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3d Graphics (9745.3)

Level: Level 1 - Undergraduate Introductory Unit
Credit Points: 3
HECS Bands: 1
Faculty: Faculty of Arts and Design
Discipline: School of Arts and Communications

Availability

Unit Outlines

To view your Unit Outline, click View to log in to MyUC and access this information, or visit your unit's online teaching site.

  • Semester 1, 2020, ON-CAMPUS, TQG-CO (194389) - View
  • Semester 1, 2020, ON-CAMPUS, TQB-SB (194390) - View
  • Semester 1, 2019, ON-CAMPUS, TQG-CO (191390) - View
  • Semester 1, 2019, ON-CAMPUS, TQB-SB (191391) - View
  • Semester 1, 2018, ON-CAMPUS, TQG-CO (176465) - View
  • Semester 1, 2018, ON-CAMPUS, TQB-SB (176466) - View
  • Semester 1, 2017, ON-CAMPUS, TQB-SB (165378) - View
  • Semester 1, 2016, ON-CAMPUS, TQB-SB (154124) - View

If a link to your Unit Outline is not displayed, please check back later. Unit Outlines are generally published by Week One of the relevant teaching period.

Syllabus

This unit aims to provide learners with the key concepts and foundation techniques required in the creation of 3D computer graphics. Participants will gain insight into the technology and production methods used in the design and creation of 3D creative works.

Learning Outcomes

On successful completion of this unit, students will be able to:

1. Discover and employ techniques for navigating and creating in the context of 3D production environments;

2. Select and use appropriate technology to produce and manipulate 3D designs;

3. Apply the principles of UV coordinate mapping and asset texture production to 3D asset construction;

4. Prepare and implement 3D design solutions; and

5. Analyse and explain contemporary 3D software and how it applies to asset construction methodology.

Assessment Items

Prerequisites

None



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