Visual and Interactive Computing (7174.7)
|Level:||Level 3 - Undergraduate Advanced Unit|
Band 2 2013-2020 (Expires 31 Dec 2020) Band 2 2021 (Commenced After 1 Jan 2021) Band 3 2021 (Commenced Before 1 Jan 2021)
|Faculty:||Faculty of Science and Technology|
|Discipline:||Academic Program Area - Technology|
UC - Canberra, Bruce
Year Teaching Period Convener Mode of Delivery 2021 Semester 2 MR Robert COX (Ph: +61 2 62015230 ) ON-CAMPUS
Possible changes to your unit's learning activities and assessment items
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- Semester 2, 2020, ON-CAMPUS, BRUCE (195603) - View
- Semester 2, 2019, ON-CAMPUS, BRUCE (185345) - View
- Semester 2, 2018, ON-CAMPUS, BRUCE (181977) - View
- Semester 2, 2017, ON-CAMPUS, BRUCE (166026) - View
- Semester 2, 2016, ON-CAMPUS, BRUCE (152242) - View
- Semester 2, 2015, ON-CAMPUS, BRUCE (147359) - View
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This unit introduces students to the principles and application of real time 3D computer graphics, covering the following topics: OpenGL Programming; Display processors and GPUs (3D accelerators); 3D data structures; Techniques to maintain adequate frame rate in games and visualization; Texture Mapping; Modeling of 3d objectives using primitives; View transformations; Simple animation; and 3D lighting and materials.
This unit may be cotaught with 7108 Graphics Visualisation Techniques PG.
On successful completion of this unit, students will be able to:
1. Analyse a problem for its suitability for a 3D visualisation;
2. Construct a program in C or C++ using OpenGL to render a model constructed of geometric primitives;
3. Analyse and design a suitable 3D solution for common 3D visualisations as used in computer games or scientific visualisation;
4. Develop an Illumination model for a 3D model;
5. Write a program to apply a texture map to a 3D surface;
6. Write an OpenGl program to texture map a 3D model including MIP mapping, bilinear filtering and depth cueing; and
7. Evaluate 3D architectures for use in science or entertainment.
UC - Canberra, Bruce
- Semester 2, 2020
- Semester 2, 2019
- Semester 2, 2018
Up to 52 hours per semester.
4483 Software Technology 1.
7108 Graphics Visualisation Techniques PG.
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