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Virtual Worlds Technology PG (8699.4)

Level: Postgraduate Level
Credit Points: 3
HECS Bands: 2
Faculty: Faculty of Science and Technology
Discipline: Academic Program Area - Technology



    The subject will cover five main syllabus areas: Basic Virtual world skills (what is a virtual world, how to use it); Construction of objects in virtual worlds; Scripting (computer programming) in virtual worlds; Landscaping and land management in virtual worlds; and land management including managing lag in virtual scripted landscapes; Illumination models in virtual world; and Practical applications of virtual worlds to industry, including creating a scripting object to use a micro-currency. This unit is co-taught with unit 8698 Virtual Worlds Technology.

    Learning Outcomes

    On successful completion of this unit, students will be able to:

    1. Identify and classify virtual world types and their advantages and disadvantages;

    2. Interact in both a social and technical way in a virtual world;

    3. Construct objects in virtual worlds, such as buildings works of art and furniture;

    4. Demonstrate cognitive skills to exercise critical thinking in the use of a micro currency;

    5. Construct illuminated and self-illuminated models in a virtual world;

    6. Plan and execute the development of scrips to run in objects in a virtual world; and

    7. Review, analyse and synthesise the current and future roles of Virtual worlds and the 3D web to industry.

    Contact Hours

    Up to 3 hours per week, 2L + 1T.





    Assumed Knowledge

    High IT literacy, Understanding of the principles of computer programming.

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