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Introduction to Information Technology G (8936.4)

Level: Graduate Level
Credit Points: 3
HECS Bands: 2
Faculty: Faculty of Science and Technology
Discipline: Academic Program Area - Technology

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As a result of the Australian Government's directives requiring physical distancing and restrictions on movement because of the COVID-19 pandemic, you may find that learning activities and/or assessment items in some units you are studying have changed. These changes will not be updated in the published Unit Outline but will be communicated to you via your unit’s UCLearn(Canvas) teaching site. The new learning activities and/or assessment items will continue to meet the unit's learning outcomes, as described in the Unit Outline.

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Unit Outlines

To view your Unit Outline, click View to log in to MyUC and access this information, or visit your unit's online teaching site.

  • Semester 1, 2020, ON-CAMPUS, BRUCE (193399) - View
  • Semester 2, 2019, ON-CAMPUS, BRUCE (185493) - View
  • Semester 1, 2019, ON-CAMPUS, BRUCE (185193) - View
  • Semester 2, 2018, ON-CAMPUS, BRUCE (182266) - View
  • Semester 1, 2018, ON-CAMPUS, BRUCE (182260) - View
  • Semester 2, 2017, FLEXIBLE, BRUCE (166032) - View
  • Semester 1, 2017, FLEXIBLE, BRUCE (165955) - View
  • Semester 2, 2016, FLEXIBLE, BRUCE (152248) - View
  • Semester 1, 2016, FLEXIBLE, BRUCE (154861) - View
  • Semester 2, 2015, ONLINE, BRUCE (147386) - View
  • Semester 2, 2015, FLEXIBLE, BRUCE (147384) - View
  • Semester 1, 2015, FLEXIBLE, BRUCE (147382) - View

If a link to your Unit Outline is not displayed, please check back later. Unit Outlines are generally published by Week One of the relevant teaching period.

Syllabus

This unit provides an introduction and overview to computer systems, information technology and software technology from a technological point of view. The unit covers the mathematical and theoretical foundations of computer science, including Boolean logic, an overview of computer architecture as well as the fundamental concepts of modern programming languages. Students will learn basic web programming and will develop small event-driven applications using a Graphical User Interface. Data structures include arrays. Those parts of the software engineering process, in particular testing and debugging, which are applicable to an introductory subject are incorporated. The subject also includes an introduction to graphics, image processing and working with relational databases. The unit finishes with an introduction to human-computer interaction.

Learning Outcomes

On successfully completing this unit, students will be able to:

1. Review, analyse, and synthesise the theoretical foundations of information technology (including Boolean logic);

2. Calculate and convert binary numbers;

3. Design and write HTML webpages, including CSS;

4. Demonstrate strong competency in applying fundamental programming concepts and data structures to create small software applications using a graphical user interface and a variety of controls for user interaction;

5. Plan and execute the development of programs that can access databases and files;

6. Employ advanced programming principles and explain why these principles are important;

7. Demonstrate the ability to critically analyse a problem and to provide a solution in the form of software applications;

8. Test software applications in a systematic and efficient way; and

9. Apply fundamental principles of human-computer interaction.

Assessment Items

Contact Hours

Up to 65 hours per semester.

Prerequisites

None.

Corequisites

None.

Assumed Knowledge

None.

Incompatible Units

6694 Introduction to Software Technology G.

Equivalent Units

6694 Introduction to Software Technology G.



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