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Visual and Interactive Computing (7174.7)

Level: Level 3 - Undergraduate Advanced Unit
Credit Points: 3
HECS Bands: 2
Faculty: Faculty of Science and Technology
Discipline: Academic Program Area - Technology


Unit Outlines

To view your Unit Outline, click View to log in to MyUC and access this information, or visit your unit's online teaching site.

  • Semester 2, 2019, ON-CAMPUS, BRUCE (185345) - View
  • Semester 2, 2018, ON-CAMPUS, BRUCE (181977) - View
  • Semester 2, 2017, ON-CAMPUS, BRUCE (166026) - View
  • Semester 2, 2016, ON-CAMPUS, BRUCE (152242) - View
  • Semester 2, 2015, ON-CAMPUS, BRUCE (147359) - View

If a link to your Unit Outline is not displayed, please check back later. Unit Outlines are generally published by Week One of the relevant teaching period.


This unit introduces students to the principles and application of real time 3D computer graphics, covering the following topics: OpenGL Programming; Display processors and GPUs (3D accelerators); 3D data structures; Techniques to maintain adequate frame rate in games and visualization; Texture Mapping; Modeling of 3d objectives using primitives; View transformations; Simple animation; and 3D lighting and materials.

Learning Outcomes

On successful completion of this unit, students will be able to:

1. Analyse a problem for its suitability for a 3D visualisation;

2. Construct a program in C or C++ using OpenGL to render a model constructed of geometric primitives;

3. Analyse and design a suitable 3D solution for common 3D visualisations as used in computer games or scientific visualisation;

4. Develop an Illumination model for a 3D model;

5. Write a program to apply a texture map to a 3D surface;

6. Write an OpenGl program to texture map a 3D model including MIP mapping, bilinear filtering and depth cueing; and

7. Evaluate 3D architectures for use in science or entertainment.

Assessment Items

Contact Hours

Up to 52 hours per semester.


4483 Software Technology 1.



Assumed Knowledge


Incompatible Units


Equivalent Units


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