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Virtual Worlds Technology (8698.4)

Level: Level 3 - Undergraduate Advanced Unit
Credit Points: 3
HECS Bands:

Band 2 2013-2020 (Expires 31 Dec 2020) Band 2 2021 (Commenced After 1 Jan 2021) Band 3 2021 (Commenced Before 1 Jan 2021)

Faculty: Faculty of Science and Technology
Discipline: Academic Program Area - Technology



    The unit will cover five main syllabus areas:basic Virtual world skills (what is a virtual world, how to use it); construction of objects in virtual worlds;scripting (computer programming) in virtual worlds; landscaping and land management in virtual worlds - and land management including managing lag in virtual scripted landscapes; and practical applications of virtual worlds to industry, including creating a scripting object to use a micro-currency.This unit is co-taught with unit Virtual Worlds Technology PG.

    Learning Outcomes

    On successful completion of this unit, students will be able to:

    1. Identify and classify virtual world types and their advantages and disadvantages;

    2. Interact in both a social and technical way in a virtual world;

    3. Construct objects in virtual worlds, such as buildings works of art and furniture;

    4. Script objects in a virtual world; and

    5. Understand the current and future roles of Virtual worlds and the 3D web to industry.

    Contact Hours

    3 to 5 hours per week, varying a little as the subject develops.


    Completion of 36 credit points.



    Assumed Knowledge

    Skills in Computer programming, high IT literacy.

    Incompatible Units

    8699 Virtual Worlds Technology PG.

    Equivalent Units


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