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Design Thinking and User Centered Design (11656.1)

Level: Level 1 - Undergraduate Introductory Unit
Credit Points: 3
HECS Bands: 1
Faculty: Faculty of Arts and Design
Discipline: School of Design and the Built Environment

Availability

Possible changes to your unit's learning activities and assessment items

For the remainder of 2020, resulting from Australian Government's directives requiring physical distancing and restrictions on movement because of the COVID-19 pandemic, any exams that are required for assessment in a unit will be online exams. Online exams may also use online proctoring to help assure the academic integrity of those exams. Please contact your unit convener with any questions.

While the University has made efforts to ensure that Unit Outlines reflect a unit’s learning activities and assessment items, any changes to Australian Government directives because of the COVID-19 pandemic may require changes to these during the semester to ensure the safety and well being of students and staff. These changes will not be updated in the published unit outline, but will be communicated to you via your unit’s UCLearn(Canvas) teaching site. Any changes made will continue to meet the unit’s learning outcomes, as described in the Unit Outline.

Syllabus

This unit introduces students to fundamentals of design process and evolution of design solutions. Student will learn basics of human-centric processes focusing on need finding, understanding, creating, thinking, and doing. A sound understanding of how to conduct design research is gained with an understanding of the processes involved in engaging with the user to create effective design solutions. The student will engage in applying this knowledge in finding solutions for real-world problems in the creation of a design solution and application.

Learning Outcomes

After successful completion of this unit, students will be able to:

1. Recognise the iterative design process, basic design thinking and research techniques;

2. Apply design research, thinking methods, in the creation of innovative design solutions for real-world problems; and

3. Critique and apply presentation techniques for communicating design intent to stake holders.

Contact Hours

Three hours of on-campus lectures and studio based interactive learning activities.

Prerequisites

None.

Corequisites

None.

Assumed Knowledge

None.

Incompatible Units

None.

Equivalent Units

None.



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