Virtual Worlds Technology (8698.4)
|Level:||Level 3 - Undergraduate Advanced Unit|
Band 2 2013-2020 (Expires 31 Dec 2020) Band 2 2021 (Commenced After 1 Jan 2021) Band 3 2021 (Commenced Before 1 Jan 2021)
|Faculty:||Faculty of Science and Technology|
|Discipline:||Academic Program Area - Technology|
The unit will cover five main syllabus areas:basic Virtual world skills (what is a virtual world, how to use it); construction of objects in virtual worlds;scripting (computer programming) in virtual worlds; landscaping and land management in virtual worlds - and land management including managing lag in virtual scripted landscapes; and practical applications of virtual worlds to industry, including creating a scripting object to use a micro-currency.This unit is co-taught with unit Virtual Worlds Technology PG.
On successful completion of this unit, students will be able to:
1. Identify and classify virtual world types and their advantages and disadvantages;
2. Interact in both a social and technical way in a virtual world;
3. Construct objects in virtual worlds, such as buildings works of art and furniture;
4. Script objects in a virtual world; and
5. Understand the current and future roles of Virtual worlds and the 3D web to industry.
3 to 5 hours per week, varying a little as the subject develops.
Completion of 36 credit points.
Skills in Computer programming, high IT literacy.
8699 Virtual Worlds Technology PG.