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Software Technology 2 (7170.6)

Level: Level 2 - Undergraduate Intermediate Unit
Credit Points: 3
HECS Bands: 2
Faculty: Faculty of Science and Technology
Discipline: Academic Program Area - Technology

Availability

  • UC - Canberra, Bruce
    Year Teaching Period Convener Mode of Delivery
    2020 Semester 1 MS   Yue   QU (Ph: ) ON-CAMPUS

Possible changes to your unit's learning activities and assessment items

As a result of the Australian Government's directives requiring physical distancing and restrictions on movement because of the COVID-19 pandemic, you may find that learning activities and/or assessment items in some units you are studying have changed. These changes will not be updated in the published Unit Outline but will be communicated to you via your unit’s UCLearn(Canvas) teaching site. The new learning activities and/or assessment items will continue to meet the unit's learning outcomes, as described in the Unit Outline.

New learning activities and/or assessment items are available on your unit's UCLearn(Canvas) teaching site. Please contact your Unit Convener with any questions.

Unit Outlines

To view your Unit Outline, click View to log in to MyUC and access this information, or visit your unit's online teaching site.

  • Semester 1, 2020, ON-CAMPUS, BRUCE (194162) - View
  • Semester 1, 2019, ON-CAMPUS, BRUCE (185004) - View
  • Semester 1, 2018, ON-CAMPUS, BRUCE (181956) - View
  • Semester 1, 2017, FLEXIBLE, BRUCE (165885) - View
  • Semester 1, 2016, FLEXIBLE, SWSI-LVPL (154513) - View
  • Semester 1, 2016, FLEXIBLE, BRUCE (154511) - View
  • Semester 1, 2015, FLEXIBLE, SWSI-LVPL (147756) - View
  • Semester 1, 2015, FLEXIBLE, BRUCE (147754) - View

If a link to your Unit Outline is not displayed, please check back later. Unit Outlines are generally published by Week One of the relevant teaching period.

Syllabus

The unit provides an in-depth study of the software construction process. Topics covered include the specification, modularisation and verification of abstract data types (ADTs); data structures including arrays, stacks, queues, lists, trees, sets, maps, hash tables and heaps; and algorithms including sort, search and recursion. For ADTs in general, the unit deals with operations, representation and algorithms, space and time efficiency, and appropriateness for different applications.

Learning Outcomes

On completion of this unit students will be able to:

1. Describe a variety of algorithm design techniques and recognise the principles of good software design;

2. Apply their knowledge of algorithms and data structures to writing efficient programs;

3. Analyse and compare commonly used algorithms and data structures;

4. Design efficient algorithms and choose appropriate data structures for real-world problems and explain their space and time efficiency; and

5. Evaluate existing software modules for function and purpose.

Assessment Items

Contact Hours

Up to 3 hours per week, 2L + 1T.

Prerequisites

4483 Software Technology 1.

Corequisites

None.

Assumed Knowledge

Object-oriented programming language.

Incompatible Units

None.

Equivalent Units

None.



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