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Introduction to Javascript and Frameworks (9392.3)

Level: Level 2 - Undergraduate Intermediate Unit
Credit Points: 3
HECS Bands: 1
Faculty: Faculty of Arts and Design
Discipline: School of Design and the Built Environment

Availability

    Unit Outlines

    To view your Unit Outline, click View to log in to MyUC and access this information, or visit your unit's online teaching site.

    • Semester 1, 2019, ON-CAMPUS, TQB-SB (191275) - View
    • Semester 1, 2018, ONLINE, BRUCE (176303) - View
    • Semester 1, 2018, ON-CAMPUS, TQB-SB (176302) - View
    • Semester 1, 2018, ON-CAMPUS, BRUCE (176304) - View
    • Semester 1, 2017, ONLINE, BRUCE (165356) - View
    • Semester 1, 2017, ON-CAMPUS, TQB-SB (165355) - View
    • Semester 1, 2017, ON-CAMPUS, BRUCE (165357) - View
    • Semester 1, 2016, ONLINE, BRUCE (149459) - View
    • Semester 1, 2016, ON-CAMPUS, TQB-SB (156485) - View
    • Semester 1, 2016, ON-CAMPUS, BRUCE (149458) - View
    • Semester 2, 2015, ONLINE, BRUCE (149440) - View
    • Semester 2, 2015, ON-CAMPUS, BRUCE (139675) - View

    If a link to your Unit Outline is not displayed, please check back later. Unit Outlines are generally published by Week One of the relevant teaching period.

    Syllabus

    This unit offers students without previous programming experience an introduction to fundamental principles and processes in browser-based programming. Practical workshops will lead students through key principles of computer programming, with a focus on using code creatively to add animation, transition, and interactivity to web media. The unit aims to develop a basic, practical literacy in browser-based programming and an ability to identify and utilise online resources to further extend programming knowledge and expertise.

    Learning Outcomes

    On completion of this unit students will be able to:

    1. Demonstrate practical understanding of elementary programming techniques;

    2. Demonstrate an ability to utilise javascript and jQuery in combination with html and CSS to add interactivity, animation and transition to web design;

    3. Demonstrate creative application of programming for web design; and

    4. Demonstrate an ability to identify and implement suitable programming techniques.

    Assessment Items

    Contact Hours

    3 hours

    Prerequisites

    None

    Corequisites

    None

    Assumed Knowledge

    Web design knowledge and expertise.

    Incompatible Units

    None

    Equivalent Units

    None



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