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Game Programming Techniques (7160.6)

Level: Level 3 - Undergraduate Advanced Unit
Credit Points: 3
HECS Bands: 2
Faculty: Faculty of Science and Technology
Discipline: Academic Program Area - Technology

Availability

Unit Outlines

To view your Unit Outline, click View to log in to MyUC and access this information, or visit your unit's online teaching site.

  • Semester 1, 2019, ON-CAMPUS, BRUCE (184997) - View
  • Semester 1, 2018, ON-CAMPUS, BRUCE (181918) - View
  • Semester 1, 2017, FLEXIBLE, BRUCE (165878) - View
  • Semester 1, 2016, FLEXIBLE, BRUCE (154490) - View
  • Semester 1, 2015, FLEXIBLE, BRUCE (147004) - View

If a link to your Unit Outline is not displayed, please check back later. Unit Outlines are generally published by Week One of the relevant teaching period.

Syllabus

This unit teaches the programming techniques needed to produce interactive 2D graphical applications like computer games. The topics covered include, game design, storyboarding, animation techniques, game construction tools, input devices, sound and real time graphics in 2D. During the unit students produce a simple interactive graphical project (eg a screen saver or game) in C++ as a major work.

Learning Outcomes

On successful completion of this unit, students will be able to:

1. Write and critique simple graphical interactive computer programs. This includes screen savers, multimedia programming and games like Tetris and Naughts and Crosses.

Assessment Items

Contact Hours

Up to fifty two hours per semester.

Prerequisites

4483 Software Technology 1

Corequisites

None.

Assumed Knowledge

None.

Incompatible Units

None.

Equivalent Units

None.



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