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Software Technology 2 (7170.6)

Level: Level 2 - Undergraduate Intermediate Unit
Credit Points: 3
HECS Bands: 2
Faculty: Faculty of Science and Technology
Discipline: Academic Program Area - Technology


Unit Outlines

To view your Unit Outline, click View to log in to MyUC and access this information, or visit your unit's online teaching site.

  • Semester 1, 2019, ON-CAMPUS, BRUCE (185004) - View
  • Semester 1, 2018, ON-CAMPUS, BRUCE (181956) - View
  • Semester 1, 2017, FLEXIBLE, BRUCE (165885) - View
  • Semester 1, 2016, FLEXIBLE, SWSI-LVPL (154513) - View
  • Semester 1, 2016, FLEXIBLE, BRUCE (154511) - View
  • Semester 1, 2015, FLEXIBLE, SWSI-LVPL (147756) - View
  • Semester 1, 2015, FLEXIBLE, BRUCE (147754) - View

If a link to your Unit Outline is not displayed, please check back later. Unit Outlines are generally published by Week One of the relevant teaching period.


The unit provides an in-depth study of the software construction process. Topics covered include the specification, modularisation and verification of abstract data types (ADTs); data structures including arrays, stacks, queues, lists, trees, sets, maps, hash tables and heaps; and algorithms including sort, search and recursion. For ADTs in general, the unit deals with operations, representation and algorithms, space and time efficiency, and appropriateness for different applications.

Learning Outcomes

On completion of this unit students will be able to:

1. Describe a variety of algorithm design techniques and recognise the principles of good software design;

2. Apply their knowledge of algorithms and data structures to writing efficient programs;

3. Analyse and compare commonly used algorithms and data structures;

4. Design efficient algorithms and choose appropriate data structures for real-world problems and explain their space and time efficiency; and

5. Evaluate existing software modules for function and purpose.

Assessment Items

Contact Hours

Up to 3 hours per week, 2L + 1T.


4483 Software Technology 1.



Assumed Knowledge

Object-oriented programming language.

Incompatible Units


Equivalent Units


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