Virtual Worlds Technology (8698.4)
Level: | Level 3 - Undergraduate Advanced Unit |
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Credit Points: | 3 |
HECS Bands: | 2 |
Faculty: | Faculty of Science and Technology |
Discipline: | Academic Program Area - Technology |
Availability
Syllabus
The unit will cover five main syllabus areas:basic Virtual world skills (what is a virtual world, how to use it); construction of objects in virtual worlds;scripting (computer programming) in virtual worlds; landscaping and land management in virtual worlds - and land management including managing lag in virtual scripted landscapes; and practical applications of virtual worlds to industry, including creating a scripting object to use a micro-currency.This unit is co-taught with unit Virtual Worlds Technology PG.
Learning Outcomes
On successful completion of this unit, students will be able to:
1. Identify and classify virtual world types and their advantages and disadvantages;
2. Interact in both a social and technical way in a virtual world;
3. Construct objects in virtual worlds, such as buildings works of art and furniture;
4. Script objects in a virtual world; and
5. Understand the current and future roles of Virtual worlds and the 3D web to industry.
Contact Hours
3 to 5 hours per week, varying a little as the subject develops.
Prerequisites
Completion of 36 credit points.
Corequisites
None.
Assumed Knowledge
Skills in Computer programming, high IT literacy.
Incompatible Units
8699 Virtual Worlds Technology PG.
Equivalent Units
None.