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Game Programming Techniques (7160.6)

Level: Level 3 - Undergraduate Advanced Unit
Credit Points: 3
HECS Bands: 2
Faculty: Faculty of Science and Technology
Discipline: Academic Program Area - Technology


Unit Outlines

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  • Semester 1, 2020, ON-CAMPUS, BRUCE (194170) - View
  • Semester 1, 2019, ON-CAMPUS, BRUCE (184997) - View
  • Semester 1, 2018, ON-CAMPUS, BRUCE (181918) - View
  • Semester 1, 2017, FLEXIBLE, BRUCE (165878) - View
  • Semester 1, 2016, FLEXIBLE, BRUCE (154490) - View
  • Semester 1, 2015, FLEXIBLE, BRUCE (147004) - View

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This unit teaches the programming techniques needed to produce interactive 2D graphical applications like computer games. The topics covered include, game design, storyboarding, animation techniques, game construction tools, input devices, sound and real time graphics in 2D. During the unit students produce a simple interactive graphical project (eg a screen saver or game) in a contemporary 3rd generation programming language as a major work.

Learning Outcomes

On successful completion of this unit, students will be able to:

1. Write and critique simple graphical interactive computer programs. This includes screen savers, multimedia programming and games like Tetris and Naughts and Crosses.

Assessment Items

Contact Hours

Up to fifty two hours per semester.


4483 Software Technology 1



Assumed Knowledge


Incompatible Units


Equivalent Units


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