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BE Digital Design Techniques 01: Fundamentals (11624.1)

Level: Level 1 - Undergraduate Introductory Unit
Credit Points: 3
HECS Bands: 2
Faculty: Faculty of Arts and Design
Discipline: School of Design and the Built Environment

Availability

  • UC - Canberra, Bruce
    Year Teaching Period Convener Mode of Delivery
    2020 Semester 2 MR   Max   MAXWELL (Ph: ) ON-CAMPUS

Possible changes to your unit's learning activities and assessment items

As a result of the Australian Government's directives requiring physical distancing and restrictions on movement because of the COVID-19 pandemic, you may find that learning activities and/or assessment items in some units you are studying have changed. These changes will not be updated in the published Unit Outline but will be communicated to you via your unit’s UCLearn(Canvas) teaching site. The new learning activities and/or assessment items will continue to meet the unit's learning outcomes, as described in the Unit Outline.

New learning activities and/or assessment items are available on your unit's UCLearn(Canvas) teaching site. Please contact your Unit Convener with any questions.

Syllabus

This unit introduces students to contemporary practices in digital design, 3D modelling and digital fabrication. Students will gain an understanding of the fundamental concepts of computational geometry, processing and transformation using industry-leading software Students will explore the productive relationship between digital design workflows and digital fabrication technologies via successive project-based tasks, ensuring a relevant context for the acquisition of knowledge and the development of core disciplinary skills.

Learning Outcomes

After successful completion of this unit, students will be able to:

1. Digitally model both simple and complex 3D forms;

2. Produce 2D and 3D architectural representation drawings that exhibit awareness of disciplinary standards and conventions;

3. Produce physical prototypes using digital fabrication technologies such as: laser-cutting, 3D printing and CNC milling;

4. Produce professional portfolio documents using desktop publishing software; and

5. Produce and manipulate architectural imagery using rendering and image-editing software.

Contact Hours

Two hours of interactive workshops on campus and one hour of tutorials online per week.

Prerequisites

None.

Corequisites

None.

Assumed Knowledge

None.

Incompatible Units

11013 Pixels and Polygons
8330 Digital Environment

Equivalent Units

None.



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