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Programming Natural User Interfaces PG (8891.3)

Level: Postgraduate Level
Credit Points: 3
HECS Bands: 2
Faculty: Faculty of Science and Technology
Discipline: Academic Program Area - Technology


Possible changes to your unit's learning activities and assessment items

For the remainder of 2020, resulting from Australian Government's directives requiring physical distancing and restrictions on movement because of the COVID-19 pandemic, any exams that are required for assessment in a unit will be online exams. Online exams may also use online proctoring to help assure the academic integrity of those exams. Please contact your unit convener with any questions.

While the University has made efforts to ensure that Unit Outlines reflect a unit’s learning activities and assessment items, any changes to Australian Government directives because of the COVID-19 pandemic may require changes to these during the semester to ensure the safety and well being of students and staff. These changes will not be updated in the published unit outline, but will be communicated to you via your unit’s UCLearn(Canvas) teaching site. Any changes made will continue to meet the unit’s learning outcomes, as described in the Unit Outline.

Unit Outlines

To view your Unit Outline, click View to log in to MyUC and access this information, or visit your unit's online teaching site.

  • Semester 2, 2019, ON-CAMPUS, BRUCE (185495) - View
  • Semester 2, 2018, ON-CAMPUS, BRUCE (182282) - View
  • Semester 2, 2017, ON-CAMPUS, BRUCE (166274) - View
  • Semester 2, 2016, FLEXIBLE, BRUCE (151432) - View
  • Semester 2, 2015, FLEXIBLE, BRUCE (146770) - View

If a link to your Unit Outline is not displayed, please check back later. Unit Outlines are generally published by Week One of the relevant teaching period.


This unit examines object-oriented programming and design patterns for building advanced natural user interface (NUI) applications. Topics covered in the unit include: evolving human-computer interaction, new and intuitive ways to interact with computers, NUI components (multi-touch, face- and voice-recognition, movement sensors, gestures, etc.), programming NUI applications using Android tablet SDK, MS Visual Studio, MS Expression Blend, XNA, Kinect SDK and Surface SDK.

Learning Outcomes

On successfully completing the unit, students will be able to:

1. Understand the basics of NUIs;

2. Understand how NUIs are formed and represented;

3. Understand the concepts of fundamental theories in NUI;

4. Write programs for performing NUI tasks;

5. Choose appropriate NUI techniques to solve real-world problems;

6. Understand the relationships between NUI and fields such as biometric recognition, artificial intelligence and pattern recognition;

7. Demonstrate advanced knowledge of NUI programming techniques; and

8. Use NUI components for implementing applications in MS Visual Studio, MS Expression, MS XNA, MS Kinect SDK and MS Surface SDK, and have the confidence to handle the real-world NUI programming problems.

Assessment Items

Contact Hours

5 hours per week in Summer semester 3 hours per week in normal semester mode.


8995 Software Technology 1G.



Assumed Knowledge


Equivalent Units


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