Perform new course search

Search Filter

Visual and Interactive Computing (7174.7)

Level: Level 3 - Undergraduate Advanced Unit
Credit Points: 3
HECS Bands: 2
Faculty: Faculty of Science and Technology
Discipline: Academic Program Area - Technology


Possible changes to your unit's learning activities and assessment items

For the remainder of 2020, resulting from Australian Government's directives requiring physical distancing and restrictions on movement because of the COVID-19 pandemic, any exams that are required for assessment in a unit will be online exams. Online exams may also use online proctoring to help assure the academic integrity of those exams. Please contact your unit convener with any questions.

While the University has made efforts to ensure that Unit Outlines reflect a unit’s learning activities and assessment items, any changes to Australian Government directives because of the COVID-19 pandemic may require changes to these during the semester to ensure the safety and well being of students and staff. These changes will not be updated in the published unit outline, but will be communicated to you via your unit’s UCLearn(Canvas) teaching site. Any changes made will continue to meet the unit’s learning outcomes, as described in the Unit Outline.

Unit Outlines

To view your Unit Outline, click View to log in to MyUC and access this information, or visit your unit's online teaching site.

  • Semester 2, 2020, ON-CAMPUS, BRUCE (195603) - View
  • Semester 2, 2019, ON-CAMPUS, BRUCE (185345) - View
  • Semester 2, 2018, ON-CAMPUS, BRUCE (181977) - View
  • Semester 2, 2017, ON-CAMPUS, BRUCE (166026) - View
  • Semester 2, 2016, ON-CAMPUS, BRUCE (152242) - View
  • Semester 2, 2015, ON-CAMPUS, BRUCE (147359) - View

If a link to your Unit Outline is not displayed, please check back later. Unit Outlines are generally published by Week One of the relevant teaching period.


This unit introduces students to the principles and application of real time 3D computer graphics, covering the following topics: OpenGL Programming; Display processors and GPUs (3D accelerators); 3D data structures; Techniques to maintain adequate frame rate in games and visualization; Texture Mapping; Modeling of 3d objectives using primitives; View transformations; Simple animation; and 3D lighting and materials.

Learning Outcomes

On successful completion of this unit, students will be able to:

1. Analyse a problem for its suitability for a 3D visualisation;

2. Construct a program in C or C++ using OpenGL to render a model constructed of geometric primitives;

3. Analyse and design a suitable 3D solution for common 3D visualisations as used in computer games or scientific visualisation;

4. Develop an Illumination model for a 3D model;

5. Write a program to apply a texture map to a 3D surface;

6. Write an OpenGl program to texture map a 3D model including MIP mapping, bilinear filtering and depth cueing; and

7. Evaluate 3D architectures for use in science or entertainment.

Assessment Items

Contact Hours

Up to 52 hours per semester.


4483 Software Technology 1.



Assumed Knowledge


Incompatible Units


Equivalent Units


Print this page
Why choose UC

Perform new course search

Search Filter

Frequently Asked Questions