Game Programming Techniques (7160.6)
|Level:||Level 3 - Undergraduate Advanced Unit|
|Faculty:||Faculty of Science and Technology|
|Discipline:||Academic Program Area - Technology|
UC - Canberra, Bruce
Year Teaching Period Convener Mode of Delivery 2019 Semester 1 MR Robert COX (Ph: +61 2 62015230 ) ON-CAMPUS 2020 Semester 1 MR Robert COX (Ph: +61 2 62015230 ) ON-CAMPUS
To view your Unit Outline, click View to log in to MyUC and access this information, or visit your unit's online teaching site.
- Semester 1, 2019, ON-CAMPUS, BRUCE (184997) - View
- Semester 1, 2018, ON-CAMPUS, BRUCE (181918) - View
- Semester 1, 2017, FLEXIBLE, BRUCE (165878) - View
- Semester 1, 2016, FLEXIBLE, BRUCE (154490) - View
- Semester 1, 2015, FLEXIBLE, BRUCE (147004) - View
If a link to your Unit Outline is not displayed, please check back later. Unit Outlines are generally published by Week One of the relevant teaching period.
This unit teaches the programming techniques needed to produce interactive 2D graphical applications like computer games. The topics covered include, game design, storyboarding, animation techniques, game construction tools, input devices, sound and real time graphics in 2D. During the unit students produce a simple interactive graphical project (eg a screen saver or game) in C++ as a major work.
On successful completion of this unit, students will be able to:
1. Write and critique simple graphical interactive computer programs. This includes screen savers, multimedia programming and games like Tetris and Naughts and Crosses.
UC - Canberra, Bruce
- Semester 1, 2019
- Semester 1, 2018
Up to fifty two hours per semester.
4483 Software Technology 1
- 762HG Bachelor of Commerce
- 106JA Bachelor of Engineering in Network and Software Engineering
- 344JA Bachelor of Engineering in Network and Software Engineering (Honours)
- 998AA Bachelor of Information Technology / Bachelor of Media Arts and Production
- 938AA Bachelor of Information Technology in Mainframe Computing
- 248HG Bachelor of Justice Studies