Game Programming Techniques (7160.6)
|Level:||Level 3 - Undergraduate Advanced Unit|
|Faculty:||Faculty of Science and Technology|
|Discipline:||Academic Program Area - Technology|
UC - Canberra, Bruce
Year Teaching Period Convener Mode of Delivery 2020 Semester 1 MR Robert COX (Ph: +61 2 62015230 ) ON-CAMPUS 2021 Semester 1 MR Robert COX (Ph: +61 2 62015230 ) ON-CAMPUS
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For the remainder of 2020, resulting from Australian Government's directives requiring physical distancing and restrictions on movement because of the COVID-19 pandemic, any exams that are required for assessment in a unit will be online exams. Online exams may also use online proctoring to help assure the academic integrity of those exams. Please contact your unit convener with any questions.
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- Semester 1, 2020, ON-CAMPUS, BRUCE (194170) - View
- Semester 1, 2019, ON-CAMPUS, BRUCE (184997) - View
- Semester 1, 2018, ON-CAMPUS, BRUCE (181918) - View
- Semester 1, 2017, FLEXIBLE, BRUCE (165878) - View
- Semester 1, 2016, FLEXIBLE, BRUCE (154490) - View
- Semester 1, 2015, FLEXIBLE, BRUCE (147004) - View
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This unit teaches the programming techniques needed to produce interactive 2D graphical applications like computer games. The topics covered include, game design, storyboarding, animation techniques, game construction tools, input devices, sound and real time graphics in 2D. During the unit students produce a simple interactive graphical project (eg a screen saver or game) in a contemporary 3rd generation programming language as a major work.
On successful completion of this unit, students will be able to:
1. Write and critique simple graphical interactive computer programs. This includes screen savers, multimedia programming and games like Tetris and Naughts and Crosses.
UC - Canberra, Bruce
- Semester 1, 2020
- Semester 1, 2019
- Semester 1, 2018
Up to fifty two hours per semester.
4483 Software Technology 1
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