Perform new course search

Search Filter

Mobile Technologies G (9076.4)

Level: Graduate Level
Credit Points: 3
HECS Bands: 2
Faculty: Faculty of Science and Technology
Discipline: Academic Program Area - Technology

Availability

Possible changes to your unit's learning activities and assessment items

As a result of the Australian Government's directives requiring physical distancing and restrictions on movement because of the COVID-19 pandemic, you may find that learning activities and/or assessment items in some units you are studying have changed. These changes will not be updated in the published Unit Outline but will be communicated to you via your unit’s UCLearn(Canvas) teaching site. The new learning activities and/or assessment items will continue to meet the unit's learning outcomes, as described in the Unit Outline.

New learning activities and/or assessment items are available on your unit's UCLearn(Canvas) teaching site. Please contact your Unit Convener with any questions.

Unit Outlines

To view your Unit Outline, click View to log in to MyUC and access this information, or visit your unit's online teaching site.

  • Semester 1, 2020, ON-CAMPUS, BRUCE (193385) - View
  • Semester 1, 2019, ON-CAMPUS, BRUCE (185179) - View
  • Semester 1, 2018, ON-CAMPUS, BRUCE (182232) - View
  • Semester 1, 2017, FLEXIBLE, BRUCE (165757) - View
  • Semester 1, 2016, FLEXIBLE, BRUCE (154131) - View
  • Semester 1, 2015, FLEXIBLE, BRUCE (147684) - View

If a link to your Unit Outline is not displayed, please check back later. Unit Outlines are generally published by Week One of the relevant teaching period.

Syllabus

This unit focuses on a range of mobile technologies, mobile devices, standards and services that enable interaction between people and businesses. This includes the modern software and operating systems that drive mobile devices. The students study the issues of performance, program development, system testing, re-usability, and maintenance in such systems via laboratory experimentation and current industry examples. Windows Phone, Android, iOS and appropriate emulators are used in experiments and projects to develop applications for mobile devices. The students develop mobile applications in business-to-consumer (B2C) and health care services using the voice, text, data, imaging, or video functions.

Learning Outcomes

On successful completion of this unit students will be able to:

1. Describe and discuss the various issues associated with modern mobile technologies, devices, standards and services for use with multiple platforms;

2. Apply problem solving skills in designing and development: mobile application structures, mobile applications with database, and security requirements;

3. Analyse mobile technologies, and interpret the technical requirements for a given mobile application;

4. Design and develop mobile applications using Android, iOS, Windows Phone and cross-platform development software tools;

5. Review and analyse modern mobile technologies, devices, standards and services, including the hardware and software associated with mobile technologies, operating systems for mobile devices, and programming languages used in mobile application development;

Assessment Items

Contact Hours

Up to 3 hours per week, 2L + 1T.

Prerequisites

8995 Software Technology 1 G.

Corequisites

None.

Assumed Knowledge

Object-oriented programming language.

Equivalent Units

None.



Print this page
ApplyEnquire
Why choose UC

Perform new course search

Search Filter

Frequently Asked Questions