Perform new course search

Search Filter

Virtual Worlds Technology PG (8699.4)

Level: Postgraduate Level
Credit Points: 3
HECS Bands: 2
Faculty: Faculty of Science and Technology
Discipline: Academic Program Area - Technology

Availability

    Syllabus

    The subject will cover five main syllabus areas: Basic Virtual world skills (what is a virtual world, how to use it); Construction of objects in virtual worlds; Scripting (computer programming) in virtual worlds; Landscaping and land management in virtual worlds; and land management including managing lag in virtual scripted landscapes; Illumination models in virtual world; and Practical applications of virtual worlds to industry, including creating a scripting object to use a micro-currency. This unit is co-taught with unit 8698 Virtual Worlds Technology.

    Learning Outcomes

    On successful completion of this unit, students will be able to:

    1. Identify and classify virtual world types and their advantages and disadvantages;

    2. Interact in both a social and technical way in a virtual world;

    3. Construct objects in virtual worlds, such as buildings works of art and furniture;

    4. Demonstrate cognitive skills to exercise critical thinking in the use of a micro currency;

    5. Construct illuminated and self-illuminated models in a virtual world;

    6. Plan and execute the development of scrips to run in objects in a virtual world; and

    7. Review, analyse and synthesise the current and future roles of Virtual worlds and the 3D web to industry.

    Contact Hours

    Up to 3 hours per week, 2L + 1T.

    Prerequisites

    None.

    Corequisites

    None.

    Assumed Knowledge

    High IT literacy, Understanding of the principles of computer programming.

    Incompatible Units

    None.

    Equivalent Units

    None.


    Print this page
    ApplyEnquire
    Why choose UC

    Perform new course search

    Search Filter

    Frequently Asked Questions