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Graphics Visualisation Techniques PG (7108.6)

Level: Postgraduate Level
Credit Points: 3
HECS Bands: 2
Faculty: Faculty of Science and Technology
Discipline: Academic Program Area - Technology

Availability

Possible changes to your unit's learning activities and assessment items

For the remainder of 2020, resulting from Australian Government's directives requiring physical distancing and restrictions on movement because of the COVID-19 pandemic, any exams that are required for assessment in a unit will be online exams. Online exams may also use online proctoring to help assure the academic integrity of those exams. Please contact your unit convener with any questions.

While the University has made efforts to ensure that Unit Outlines reflect a unit’s learning activities and assessment items, any changes to Australian Government directives because of the COVID-19 pandemic may require changes to these during the semester to ensure the safety and well being of students and staff. These changes will not be updated in the published unit outline, but will be communicated to you via your unit’s UCLearn(Canvas) teaching site. Any changes made will continue to meet the unit’s learning outcomes, as described in the Unit Outline.

Unit Outlines

To view your Unit Outline, click View to log in to MyUC and access this information, or visit your unit's online teaching site.

  • Semester 2, 2020, ON-CAMPUS, BRUCE (195597) - View
  • Semester 2, 2019, ON-CAMPUS, BRUCE (185331) - View
  • Semester 2, 2018, ON-CAMPUS, BRUCE (181908) - View
  • Semester 2, 2017, ON-CAMPUS, BRUCE (166025) - View
  • Semester 2, 2016, FLEXIBLE, BRUCE (152240) - View
  • Semester 2, 2015, ON-CAMPUS, BRUCE (147358) - View

If a link to your Unit Outline is not displayed, please check back later. Unit Outlines are generally published by Week One of the relevant teaching period.

Syllabus

This unit introduces students to the principles and application of real time 3D computer graphics, covering the following topics: OpenGL Programming; Display processors and GPUs (3D accelerators); 3D data structures; Maintaining adequate frame rate in games and visualization; Modeling of 3d objects using primitives; Modeling of 3D scenes using height fields; Advanced Texture mapping; View transformations; Simple animation; and 3D lighting and materials.

Learning Outcomes

On successful completion of this unit, students will be able to:

1. Analyse a problem for its suitability for a 3D visualisation;

2. Construct a program in C or C++ using OpenGL to render a model constructed of geometric primitives;

3. Develop an Illumination model for a 3D model using surface normals;

4. Construct a program that can render a height filed;

5. Write an OpenGl program to texture map a 3D model including MIP mapping, bilinear filtering and depth cueing;

6. Analyse and design a suitable 3D solution for common 3D visualisations as used in computer games or scientific visualisation; and

7. Evaluate 3D architectures for use in science or entertainment.

Assessment Items

Contact Hours

Up to 39 hours per semester.

Prerequisites

None.

Corequisites

None.

Assumed Knowledge

Basic mathematics skills, Ability to write programs in a third generation programming language.

Incompatible Units

None.

Equivalent Units

None.


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