Graphics Visualisation Techniques PG (7108.6)
|Faculty:||Faculty of Science and Technology|
|Discipline:||Academic Program Area - Technology|
UC - Canberra, Bruce
Year Teaching Period Convener Mode of Delivery 2020 Semester 2 MR Robert COX (Ph: +61 2 62015230 ) ON-CAMPUS
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- Semester 2, 2019, ON-CAMPUS, BRUCE (185331) - View
- Semester 2, 2018, ON-CAMPUS, BRUCE (181908) - View
- Semester 2, 2017, ON-CAMPUS, BRUCE (166025) - View
- Semester 2, 2016, FLEXIBLE, BRUCE (152240) - View
- Semester 2, 2015, ON-CAMPUS, BRUCE (147358) - View
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This unit introduces students to the principles and application of real time 3D computer graphics, covering the following topics: OpenGL Programming; Display processors and GPUs (3D accelerators); 3D data structures; Maintaining adequate frame rate in games and visualization; Modeling of 3d objects using primitives; Modeling of 3D scenes using height fields; Advanced Texture mapping; View transformations; Simple animation; and 3D lighting and materials.
On successful completion of this unit, students will be able to:
1. Analyse a problem for its suitability for a 3D visualisation;
2. Construct a program in C or C++ using OpenGL to render a model constructed of geometric primitives;
3. Develop an Illumination model for a 3D model using surface normals;
4. Construct a program that can render a height filed;
5. Write an OpenGl program to texture map a 3D model including MIP mapping, bilinear filtering and depth cueing;
6. Analyse and design a suitable 3D solution for common 3D visualisations as used in computer games or scientific visualisation; and
7. Evaluate 3D architectures for use in science or entertainment.
UC - Canberra, Bruce
- Semester 2, 2019
- Semester 2, 2018
Up to 39 hours per semester.
Basic mathematics skills, Ability to write programs in a third generation programming language.
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