Virtual Worlds Technology PG (8699.4)
|Faculty:||Faculty of Science and Technology|
|Discipline:||Academic Program Area - Technology|
The subject will cover five main syllabus areas: Basic Virtual world skills (what is a virtual world, how to use it); Construction of objects in virtual worlds; Scripting (computer programming) in virtual worlds; Landscaping and land management in virtual worlds; and land management including managing lag in virtual scripted landscapes; Illumination models in virtual world; and Practical applications of virtual worlds to industry, including creating a scripting object to use a micro-currency. This unit is co-taught with unit 8698 Virtual Worlds Technology.
On successful completion of this unit, students will be able to:
1. Identify and classify virtual world types and their advantages and disadvantages;
2. Interact in both a social and technical way in a virtual world;
3. Construct objects in virtual worlds, such as buildings works of art and furniture;
4. Demonstrate cognitive skills to exercise critical thinking in the use of a micro currency;
5. Construct illuminated and self-illuminated models in a virtual world;
6. Plan and execute the development of scrips to run in objects in a virtual world; and
7. Review, analyse and synthesise the current and future roles of Virtual worlds and the 3D web to industry.
Up to 3 hours per week, 2L + 1T.
High IT literacy, Understanding of the principles of computer programming.