Visual and Interactive Computing (7174.7)
|Level:||Level 3 - Undergraduate Advanced Unit|
|Faculty:||Faculty of Science and Technology|
|Discipline:||Academic Program Area - Technology|
UC - Canberra, Bruce
Year Teaching Period Convener Mode of Delivery 2019 Semester 2 MR Robert COX (Ph: +61 2 62015230 ) ON-CAMPUS 2020 Semester 2 MR Robert COX (Ph: +61 2 62015230 ) ON-CAMPUS
To view your Unit Outline, click View to log in to MyUC and access this information, or visit your unit's online teaching site.
- Semester 2, 2019, ON-CAMPUS, BRUCE (185345) - View
- Semester 2, 2018, ON-CAMPUS, BRUCE (181977) - View
- Semester 2, 2017, ON-CAMPUS, BRUCE (166026) - View
- Semester 2, 2016, ON-CAMPUS, BRUCE (152242) - View
- Semester 2, 2015, ON-CAMPUS, BRUCE (147359) - View
If a link to your Unit Outline is not displayed, please check back later. Unit Outlines are generally published by Week One of the relevant teaching period.
This unit introduces students to the principles and application of real time 3D computer graphics, covering the following topics: OpenGL Programming; Display processors and GPUs (3D accelerators); 3D data structures; Techniques to maintain adequate frame rate in games and visualization; Texture Mapping; Modeling of 3d objectives using primitives; View transformations; Simple animation; and 3D lighting and materials.
On successful completion of this unit, students will be able to:
1. Analyse a problem for its suitability for a 3D visualisation;
2. Construct a program in C or C++ using OpenGL to render a model constructed of geometric primitives;
3. Analyse and design a suitable 3D solution for common 3D visualisations as used in computer games or scientific visualisation;
4. Develop an Illumination model for a 3D model;
5. Write a program to apply a texture map to a 3D surface;
6. Write an OpenGl program to texture map a 3D model including MIP mapping, bilinear filtering and depth cueing; and
7. Evaluate 3D architectures for use in science or entertainment.
UC - Canberra, Bruce
- Semester 2, 2019
- Semester 2, 2018
Up to 52 hours per semester.
4483 Software Technology 1.
- 762HG Bachelor of Commerce
- 106JA Bachelor of Engineering in Network and Software Engineering
- 344JA Bachelor of Engineering in Network and Software Engineering (Honours)
- 322HG Bachelor of Information Technology
- 938AA Bachelor of Information Technology in Mainframe Computing
- 248HG Bachelor of Justice Studies