Software Engineering Practice (7169.7)
|Level:||Level 3 - Undergraduate Advanced Unit|
|Faculty:||Faculty of Science and Technology|
|Discipline:||Academic Program Area - Technology|
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- Semester 2, 2018, ON-CAMPUS, BRUCE (181952) - View
- Semester 2, 2017, ON-CAMPUS, BRUCE (170104) - View
- Semester 2, 2016, FLEXIBLE, BRUCE (150892) - View
- Semester 1, 2016, FLEXIBLE, BRUCE (154194) - View
- Semester 2, 2015, FLEXIBLE, BRUCE (147303) - View
- Semester 1, 2015, FLEXIBLE, BRUCE (147300) - View
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The main emphases in this unit are the theory and practice of software engineering. This unit mainly focuses on risk, scope, time, quality and project management. Students will work in small teams to plan (define, estimate, schedule) and manage an appropriate set of activities to ultimately deliver a software product according to the client requirements. Through appropriate choice and implementation of activities associated with each phase, demonstrate a sound understanding of the software development lifecycle (SDLC). Co-ordinate and develop presentations, including demonstrations, to an audience of peers, clients and supervisors.
On successful completion of this unit, students will be able to:
1. Understand and meet ethical standards and legal responsibilities;
2. Apply software engineering methods and contemporary software development tools to the design, implementation, verification, and deployment of a software system to meet client needs;
3. Communicate proficiently with project stakeholders, and function as an effective member or leader of a development team in project development, deployment, and evaluation activities; and
4. Manage time, processes and resources effectively by prioritising competing demands to achieve personal and team goals.
Up to 4 hours per week.
At least 48 credit points of the course.