Semester 2, 2018, ON-CAMPUS, TQG-CO (178298) - View
  • Semester 2, 2018, ON-CAMPUS, TQB-SB (178297) - View
  • Semester 2, 2017, ON-CAMPUS, TQG-CO (164669) - View
  • Semester 2, 2017, ON-CAMPUS, TQB-SB (164668) - View
  • Semester 2, 2016, ON-CAMPUS, TQG-CO (156408) - View
  • Semester 2, 2016, ON-CAMPUS, TQB-SB (147136) - View
  • Semester 2, 2015, ON-CAMPUS, TQB-SB (147761) - View

If a link to your Unit Outline is not displayed, please check back later. Unit Outlines are generally published by Week One of the relevant teaching period.


This unit will provide students with the theoretical and practical skills associated with the creation of advanced real-time 3D production methods and technology. Participants will gain knowledge in advanced uses for real-time engines while developing key production skills required such as, the construction of 3D assets, lighting, animation, texturing and environmental effects for use in advanced real-time productions.

This unit aims to expose students to the theoretical and practical knowledge required to create advanced 3D real-time productions. Participants will gain insight into contemporary production methodology and techniques that are required by artists to create appealing environments.

Learning Outcomes

On successful completion of this unit, students will be able to:

1. Apply appropriate production methodologies in the construction and assembly of real time 3D projects;

2. Prepare 3D assets, animation and environment effects for use in real time projects;

3. Create advanced texturing, lighting and virtual camera solutions for real time environments;

4. Construct a project that demonstrates appropriate application of advanced real time environment creation techniques; and

5. Implement and describe an effective real time production pipeline.

Assessment Items

Contact Hours

3 hours per week





Assumed Knowledge


Incompatible Units


Equivalent Units


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